civoftheweek

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    [R&F] Civ of the Week: From Russia with Love

    Leader: Captain Hook Leader Ability: The Grand Embassy. Trade Routes to other Civilizations provide +1 Science and or +1 Culture for every Three Techs or Civics (respectively) that Civilization is ahead of Russia. Civ Ability: Mother Russia. Cities start with 8 additional tiles. Tundra tiles...
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    [R&F] Civ of the Week: Jungle Australia (I mean, Brazil)

    Leader: Pedro Mark 2 Leader Ability: Magnaniminimnoous. Get back 20% of your Great People Points when you win a Great Person. Civ Ability: Amazon. Gains Lasso of Truth, Bracelets of Submission and Invisible Plane. Also, Rainforest Tiles provide +1 Adjacency for Campuses, Commercial Huns...
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    [R&F] Civ of the Week: Australia

    Leader: John Bloomin Curtin Leader Ability: Citadel of Civilization. Gain +100% Production Bonus for 10 turns if you've received a Declaration of War, or for 20 turns if you have liberated a City State. Civ Ability: Land Down Under. +3 Housing in Coastal Cities. Building a Pasture triggers a...
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    [GS] Civ of the Week: Ze Fwench

    Leader: Catherine de Medici Leader Ability: Monty Catherine's Flying Circus. Gains an extra level of Diplomatic Visibility against every Civ she's met. Gains +1 Spy Capacity at Castles, plus a free Spy. All Spies start with one Promotion. Catherine is also able to secretly buff Ze Fwench Civ...
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    [R&F] Civ of the Week: Bully for You! (America)

    Leader: Teddy Roosevelt Leader Ability: Roosevelt Corollary Units on your own continent receive +5 Combat Strength. Cities with a National Park receive +1 Appeal to all Tiles. Gain Rough Rider Unique Unit at Rifiling. Civ Ability: Founding Fathers. All Diplomatic Policy Slots are converted...
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    [R&F] Civ of the Week: Germany

    Leader: Frederick Barbarossa Leader Ability: Holy Roman Emperor, Batman! Additional Military Card Slot, and +7 CS versus City States. Civ Ability: Free Imperial Cities. Your cities can build an extra district. Unique Unit: U-Boat. Unique Naval Raider, which replaces the Submarine (unlocks...
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    [R&F] Civ of the Week: England

    Leader: Queen Victoria Leader Ability: Pax Britannica. Founding a City and building a Royal Navy Dockyard on a Foreign Continents provides you with a free Melee Unit. Gain the Redcoat Unique Unit when you research Military Science. Civ Ability: British Museum. Your Archaeological Museums...
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    [R&F] Civ of the Week: Spain [Early Bird Special]

    Leader: Phillip the Second Leader Ability: El Escorial. All units receive +4 CS against Civs with a different Religion. Inquisitors gain +1 Charge, are usually not expected, and are equipped with fear, surprise, ruthless efficiency, an almost fanatical dedication to the Pope and nice red...
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    [R&F] Civ of the Week: Netherlands

    Leader: Wilhelmina Leader Ability: Radio Orange. What’s the frequency, Kenneth? Internal Trade routes provide +1 loyalty to the starting City. Trade Routes to or from a Foreign City give +1 Culture to the Netherlands. Civ Ability: Grote Riveireren. Rivers priced +2 Adjacency to Industrial...
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    [R&F] What have we learnt?

    So, Civ of the Week has been running for a few months now. I was just wondering if anyone had some over arching thoughts yet about the various Civs? Here are some thoughts I’ve had: Civs that need an Overhaul Sorry. This point is a bit rambling. I think a lot of Civs would benefit from a...
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    [R&F] Civ of the Week: Indonesia

    Leader: Gitarja. Leader Ability: Exalted Goddess of the Three Worlds. Can purchase Naval Units with Faith. Religious Units receive no movement penalties embarking or disembarking. City Centres adjacent to Coast or Lake receive +2 Faith. Civ Ability: Great Nusantara. Coasts and Lakes provide...
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    [R&F] Civ of the Week: China

    Leader: Qin Shi Huang. Leader Ability: The First Emperor. Builders receive an additional charge. Can spend Builder charges to complete 15% of the Production cost of Ancient and Classical Wonders. Civ Ability: Dynastic Cycle. Sort of like a Chinese version of Dallas or Descendants of the...
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    [R&F] Civ of the Week: Poland

    Leader: Jadwiga. Leader Ability: Lithuanian Union. Does many, many things. Taking territory with a Culture Bomb (see below) converts that city to Poland's Religion. Relics provide +4 Gold, +2 Culture and +2 Faith. Holy Sites receive +1 Adjacency bonus from Districts, instead of +0.5. Also...
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    [R&F] Civ of the Week: Georgia

    Leader: Tamar. Leader Ability: Glory to the World, Kingdom and Faith. +100 Faith for 10 Turns after declaring a Protectorate War. Each Envoy sent to a City-State following Georgia's Majority Religion counts as 2 Envoys. Civ Ability: Strength in Unity. Dedications in a Golden and Heroic Age...
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    [R&F] Civ of the Week: Khmer

    Leader: Jayavarman VII. Leader Ability: Monasteries of the King. Holy Sites provide +2 Food and +1 Housing if adjacent to a River. Building a Holy Site triggers a Culture Bomb capturing surrounding tiles. Civ Ability: Grand Barays. Aqueducts provide +3 Faith and +1 Amenity (in addition to...
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    [R&F] Civ of the Week: Japan

    Leader: Hojo Tokimune. Leader Ability: Divine Wind. Land Units receive +5 Combat Strength adjacent to the Coast, and Naval Units receive +5 Combat Strength in Shallow Water. +50% Production towards Encampments, Theatre Districts and Holy Sites. Civ Ability: Meiji Restoration. All Districts...
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    [R&F] Civ of the Week: India

    Leader: Ghandi and Chandragupta [Alternate Leaders]. Leader Ability: (Ghandi) Satyagraha. +5 Faith per turn for each Civilization you've meet (including, er, yourself) that has founded a Religion and is not at War. Enemies receive double War Weariness. Leader Ability: (Chandragupta)...
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    [R&F] Civ of the Week: Perky Persia!

    Leader: Billy Ray Cyrus Leader Ability: Fall of Bablyon. Small Club right next door to Hellenistic Fusion and Trajan's Column. Dubstep Thursday - Saturday. Bingo on Sunday afternoons. Also: declaring a Surprise War counts as Formal War for the purposes of War Weariness and Warmonger Penalties...
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    [R&F] Civ of the Week: Sythia

    Leader: Tomryis Leader Ability: Killer of Cyrus. All units (military and religious) receive +5 Combat Strength when attacking wounded units, and heal up to 30 hit points after killing a unit. Civ Ability: People of the Steppe. Building a Light Cavalry Unit or Saka Horse Archer grants a free...
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    [R&F] Civ of the Week: Macedon

    Leader: Alexander T. Great, esq. (aka Point Break) Leader Ability: To the World's End. No, not that one. No war weariness. All military units heal completely when a City with a Wonder is captured. Gain the Hetairoi Unique Unit. Civ Ability: Hellenistic Fusion. Possibly a club I went to when...
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