I started a game with
Disgustipated’s save file, but became frustrated with it due to the choke points of a civ I was attempting to conquer. I threw up my hands and started a deity game, thinking it might be less vexing. The phrase out of the frying pan and into the fire comes to mind.
The map spawn was kind, and my plans peaceful. After the opening survival gamut, I began building Theatre Square after Theatre Square in nearly every city. After the TS was built, I’d go either campus or commercial hub. This worked well. For a while.
I managed to build the Colosseum and a few settlers before realizing I was not my usual rational/evidence based scientific self. Soon thereafter, my poets were treated to some material for their plays care of Alexander the Great. I was certain they would be writing tragedies, but somehow I managed to piece together 6 archers, get them to Argos, and repulse our war crazed Macedonian cousins! If not for the natural choke point of Argos, I would surely have been completely overrun.
Rome declared, then Alexander declared but my crossbow corps readily repulsed their non-corps units with relative ease. This culture plan, somewhat miraculously, seemed to be working out rather well.
As one might expect, as I was playing a civ with bonuses from city states, the game had a complete dearth of them relative to what I was accustomed to with my standard Immortal level settings. Whether this was due to deity or some other variable, I am not certain. Late in the mid game (after amassing an appropriate number of envoys and hoping the early CS conquests were done) I decided to take matters into my own hands and explore! By turn 191 I found my 1st city state! Toronto.
I immediately dumped some of my 27 envoys and became suzerain. That lit Palenque up, and I repeated, hoping that it too would bring another CS into view. But no such luck.
By turn 209 I managed to piece together enough science to create an offshore oil rig for the one oil I had access to in my small Greek confederation of loosely aligned cities under the guidance of Pericles (as this was a peaceful game, I avoid use of the word empire). This was the precise moment, when our knight armies all upgraded to tank armies, that the long running war with Rome took a decidedly positive turn for we Greeks! It was payback time for the scoundrel, and pay he did. By turn 239 he had completely surrendered all of his campuses and commercial hubs to Greece. The efforts of Roman scientists and merchants would prove invaluable to our future contest to colonize Mars before the misguided Australians!
I managed to liberate 2 city states from the Romans, Kabul and Hattusa. Gilgamesh immediately captured Kabul (which I took back), but Hattusa remained free. By turn 226 it appeared that both the city states I had just found on turn 191 (and dumped a bunch of envoys into) would fall before German aggression. So off I went.
While the cats away: I left a field cannon army to guard Hattusa on alert status to ward against losing my access to uranium (the strategic resource that allows my Modern Armor armies to heal). Apparently the alert did not kick off when Gilgamesh sieged and conquered Hattusa, as I found myself quite some ways off, and completely unable to heal. Somehow I managed to liberate Toronto before deciding to return to Hattusa, intent to remove Gilgamesh from the game.
This plan I had for a culture 1st game with Pericles, as opposed to science 1st, then culture, was turning out to be less fun than I had whimsically imagined. In fact it was becoming quite frustrating! I now found myself behind the preeminent late game production powerhouse (Australia) in an endgame space race. All I needed was one of the AI's to declared one of their crazy wars on him and it would be the end of me! Truth is, I'm not sure they didn't, I never checked, as there was nothing I could do about it anyway.
I narrowly won a science victory by selling off my great works of art and buying great people to expedite the space projects.