Atreidis_42o
Ultimate Civ3 Master
OS & Civ3 Specs:
Microsoft Windows 2000 Professional
-- Version 5.0.2195 Service Pack 3 Build 2195
Processor x86 Family 6 Model 8 Stepping 6 GenuineIntel ~933 Mhz
Total Physical Memory 523,740 KB
DirectX 8.1
Civ3 1.29f patch installed
Civ3 PTW 1.04f patch installed
Governor Issue (Background):
Recently, (about a month before PTW came out) I re-installed Civ3, and I noticed I could let the Governor Keep track of City mood status for the first time ever. Woo! So I began using it, and was VERY satisfied with the results. HOWEVER Civ3 PTW has a BUG in this Governor Feature!!
Bug Description:
Randomly, the Civ3 PTW Governor will allow a City to go into Civil Disorder, it doesn't happen to often, but it happens at least 8 or 9 times per game I have played.
Not ONLY does it let the City go into Civil Disorder, it KEEPS the city in this state, instead of changing the population to take it OUT of civil disorder.
The ONLY way to get the city back to non-civil disorder status, is to lick the city in the city screen & say "yes let me manually manage this city" or w/e, once you do, all the citizens pop to the right locations.
After that you may turn the governor back on, and it will function properly again. Please fix this most annoying bug.
ALSO
Could we get a patch to add a "Build Military Improvements" option to the production manager of the City Governor? That would be nice, the City Governor will never build them otherwise. (e.g. Barracks, SAMS, coastal fortress etc.)
One more thing, WHY WHY WHY does my governor INSIST on trying to replace my nice non-polluting, Solar Plants with COAL plants and Nuclear plants?! I do NOT understand this; could you make a flag system to specify when a improvement should not be replaced, or to show an order of worth? So that a coal plant would be ranked say a hydro plant or a solar plant?. tnx! ~Q
Microsoft Windows 2000 Professional
-- Version 5.0.2195 Service Pack 3 Build 2195
Processor x86 Family 6 Model 8 Stepping 6 GenuineIntel ~933 Mhz
Total Physical Memory 523,740 KB
DirectX 8.1
Civ3 1.29f patch installed
Civ3 PTW 1.04f patch installed
Governor Issue (Background):
Recently, (about a month before PTW came out) I re-installed Civ3, and I noticed I could let the Governor Keep track of City mood status for the first time ever. Woo! So I began using it, and was VERY satisfied with the results. HOWEVER Civ3 PTW has a BUG in this Governor Feature!!
Bug Description:
Randomly, the Civ3 PTW Governor will allow a City to go into Civil Disorder, it doesn't happen to often, but it happens at least 8 or 9 times per game I have played.
Not ONLY does it let the City go into Civil Disorder, it KEEPS the city in this state, instead of changing the population to take it OUT of civil disorder.
The ONLY way to get the city back to non-civil disorder status, is to lick the city in the city screen & say "yes let me manually manage this city" or w/e, once you do, all the citizens pop to the right locations.
After that you may turn the governor back on, and it will function properly again. Please fix this most annoying bug.
ALSO
Could we get a patch to add a "Build Military Improvements" option to the production manager of the City Governor? That would be nice, the City Governor will never build them otherwise. (e.g. Barracks, SAMS, coastal fortress etc.)
One more thing, WHY WHY WHY does my governor INSIST on trying to replace my nice non-polluting, Solar Plants with COAL plants and Nuclear plants?! I do NOT understand this; could you make a flag system to specify when a improvement should not be replaced, or to show an order of worth? So that a coal plant would be ranked say a hydro plant or a solar plant?. tnx! ~Q