Civ I Domination

I remember last game I played in Civ2. I quickly expanded and conquered two of my neighbors. Then I decided I wanted to sit back and go for a space race victory. The problem is the AI kept attacking me and I kept conquering them. The problem was that, each time I'd defeat them, they had less and less chance of beating me. It got the point where I had no problem defeating enemies on all sides. Simply put, since expansion had no limits, my strength increased exponentially. It ended up being frustrating because I had to constrain myself. I would defeat enemy units, but not take their cities. It was the only way to avoid a conquest victory.

The point is that the game is set up to offer balanced options. If you want to expand militarily, that's fine. More cities gives you more unit support, greater access to resources, and more production. But it's designed to give diminishing returns in order to allow those with different play styles to still be competitive. But, in the end, a large civilization with a good infrastructure will always beat a small civilization with good infrastructure. The game still rewards expansion if you do it right.

It was a problem in Civ II. If you could choke off a good bit of land and backfill you dominated. Though really I do the same in Civ IV a lot. The problem though was the AI was stupid and attacked you one at a time.

I guess the problem though is that there really is only one best way to play and that isn't fun. If you go play a game with all human players the focus is always on military. No one builds 5 cities and tries to space race it. You can't.

To make Civ fun for those who don't want to have 40+ cities and 300 units you have to limit it.
 
I was attacked on multiple fronts in that game. Everybody hated me and wanted to fight me. The point was it didn't matter. And I really don't understand what you mean by only having one way of playing. I feel there are plenty. They handicap you if you try to go too far in one direction, but you're still capable of playing that way if you play smart.
 
I don't remember ever building a Civ without an army. Are you asking if people should be forced to build nothing but military units?

In Civ IV if you know how the AI works you can build just one unit per city for happiness. Unless you have Monty or Nappy nearby.

I am pretty sure they will have to limit expansion with some other method other than military. Not everyone wants to move units all game. If bigger military = more expansion then the game becomes a military simulator since they positively reinforce each other. Military+expansion = More military + more expansion until you when.

Oh well, I was hoping they could make it more like a human style game but I am not sure how it could be limited by military because it would force one play style unless you played below your level.
 
On of my favorite things from Civ I was seeing a dominate nation that truly outbuilt, outdeveloped, outteched everyone. Sometimes it was my Civ (as long as the Mongols didn't ruin my plans) sometimes it was the Russians showing up with battleships and tanks to find my cathedrals were built just in time. Civ II and SMAC were similar in that you could build a monster civ dominating over half the map with serious lead in every category, even on Emperor/Transcendi.

What I want to know from those who have played or maybe just know from reading about the mechanics is are there game mechanisms in place that will prevent a civ from running away with the game? Can I or the AI expand and own half the world, have enough troops to conquer every remaining foe in 1-5 turns, have 10x the production, and be an era or more ahead in techs even on the hardest difficulties? Or does it get progressively harder the farther you get ahead to advance further?

One of my favorite things in Civ II, on the harder difficulties, was going for the capital of one of these superpowers and causing them to go into a civil war splitting them in half. I remember one game even, where I caused a double civil war, taking their original capital and their replacement capital. Of course that would fall under a mechanic which can prevent a civ from running away with the game.

Now, Civ V *will* have many of the mechanics that you mentioned in Civ III and IV, but with tech trading being removed, I think it will help. No more AIs keeping up in tech simply because they trade everything off at a discount to one another.
 
One of my favorite things in Civ II, on the harder difficulties, was going for the capital of one of these superpowers and causing them to go into a civil war splitting them in half. I remember one game even, where I caused a double civil war, taking their original capital and their replacement capital. Of course that would fall under a mechanic which can prevent a civ from running away with the game.

Now, Civ V *will* have many of the mechanics that you mentioned in Civ III and IV, but with tech trading being removed, I think it will help. No more AIs keeping up in tech simply because they trade everything off at a discount to one another.

The Civil war thing was awesome.

I do think the no tech trading is a good idea, and I hope I get to choose a tech for taking a city again too.
 
Now, Civ V *will* have many of the mechanics that you mentioned in Civ III and IV, but with tech trading being removed, I think it will help. No more AIs keeping up in tech simply because they trade everything off at a discount to one another.

The AIs in CivIV don't keep up in tech because they trade with each other. At least not on high difficulty levels. No tech trading is going to hurt players much more than it will hurt the AI. Good players are always much better at tech trading, which is why the AI is programmed to value a player's offer less than the same offer from another AI.

If you don't believe me try playing a game of CivIV on immortal+ with no tech trading turned on. All I can say to that is good luck.
 
The AIs in CivIV don't keep up in tech because they trade with each other. At least not on high difficulty levels. No tech trading is going to hurt players much more than it will hurt the AI. Good players are always much better at tech trading, which is why the AI is programmed to value a player's offer less than the same offer from another AI.

If you don't believe me try playing a game of CivIV on immortal+ with no tech trading turned on. All I can say to that is good luck.

For sure, though I think some SG's have won still though I personally haven't tried it. I think though Civ V will probably not allow the AI's to cheat as much in techs as they do now on Diety.
 
For sure, though I think some SG's have won still though I personally haven't tried it. I think though Civ V will probably not allow the AI's to cheat as much in techs as they do now on Diety.

Ohh its not impossible to win without tech trading on immortal (haven't tried deity without it) I've done it as well. Its just MUCH harder than it normally is and requires a bit of luck. Basically you have to expand really hard and fast early and be double anyone's size (most likely done through rushing a neighbor). Then try to survive while your economy recovers and you develop the land. You'll get really far behind in tech for a while, but if you do it right you can eventually slingshot yourself back into the game as your land gets developed. As they say "land is power."

I would also assume the AI will get smaller bonuses in CiV since a good portion of their bonuses were designed to offset the human's advantage in tech trading.

I also wanted to mention something about the original topic. I find it odd how you mention not seeing a civ run away with the game very often. For me it happens all the time in CivIV, even on immortal. I've lost count of how many times I've been fighting muskets with infantry and tanks. Or how many times I've been racing (often failing miserably) to finish that last space ship part or legendary city before the giant behemoth swallows me up or gets the last few UN votes he needs.
 
I also wanted to mention something about the original topic. I find it odd how you mention not seeing a civ run away with the game very often. For me it happens all the time in CivIV, even on immortal. I've lost count of how many times I've been fighting muskets with infantry and tanks. Or how many times I've been racing (often failing miserably) to finish that last space ship part or legendary city before the giant behemoth swallows me up or gets the last few UN votes he needs.



Maybe I just forgot what happens if you don't control the AI through diplomacy. It sometimes happens on another island but you can normally conquer your island and be as big. The only time you are in trouble is if you start out alone. You have to play the war game for a while to win that. I have yet to see the AI truly dominate though like it did in Civ I.

If you played the Earth Map Russia would be impressive when they came to your land. They would have built and colonized most all of the map save the Americas. I always thought that was cool. If I played well it was America vs the USSR for the space race. Since there is no way I am going to conquer all that land.
 
Maybe I just forgot what happens if you don't control the AI through diplomacy. It sometimes happens on another island but you can normally conquer your island and be as big. The only time you are in trouble is if you start out alone. You have to play the war game for a while to win that. I have yet to see the AI truly dominate though like it did in Civ I.

If you played the Earth Map Russia would be impressive when they came to your land. They would have built and colonized most all of the map save the Americas. I always thought that was cool. If I played well it was America vs the USSR for the space race. Since there is no way I am going to conquer all that land.

That I actually find quite interesting. Since in my experience on the earth map you replace Russia with China and that's exactly how it goes in CivIV when I play one of the new world civs. I dominate the Americas and China dominates the rest of the world and we race each other to space ships.

Also, you are correct, the AI is only going to run away with it if you don't stop them in some way. Could be via diplomacy or could be simply gobbling up the land before they can get to it. But then I would ask; Isn't that a good thing? The game wouldn't be fun if the AI simply ran away with it and there was nothing you could do about it. the Ai should win the game because of something you either did or didn't do. Maybe the real difference is you are better at CivIV than you were at CivI. Maybe in CivI you didn't understand how to contain that AI before they got to the run-away point while in CivIV you do. The AI in CivIV can run away with the game just as easily as it could in CivI if you let them.

Remember, the things that hamstring player expansion, like maintenance costs, have no effect on the AI on higher difficulty levels. They get huge discounts to maintenance. So if you want to see the AI expand like crazy, just give them the room to do it. Play on a big map with fewer civs.
 
My favorite Civ experience remains a Civ II game on the hardest difficulty (diety?) on bloodlust mode (you had to conquer all the cities). I had a huge game, dominated pretty much the entire time. And still ended up losing by running out of time. My push to conquer the second to last civilization was stalled by some amazingly good nuke placements by the AI (I'm still impressed the AI did so well to this day, it wasn't that good by modern standards), and the last civilization being an island nation just beyond my effective, timely range.

In Civ IV, I would typically turn off all victory conditions except domination and conquer. But the AI never really seemed capable of pulling off its own domination victories, and Civ IV fell a little short of being able to build really huge builder style civilization that are so much fun.

With good AI, I'd think you'd still be able to have a great big dominate Civ that could get stymied by smart AI, such as what happened with my Civ II game.
 
That I actually find quite interesting. Since in my experience on the earth map you replace Russia with China and that's exactly how it goes in CivIV when I play one of the new world civs. I dominate the Americas and China dominates the rest of the world and we race each other to space ships.

Also, you are correct, the AI is only going to run away with it if you don't stop them in some way. Could be via diplomacy or could be simply gobbling up the land before they can get to it. But then I would ask; Isn't that a good thing? The game wouldn't be fun if the AI simply ran away with it and there was nothing you could do about it. the Ai should win the game because of something you either did or didn't do. Maybe the real difference is you are better at CivIV than you were at CivI. Maybe in CivI you didn't understand how to contain that AI before they got to the run-away point while in CivIV you do. The AI in CivIV can run away with the game just as easily as it could in CivI if you let them.

Remember, the things that hamstring player expansion, like maintenance costs, have no effect on the AI on higher difficulty levels. They get huge discounts to maintenance. So if you want to see the AI expand like crazy, just give them the room to do it. Play on a big map with fewer civs.

Maybe a lot has to do with me being better but I remember Civs in Civ I would win by domination fairly often. I can't remember a Civ in Civ IV winning by domination. Even in the Diety always war King of the Hill sceneario Russia was on a huge land mass and showed up with battleships and could be defeated. Granted most of the time you lost badly but that is a seriously stacked deck against you.
 
Maybe a lot has to do with me being better but I remember Civs in Civ I would win by domination fairly often. I can't remember a Civ in Civ IV winning by domination. Even in the Diety always war King of the Hill sceneario Russia was on a huge land mass and showed up with battleships and could be defeated. Granted most of the time you lost badly but that is a seriously stacked deck against you.

That's actually because they made the domination victory condition much harder to achieve in CivIV. Its hard to control 60% of the land when there is so much of it in ice at the poles. Usually they just get close to domination and then simply win via UN. For that same reason I can't remember the last time I got an actual domination victory either. I just get enough vassals to give me the UN votes I need.
 
That's actually because they made the domination victory condition much harder to achieve in CivIV. Its hard to control 60% of the land when there is so much of it in ice at the poles. Usually they just get close to domination and then simply win via UN. For that same reason I can't remember the last time I got an actual domination victory either. I just get enough vassals to give me the UN votes I need.

In Civ I you needed to kill every last city. Even the size 1 built in the north pole city the stupid AI built. I would say the Civ I domination was harder.
 
In Civ I you needed to kill every last city. Even the size 1 built in the north pole city the stupid AI built. I would say the Civ I domination was harder.

I might have misstated what I actually meant. In CivIV the AI will "accidentally" get a UN victory on its way to a domination victory. In that same way that if you are going for a domination victory you usually have to intentionally choose not to click the UN victory vote button even though doing so would cause a win.

So it is harder for the AI to get domination because they are programmed to win if they can and the odds of getting the required land area + population for domination before just getting the required population for UN is small.

I believe this is one of the reasons in CiV UN votes are 1 per civ and not based on population. Combined with no more vassals it means that you will not "accidentally" get a UN victory on the way to domination.

Edit: Basically what I mean is I have never seen the AI get a "diplomatic UN victory." I have seen the AI on several occasions get, or get close to, a "conqueror's UN victory." This means they conquered enough of the world's population to simply vote themselves the world leader, but they didn't have quite enough land area for a domination victory yet. I've even had games where I, without razing any cities, got a conquest victory before I got the domination victory because there was just so much ice at the poles.

This all assumes you are playing on a decent sized map, where there isn't really enough time to conquer the whole thing before the UN techs are reached.
 
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