bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,102
The Majapahit are the next civ up for discussion in our march through the Exploration Age. They are a cultural and economic civ with a starting bias towards spices and coastal terrain. Their associated wonder is Borobudur, which gives a base +3 happiness in addition to +2 food and happiness on all quarters in your empire. They can be unlocked by playing as the Khmer or Maurya, by choosing Himiko, Trung Trac, or Jose Rizal as your leader, or by improving 3 pearls and having 3 naval trade routes. They automatically unlock Meiji Japan.
Their unique ability is Negara, which gives all cities EXCEPT for the capital +1 specialist limit. Note, however, that this goes away at the end of the age.
Their unique military unit is the Cetbang, a cog replacement that gets +5 CS against naval units and that can pillage within 2 tiles for 1 movement point.
Their unique civilian unit is the Pedanda, a missionary replacement that gives +25 culture and gold when converting a settlement for the first time.
Their unique buildings are the Candi Bentar, which gives +5 base culture and bonus culture for every adjacent wonder, navigable river, or coast, and the Meru, which gives +5 base happiness, and extra +2 happiness on natural wonder tiles, and bonus happiness for adjacent wonders and mountains. Together they form the unique Pura quarter, which grants a relic every time it is completed in a settlement as well as +10% gold towards converting a town into a city.
Majapahit civics:
Wayang - unlocks Candi Bentar and the Panji tradition, and at mastery gives +25% production towards overbuilding.
Aliran Kepercayaan - unlocks the Meru and the Negarakertagama tradition, and at mastery gives the Pedanda in additional +25 culture when converting
Nusantara - unlocks the Subak traditions and gives exploration age culture buildings +1 happiness adjacency from coast, and at mastery grants naval units +5 CS against land units
Gamelan - unlocks Borobudur, gives +2 culture to quarters, and +1 settlement limit.
Majapahit traditions:
Panji - +1 culture on specialists outside of your capital
Negarakertagama - +33% food towards maintaining specialists
Subak - +1 culture and +1 production on marine terrain
Thoughts on the Majapahit? Strong, weak, or just right? Do you enjoy them, or do you find them dull to play? Any interesting strategies or approaches you use with them? Which leaders compliment them well, and what antiquity or modern age civs pair well with them?
Their unique ability is Negara, which gives all cities EXCEPT for the capital +1 specialist limit. Note, however, that this goes away at the end of the age.
Their unique military unit is the Cetbang, a cog replacement that gets +5 CS against naval units and that can pillage within 2 tiles for 1 movement point.
Their unique civilian unit is the Pedanda, a missionary replacement that gives +25 culture and gold when converting a settlement for the first time.
Their unique buildings are the Candi Bentar, which gives +5 base culture and bonus culture for every adjacent wonder, navigable river, or coast, and the Meru, which gives +5 base happiness, and extra +2 happiness on natural wonder tiles, and bonus happiness for adjacent wonders and mountains. Together they form the unique Pura quarter, which grants a relic every time it is completed in a settlement as well as +10% gold towards converting a town into a city.
Majapahit civics:
Wayang - unlocks Candi Bentar and the Panji tradition, and at mastery gives +25% production towards overbuilding.
Aliran Kepercayaan - unlocks the Meru and the Negarakertagama tradition, and at mastery gives the Pedanda in additional +25 culture when converting
Nusantara - unlocks the Subak traditions and gives exploration age culture buildings +1 happiness adjacency from coast, and at mastery grants naval units +5 CS against land units
Gamelan - unlocks Borobudur, gives +2 culture to quarters, and +1 settlement limit.
Majapahit traditions:
Panji - +1 culture on specialists outside of your capital
Negarakertagama - +33% food towards maintaining specialists
Subak - +1 culture and +1 production on marine terrain
Thoughts on the Majapahit? Strong, weak, or just right? Do you enjoy them, or do you find them dull to play? Any interesting strategies or approaches you use with them? Which leaders compliment them well, and what antiquity or modern age civs pair well with them?