BarbarianHunter
SPAMBO
I just finished a successful Cree game and have included a story (for anyone who might be interested). I rather like the Cree civ. The traders in the early game add quite allot of value. A hostile game tone was set by a surprise war Kongo declared on me early on which lasted the rest of the game. Unfortunately, I was unable to utilize the Cree alliance bonuses.
Summary as follows:
Start
Due to creating a Cree scout I found three city states relatively quickly and was awarded 3 free envoys!
Built the Temp
le of Artemis Mikisiw-Wachik (the capital), then proceeded to miss a Classical golden age by 1 era score point.
On turn 32 Kongo declared war on me. He almost took Ahtahkakoop with an early warrior and heavy chariot surge. I repulsed him with archers. Shortly thereafter, the AI got the bright idea to bring a settler to the front and settle the region (which became my 7th city, Makwa-Sakahikan).
Due to Republican Legacy policy card (from the Classical Republic), the Temple of Artemis and the Colosseum, I didn’t have much trouble with war weariness in the long running war with Kongo.
Antananarvio began paying noteworthy dividends around turn 82.
Hadn’t had much of a chance to explore, so I declared war on Saladin in hopes of that he might be Suzerain of a blue city state (which would immediately declare war on me and expose it to my city state visibility screen). I could then proceed to dump some of the 14 envoys I had accumulated and further leverage my science per turn score. As it turns out, he was suzerain of La Venta :-(. So after finishing Kongo, I headed up toward La Venta with intentions to raze it. This would deny Saladin (and the rest of the AI’s) their faith bonuses, and go a long way toward averting a longshot AI religious victory.
I moved from La Venta toward the former city state of Antioch (which I proceeded to liberate from Saladin). It was here that I took note that the board had all red faced me (hostile relationship). I hypothesized that one of them might be the suzerain of a blue city state, so I declared war on them all. I finally found my blue city state: Geneva!
Note: I noticed the Great Library was still available fairly late in the game and had Magnus in a city with builders and forest, so I chopped it up. +2 Science, +1 Great Scientist Point, +1 Great Writer Point, 2 Great Work slots, and 4 or 5 random tech boosts so far. A Bonanza!!! And, at the time, I received +3 era score for my trouble.
The age old perma-war was beginning to take its toll with war weariness.
My original cultural victory plans weren't working out, so I build the War Department as my 3rd tier govt. building.
The Arabian navy put up a spirited defense of their last city, but my Modern Armor army finished Saladin and cleared the war weariness board.
After clearing the war weariness by eliminating Saladin, the game was essentially over. I did see that Brazil had an active spaceport, and sent 3 armored columns to pillage it. After having traversed no small distance through slow moving terrain, and right as they were about to move atop the spaceport, the spy I had also sent there successfully “disrupted rocketry.”
Shortly thereafter the spaceport in Wihkasko-Kiseyin triggered the science victory.
Nothing particularly noteworthy here, except long wars made the AI combative and belligerent forcing me to switch from a cultural victory plan to a science victory model. That 1st surprise war Kongo declared on me (and my unwillingness to make peace) set the tone for the rest of the game. The AI’s were never open to friendship or alliances. The Cree free tiles with traders proved useful, as did the free trader at pottery. So far as the extra food from trade routes, I think it may have been something of a problem when combined with the Govt. Plaza building I chose, Audience Chamber. The population in my cities grew larger than I was accustomed to, which created more war weariness. Other than that, again, nothing noteworthy.
Summary as follows:
Start
Spoiler :
Due to creating a Cree scout I found three city states relatively quickly and was awarded 3 free envoys!
Built the Temp
le of Artemis Mikisiw-Wachik (the capital), then proceeded to miss a Classical golden age by 1 era score point.
Spoiler :
On turn 32 Kongo declared war on me. He almost took Ahtahkakoop with an early warrior and heavy chariot surge. I repulsed him with archers. Shortly thereafter, the AI got the bright idea to bring a settler to the front and settle the region (which became my 7th city, Makwa-Sakahikan).
Spoiler :
Due to Republican Legacy policy card (from the Classical Republic), the Temple of Artemis and the Colosseum, I didn’t have much trouble with war weariness in the long running war with Kongo.
Spoiler :
Antananarvio began paying noteworthy dividends around turn 82.
Spoiler :
Hadn’t had much of a chance to explore, so I declared war on Saladin in hopes of that he might be Suzerain of a blue city state (which would immediately declare war on me and expose it to my city state visibility screen). I could then proceed to dump some of the 14 envoys I had accumulated and further leverage my science per turn score. As it turns out, he was suzerain of La Venta :-(. So after finishing Kongo, I headed up toward La Venta with intentions to raze it. This would deny Saladin (and the rest of the AI’s) their faith bonuses, and go a long way toward averting a longshot AI religious victory.
I moved from La Venta toward the former city state of Antioch (which I proceeded to liberate from Saladin). It was here that I took note that the board had all red faced me (hostile relationship). I hypothesized that one of them might be the suzerain of a blue city state, so I declared war on them all. I finally found my blue city state: Geneva!
Spoiler :
Spoiler :
Note: I noticed the Great Library was still available fairly late in the game and had Magnus in a city with builders and forest, so I chopped it up. +2 Science, +1 Great Scientist Point, +1 Great Writer Point, 2 Great Work slots, and 4 or 5 random tech boosts so far. A Bonanza!!! And, at the time, I received +3 era score for my trouble.
The age old perma-war was beginning to take its toll with war weariness.
Spoiler :
My original cultural victory plans weren't working out, so I build the War Department as my 3rd tier govt. building.
The Arabian navy put up a spirited defense of their last city, but my Modern Armor army finished Saladin and cleared the war weariness board.
After clearing the war weariness by eliminating Saladin, the game was essentially over. I did see that Brazil had an active spaceport, and sent 3 armored columns to pillage it. After having traversed no small distance through slow moving terrain, and right as they were about to move atop the spaceport, the spy I had also sent there successfully “disrupted rocketry.”
Shortly thereafter the spaceport in Wihkasko-Kiseyin triggered the science victory.
Nothing particularly noteworthy here, except long wars made the AI combative and belligerent forcing me to switch from a cultural victory plan to a science victory model. That 1st surprise war Kongo declared on me (and my unwillingness to make peace) set the tone for the rest of the game. The AI’s were never open to friendship or alliances. The Cree free tiles with traders proved useful, as did the free trader at pottery. So far as the extra food from trade routes, I think it may have been something of a problem when combined with the Govt. Plaza building I chose, Audience Chamber. The population in my cities grew larger than I was accustomed to, which created more war weariness. Other than that, again, nothing noteworthy.
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