This is really crazy!
Sometimes I get the impression that there is a fraction amongst the developers who really don't like the players too much.
This thing with the CEs really looks as if they had a meeting and decided: "Ok, we got lost in the corruption issues. Now, let's give him some means to fight it. But they shouldn't be really helpful. How can we limit their use in the most crazy way?"
Every production in the whole game is based on shields. On anonymous shields, which are not project related. You may switch back and forth, just as you wish. But out of a sudden, shields SEEM to be taken away, but are still kept in the internal memory, somewhere.
I mean, what happens to the poor guy who started with the construction of a factory, stockpiled some 60 shields with the help of the CEs, now gets backstabbed by an enemy and switches to tank production?
If the same thing happened without the CEs, he will switch all the 60 shields, if with, he suddenly lacks some 10 shields....
That is, what really makes me mad with a lot of the concepts in this game. They are not developed in a logical way, but just to confuse the human player and to limit game fun.
Most probably, in the next release we will find that you may switch production, but only if the former project was not for any cultural building and if the new one is for a unit with more then 2 mov, but less than 3 defense. Furthermore, it will only work if you have a barracks in that given town, but no in your capital....
