MirandaCore
Chieftain
- Joined
- Jun 17, 2002
- Messages
- 53
Human Cheapos in civ II:
1. Fundamentalism
2. The mass horseman strategy where u build literally hundreds of horseman (which can be supported under Fundementalism which u can get w/ the Statue of Liberty).
Then u get Learnado's Workshop, learn Chivalry, Leadership, and Tactics and wala! hundreds of cavlary for free.
3. Bribing w/ diplomats and spies
4. Place a bomber over a battleship. No ships can attack the square since the "ships can't attack air units." Fighters attacking the square attack the battleship.
5. Howitzers
Computer Cheats:
1. Obvious. Just turn on Reveal Entire Map any time in a higher difficulty level game and u'll see massive comp cheating.
2. Triemes that travel across the Atlantic. Bombers that never refuel.
Game Problems:
1. A problematic Go Command.
2. All civs the same.
3. Computers mass produce cruise missiles and never use them except against battleships and carriers.
4. Stacks of units all die if one unit of that stack dies.
So civ III isn't all that bad compared to civ II. But the thing is that civ II is very fast paced (which hides most of the problems) whereas civ III is much slower paced which exacerbates its problems.
1. Fundamentalism
2. The mass horseman strategy where u build literally hundreds of horseman (which can be supported under Fundementalism which u can get w/ the Statue of Liberty).
Then u get Learnado's Workshop, learn Chivalry, Leadership, and Tactics and wala! hundreds of cavlary for free.
3. Bribing w/ diplomats and spies
4. Place a bomber over a battleship. No ships can attack the square since the "ships can't attack air units." Fighters attacking the square attack the battleship.
5. Howitzers
Computer Cheats:
1. Obvious. Just turn on Reveal Entire Map any time in a higher difficulty level game and u'll see massive comp cheating.
2. Triemes that travel across the Atlantic. Bombers that never refuel.
Game Problems:
1. A problematic Go Command.
2. All civs the same.
3. Computers mass produce cruise missiles and never use them except against battleships and carriers.
4. Stacks of units all die if one unit of that stack dies.
So civ III isn't all that bad compared to civ II. But the thing is that civ II is very fast paced (which hides most of the problems) whereas civ III is much slower paced which exacerbates its problems.