Patine
Deity
- Joined
- Feb 14, 2011
- Messages
- 12,067
Like the Explorer/Warchief/Monk in AoE3?I would like to have the ability to capture and ransom army commanders.
Like the Explorer/Warchief/Monk in AoE3?I would like to have the ability to capture and ransom army commanders.
I’d like if they brought back the pins. I like to plan things out and it makes it easier for someone like me that finds it more difficult to visualize everything I want to do in my head instead of on the screen.This is a moderator approved thread for the posting of any ideas and suggestions that are not worth their own thread (as the name would suggest). If you have a relatively small idea, or a collection of relatively small ideas, it would be beneficial for the sake of forum organisation to post it here. They'll probably get more attention here than they otherwise would, and the forum will be much more easy to browse.
"I would like this new button", "It would be cool if this particular unit did slightly more damage" and "Why not include this wonder in the game?" might be good examples of ideas that would perhaps be best posted here.
So, what are some cool ideas or suggestions you have for the next instalment of Civ, whether it be an expansion pack or a new game?
Agreed.I’d like if they brought back the pins. I like to plan things out and it makes it easier for someone like me that finds it more difficult to visualize everything I want to do in my head instead of on the screen.
Any chance a unit cycling screen could be added? It is very frustrating when I'm trying to find all of my units of a singular type. (Like when I want to upgrade my warriors or 2nd level infantry to third level)This is a moderator approved thread for the posting of any ideas and suggestions that are not worth their own thread (as the name would suggest). If you have a relatively small idea, or a collection of relatively small ideas, it would be beneficial for the sake of forum organisation to post it here. They'll probably get more attention here than they otherwise would, and the forum will be much more easy to browse.
"I would like this new button", "It would be cool if this particular unit did slightly more damage" and "Why not include this wonder in the game?" might be good examples of ideas that would perhaps be best posted here.
So, what are some cool ideas or suggestions you have for the next instalment of Civ, whether it be an expansion pack or a new game?
Not sure. Never played AoE3. But it would work similarly to captured spies in Civ 6. Shouldn't be that hard to implement.Like the Explorer/Warchief/Monk in AoE3?
I kinda hate that Meiji Japan, Prussia and Russia have two military units instead of a civilian and a military unit like all other civilizations. Specially since most of the units seem pretty anachronistic (the Meiji Zero, Prussian Stuka and Russian Katyusha are all World War II units, while the rest of their civs component parts - infrastructure, other unit, ability, civics, traditions- are much earlier).
My ideas:
- Meiji Japan: Kaigun Taishō (Navy Admiral), a unique Fleet Commander.
- Prussia: Feldmarschall (Field Marshall), a unique Army Commander.
- Russia: Pisatel (Writer): a unique Great Person, including the following:
- Alexander Pushkin
- Leo Tolstoy
- Fyodor Dostoevsky
- Nikolai Gogol
- Ivan Turgenev
- Anton Chekov
- Fyodor Tyutchev
- Nadezhda Durova
- Sofya Kovalevskaya
- Karolina Pavlova
I don't think the Science Victory is particularly hard, but it is interminable.I am making my way through all of the various leaders. I've probably completed games for about half of them, so I'm not a prolific player. I also have run through more than one victory with the same leader because I like to let the game go random all the way for me.
Played my first game as Confucius recently, and I decided to go out of my way to get a Scientific victory. (Found it much more fun to go any of the other three based on the way I play.)
I feel like the Scientific Victory has about one too many requirements compared to the other ones. Is this victory path sort of a last resort if you can't pull off one of the other ones, and that's why you have to grind it out with so many research and project milestones? With just a slight detour, I probably could have completed Economic and Culture just while I was passing time getting to the Science victory.
If they are all supposed to be about the same kind of effort and time to complete, at least for me, Science is harder to grind out.
That's a better way to put what I'm feeling when I said it's harder to grind out. So yes, my Suggestion is "The Science Victory needs a tweaking".I don't think the Science Victory is particularly hard, but it is interminable.
That's a better way to put what I'm feeling when I said it's harder to grind out. So yes, my Suggestion is "The Science Victory needs a tweaking".
There is just no shot that you could prioritize this path at the outset of the modern era and get there before you wouldn't have already achieved the others just by existing.
And prioritizing a specific strategy is a common thread for me for every version of Civ since getting Railroad & Robotics in Civ II brought a quick end to all those who opposed me. I think each victory condition should have equal appeal, all things being equal.