Civ IV Preview on Worthplaying

Pyrkaige

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Another preview is out, from Worthplaying this time. It mainly provides known info, but this part looked new:

Even better, when you click on a unit, it will respond in the language of your selected region, so it would be cool to know Mandarin if you choose to be Chairman Mao as the leader of your Chinese civilization. This feature really validates the concept of the game in the development of world history, as multiculturalism and the many languages of Earth are often overlooked in games targeted at North America. Who knows, maybe by the time Civ IV is released, it will also include a little tutorial to teach you what each unit is saying and how to say it.

It also includes 7 pictures, including a few from the cut-scenes.
 
I just noticed from this preview, and the world shot, global view, that rivers seem a lot less abundant. Maybe due to the new ability to serve as a trade route/connecting to capital they are now less common.
 
that's interesting - kinda reminds me of some rts games in the past. i wonder what they'll do with ancient civs. and for long lasting civs - what language they'll use - such as the egyptians (ancient egyptian/arabic), greeks (ancient/modern greek), romans (latin or italian), etc.
 
i jus noticed on the globe view there's both edo and tokyo - which is the same city - edo was renamed tokyo. so much for historical accuracy.
 
dc82 said:
i jus noticed on the globe view there's both edo and tokyo - which is the same city - edo was renamed tokyo. so much for historical accuracy.

Well, If you think that they know european history better than Japanese hystory, I must tell you that there are a number or repeated european cities in C3C. Yoy have the classic Byzantium/Constantinople and then Londinium/London, Hispalis/Seville, Cæsaraugusta/Zaragoza (I love the æ character), and maybe many others that I missed.

OTOH, I just hope that the spanish units don't speak with mexican accent.
 
When the game is released, I wouldn't be surprised that people will begin complaining about all the different languages the units are using. Things like: The persians didn't use that language 2000 years ago, the ancient greek accent is all wrong and so on. They are still talking about religion giving line of sights, perhaps they have put it back again.

So Urederra, you love the æ character. Me too, if it hadn't been for that character I wouldn't be able to write properly. Words like være, bær and kjære looks ugly when they're written vaere, baer, and kjaere.
 
haha u're right urederra, but at least w/ those it's diff civs so that u can have a london even if u don't play the english - edo and tokyo r under the same civ!
 
Why can't they include something that makes resources 'quantitative' as in you can have like 400(tons?) of iron or something like that (spicies, horses, whatever) and you need like 10 iron to build a swordman, and 200 to build a factory.

This would add so much to trading, and also make it so that 'one iron' resource would not be enough to supply an entire 'empire' for the resource like in civ III. It's much more relalistic with the real world too. You could have 'some' resource, but maybe not enough, so you need to buy more from a supplier.

I just think this would add a lot to the game.
 
Nyvin -- I agree with that model, it kind of reminds me of Colonization, and it would further make every unit special, though it has great potential for micromanagaging non-fun-ness.

I am so glad they are having unique languages to every unit. It makes the fact that all units of every culture look the same more forgiveable, like in AOE.
 
Nyvin said:
Why can't they include something that makes resources 'quantitative' as in you can have like 400(tons?) of iron or something like that (spicies, horses, whatever) and you need like 10 iron to build a swordman, and 200 to build a factory.

This would add so much to trading, and also make it so that 'one iron' resource would not be enough to supply an entire 'empire' for the resource like in civ III. It's much more relalistic with the real world too. You could have 'some' resource, but maybe not enough, so you need to buy more from a supplier.

I just think this would add a lot to the game.

settle down Nyvin. I've seen this post in 3 different threads.
 
If the foreign langages are implemented, it will be truly awesome. The game will be much more immersing that way ! And I know I'll try every civ to make sure I've heard all the units can say :)

And frankly, given the fact that you can rename cities, I wouldn't worry too much about the Edo/tokyo or Londinium/London things.
 
Masquerouge said:
If the foreign langages are implemented, it will be truly awesome. The game will be much more immersing that way ! And I know I'll try every civ to make sure I've heard all the units can say :)

And frankly, given the fact that you can rename cities, I wouldn't worry too much about the Edo/tokyo or Londinium/London things.

I am not worried about the Londinium/London thing, It wrote it down for dc82 to know. ;) I don't bother to change their names.

And if the spanish troops speaks with mexican accent, I will complain. Imagine how people would complain if the american troops speaks with scottish accent. That's is not going to happen, I am sure. That won't prevent me from buying or playing the game, but I will complain, just a bit.

The thing is that I am expecting that. It is like that James Bond movie where this Ertzantza was speaking with mexican accent when Bond was sneaking out of a hotel in front of the Guggenheim musseum in Bilbao. I didn't leave the theater for that, of course, but it was just strange. Sorry, but it doesn't sound right to me.
 
Nyvin said:
Why can't they include something that makes resources 'quantitative' as in you can have like 400(tons?) of iron or something like that (spicies, horses, whatever) and you need like 10 iron to build a swordman, and 200 to build a factory.

This would add so much to trading, and also make it so that 'one iron' resource would not be enough to supply an entire 'empire' for the resource like in civ III. It's much more relalistic with the real world too. You could have 'some' resource, but maybe not enough, so you need to buy more from a supplier.

I just think this would add a lot to the game.

I'm pretty sure that this was implemented in C3C...wasn't it? after a while, resources would disappear.
 
so a mongolian unit will speack in mongolian ect ect?? and a american will speak american english and an english will speak english english?? :P


i wana hear how the babloyians talked! but noooo thay left them out!
 
I wanna hear Ancient Egyptian!
As far as I know we have no idea how it was spoken so should be fun!
 
I think the implementation of the language in every culture would make it harder to add new custom civilizations by modders, wouldn't it? I mean, you would have to make your own sounds.
 
Look, if they speak some language I don't understand, then I better get SubTitles so I can appreciate their speech!! :gripe:
 
they'll prob. say the same things or similiar things like how it works in rts - "yes, sir" "on my way" etc.
 
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