Civ III PTW Governor Issue

Is the Civ II / Civ II PTW Governor any good?

  • Yes, the Civ3 Governor is perfect, no changes should be made

    Votes: 0 0.0%
  • Yes, the Civ3 Governor is good, only minor adjustments should be made

    Votes: 1 25.0%
  • No, the Civ3 Governor is Adequate, but in need of many changes

    Votes: 0 0.0%
  • No, the CIv3 Governor is horrible, it needs a major over-hall

    Votes: 2 50.0%
  • I do not use the Civ3/ Civ3 PTW Governor

    Votes: 1 25.0%

  • Total voters
    4

Atreidis_42o

Ultimate Civ3 Master
Joined
Jul 1, 2001
Messages
36
Location
Peekskill, NY, USA
OS & Civ3 Specs:

Microsoft Windows 2000 Professional
-- Version 5.0.2195 Service Pack 3 Build 2195

Processor x86 Family 6 Model 8 Stepping 6 GenuineIntel ~933 Mhz

Total Physical Memory 523,740 KB

DirectX 8.1

Civ3 1.29f patch installed
Civ3 PTW 1.04f patch installed

Governor Issue (Background):

Recently, (about a month before PTW came out) I re-installed Civ3, and I noticed I could let the Governor Keep track of City mood status for the first time ever. Woo! So I began using it, and was VERY satisfied with the results. HOWEVER Civ3 PTW has a BUG in this Governor Feature!!

Bug Description:

Randomly, the Civ3 PTW Governor will allow a City to go into Civil Disorder, it doesn't happen to often, but it happens at least 8 or 9 times per game I have played.

Not ONLY does it let the City go into Civil Disorder, it KEEPS the city in this state, instead of changing the population to take it OUT of civil disorder.

The ONLY way to get the city back to non-civil disorder status, is to lick the city in the city screen & say "yes let me manually manage this city" or w/e, once you do, all the citizens pop to the right locations.

After that you may turn the governor back on, and it will function properly again. Please fix this most annoying bug.



ALSO

Could we get a patch to add a "Build Military Improvements" option to the production manager of the City Governor? That would be nice, the City Governor will never build them otherwise. (e.g. Barracks, SAMS, coastal fortress etc.)

One more thing, WHY WHY WHY does my governor INSIST on trying to replace my nice non-polluting, Solar Plants with COAL plants and Nuclear plants?! I do NOT understand this; could you make a flag system to specify when a improvement should not be replaced, or to show an order of worth? So that a coal plant would be ranked say a hydro plant or a solar plant?. tnx! ~Q
 
UPDATE:

The PTW Governor Bug is getting more annoying. In my most recent Game the way I woudl "Normally" fix the problem (click the city so that it shuffles my citizens into the best spots, and then re-establishing the govornor,) did not work.

Once the govorner was re-enabled, durring my between-turn time, it changed my city pop aroudn and kept me in Civil disorder. Maybe this is because it was my capital city?

In ANY case, can't the "Manage citizen moods" thing just act liek I went into the goddamn city and clicked on it? Is anyone esle havign these Issues? If someone from Firaxis reads this please reply. ~Q
 
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