bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,193
Our next modern age civilization up for discussion is Prussia. Prussia is a diplomatic and militaristic civilization with a starting bias towards Niter. Their associated wonder is the Brandenburg Gate, which gives a base +6 production, +1 war support on all wars, and +1 settlement limit. Prussia can unlocked by choosing Rome earlier in the game, by playing as either Frederich, Augustus, Catherine, Charlemagne, Genghis Khan, or either Napoleon, by having 3 army commanders, or by improving 3 niter resources.
Their unique ability is Blood and Iron, which gives all units +1 CS for every unfriendly or worse relationship with other leaders.
They don’t have a true unique civilian unit… instead they have two military units. The Hussar is a special cavalry unit that gets +1 CS for every movement point it has remaining. The Stuka is a trench fighter replacement that gets an additional +3 CS against land units.
Their unique infrastructure is the Staatseisenbahn, which is automatically built via normal railroad rules when two Prussian cities each have a Rail Station and gives rural tiles with a Staatseisenbahn in your territory +2 gold and production.
Prussian Civics:
Ruhr – gives all buildings +1 production adjacency from navigable rivers, and at mastery gives +2 science to resource tiles and unlocks the Coking tradition
Zollverein – allows you to establish and keep trade routes with cities you are at war with, gives +1 settlement limit, and at mastery unlocks the Mediatization tradition and +25% trade yields in cities connected with the Staatseisenbahn
Ems Dispatch – unlocks the Brandenburg Gate, the Realpolitick tradition, and gives +25% relationship changes from diplomatic actions
Bewegungskrieg – unlocks the Iron Cross tradition and gives cavalry units the Skirmish ability (+50% CS from flanking bonuses)
Prussian Traditions:
Coking - +1 production in cities for every resource assigned to them
Mediatization - +10% culture in cities not founded by you
Realpolitick - +10% production in cities while at war
Iron Cross - +3 CS for units with the command radius of a commander with a commendation
What are your thoughts on the Prussians? Are they strong, weak, or just right? Any strategies in particular you like to employ as them, or any areas you find that they struggle in? What leaders and other civs pair well with them? How many posts will it take for someone to bring up the whole “Prussia vs Germany” thing? Did I get through this entire post without any spelling errors? Let’s discuss.
***Note: I’m on vacation next week so there will be a delay between this post and our next civ discussion. Expect the next thread to go up on 10/20.***
Their unique ability is Blood and Iron, which gives all units +1 CS for every unfriendly or worse relationship with other leaders.
They don’t have a true unique civilian unit… instead they have two military units. The Hussar is a special cavalry unit that gets +1 CS for every movement point it has remaining. The Stuka is a trench fighter replacement that gets an additional +3 CS against land units.
Their unique infrastructure is the Staatseisenbahn, which is automatically built via normal railroad rules when two Prussian cities each have a Rail Station and gives rural tiles with a Staatseisenbahn in your territory +2 gold and production.
Prussian Civics:
Ruhr – gives all buildings +1 production adjacency from navigable rivers, and at mastery gives +2 science to resource tiles and unlocks the Coking tradition
Zollverein – allows you to establish and keep trade routes with cities you are at war with, gives +1 settlement limit, and at mastery unlocks the Mediatization tradition and +25% trade yields in cities connected with the Staatseisenbahn
Ems Dispatch – unlocks the Brandenburg Gate, the Realpolitick tradition, and gives +25% relationship changes from diplomatic actions
Bewegungskrieg – unlocks the Iron Cross tradition and gives cavalry units the Skirmish ability (+50% CS from flanking bonuses)
Prussian Traditions:
Coking - +1 production in cities for every resource assigned to them
Mediatization - +10% culture in cities not founded by you
Realpolitick - +10% production in cities while at war
Iron Cross - +3 CS for units with the command radius of a commander with a commendation
What are your thoughts on the Prussians? Are they strong, weak, or just right? Any strategies in particular you like to employ as them, or any areas you find that they struggle in? What leaders and other civs pair well with them? How many posts will it take for someone to bring up the whole “Prussia vs Germany” thing? Did I get through this entire post without any spelling errors? Let’s discuss.
***Note: I’m on vacation next week so there will be a delay between this post and our next civ discussion. Expect the next thread to go up on 10/20.***
