Civ Selection (Final Poll) (take 2)

Civ Selection


  • Total voters
    44

Chieftess

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Iroquois 6
England 7
Greece 5
Babylon 5
Ottomans 15
 
actually CT you dont need to use a dice to make it random, there is an option for that...
wait, you mean between those options?!? i thought random meant between all civs
 
I know. It was a left-over Internet Explorer auto-fill option from a poll long ago. (the dice choosing between the above civs or something. I forget what it was for origanally).
 
As much as I was looking forward to a nation name of either Fanatistan or Ottomania, I decided to vote for England. I believe that the early exploration of the Curragh could add a nice facet to the early game.
 
If your civ have Alphabet, you can build Curragh anyway. However seafaring civs get s 1 movement point bonus which raise the Curragh from 2 to 3.
 
Double Stack said:
If your civ have Alphabet, you can build Curragh anyway. However seafaring civs get s 1 movement point bonus which raise the Curragh from 2 to 3.

You are not guaranteed a coastal start without a Seafaring civ, but you are correct in that the extra movement is a definite plus.
 
Hail Osman! May the world fall to its knees before the might of the great Ottoman Empire!
 

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Rule Britainia, first because i like the navy, second so that when we make overseas colonies (we need them because) i can lobby for domion status thrid, cause i dont get much PMs and when i do i follow them
 
Please amend my vote from Random to Great Britain, my new great home.

Moderator Action: Changed.
 
Rule Britannia!
STANZA 1:
When Britain first at Heav'n's command, Arose from out the azure main;
This was the charter of the land, And guardian angels sang this strain;

CHORUS:
Rule, Britannia! Britannia, rule the waves; Britons never shall be slaves.

STANZA 2:
The nations not so blest as thee, Shall in their turns to tyrants fall;
While thou shalt flourish great and free, The dread and envy of them all.

CHORUS:
Rule, Britannia! Britannia, rule the waves; Britons never shall be slaves.

STANZA 3:
Still mor majestic shalt thou rise, More dreadful from each foreign stroke;
As the loud blast that tears the skies, Serves but to root thy native oak.

CHORUS:
Rule, Britannia! Britannia, rule the waves; Britons never shall be slaves.

STANZA 4:
Thee haughty tyrants ne'er shall tame, All their attempts to bend thee down;
Will but arouse thy generous flame, But work their woe, and thy renown.

CHORUS:
Rule, Britannia! Britannia, rule the waves; Britons never shall be slaves.

STANZA 5:
To thee belongs the rural reign, They cities shall with commerce shine;
All thine shall be the subject main, And every shore it circles thine.

CHORUS:
Rule, Britannia! Britannia, rule the waves; Britons never shall be slaves.

STANZA 6:
The Muses, still with freedom found, Shall to thy happy coast repair;
Blest Isle! With matchless beauty crowned, And manly hearts to guide the fair.

CHORUS:
Rule, Britannia! Britannia, rule the waves; Britons never shall be slaves.

Onwards, Britons! Onwards for Queen and Country!
 
Reasons to vote for the Ottomans:

1. Ruled over an ethnically and religiously diverce empire for hundreds of years.

2. Was the biggest threat to Christendom Europe has ever seen (they sieged Vienna. twice)

3. Destroyed the longest running empire ever (Byzantium), and eventually took its place.

4. Ottomania is a great name. I've yet to see any good English names.

5. Their traits are much better than the English. Seafaring is an extremely overrated trait. Think about it, have you ever played a game where your navy was more important than your army?

6. Their UU is excellent. Far superior to the English.


I know it kills me to say that we shouldn't play as the English, but I just imagine us having a more interesting time with the Ottomans both in-game and roleplaying.
 
10. Reasons for voting England

1. Ruled over the largest ethnically and religiously diverce empire for hundreds of years., in fact a full quarter of Earths landmass and population at a point

2. Was the biggest threat to everyone for 100 years

3. Won the contest for the globalized mass culture leaving G10 nations like USA, Canada and India in its cultural trail.

4. Now we can think up a lot of great English names

5. The English traits are much more interesting than the Ottoman. Seafaring is an extremely interesting trait, and would provide a challenge in making this the first naval oriented game ever. Think about it, have you ever played a game where your navy was more important than your army, and wouldn't it be fun to get a change?
Science and Industry is pretty straightforward and boring traits that will only jump one
science each period and industry a shield here and there. DG politics would be much more intereting with handling the budgeting and building a commercial Empire, fighting corruption, running wars over resources and trade interests and building great gold producing cities that will be the worlds envy.

6. Their UU is challenging and interesting, being the first naval UU ever for a DG.
A naval oriented DG would writing DG history. Sipahi is too close to the Samurai from DG5, and we would just see a boring Cavalry rush of our neighbors like last game.

7. We write English , why not play them

8. It is a good lead for England, and more support for England will unify the DG

9. Seafaring will also make combined operations so much more interesting, since that extra move would give us a significant advantage in exploring, colonizing and warfaring, as well as making one-tile inland city supporters look ridiculous with extra commerce in each sea tile.

10. This is the culture we know best ,and would roleplay best.
 
When is this poll decided?
 
Civilization III: War Academy
Rule Britannia - England Strategy Guide

Author: Zardnaar; Date Added: 5/28/04

England is perhaps one of the most underrated civs in the game. I suspect that in a world of Immortals, Mounted Warriors and Hoplites and a suspect trait combo in vanilla Civ3 and PTW, England would have limited appeal. However Conquests introduces the seafaring trait and a vastly powered up UU - the Man O War. England is one of my personal favourite civs and can be very powerful. It's also alot of fun to play. Some civs excel at certain aspects of the game, Babylon for culture, Maya for rapid growth, Greece for scientific research, etc. England does have its own little niche it can carve out though - commerce. Few if any civs can match England's gold per turn. One big bonus for me though is it gets to start with alphabet and pottery techs - instant granaries and a head start on a tech tree the AI tends to neglect. You can easily get philosophy 1st most of the time and get a head start on any Great Library prebuilds should you choose to build it.

Show Me the Money

England has the commercial and seafaring traits which have a synergy between them. Each coastal city of England generates an extra 2 gpt due to both traits effects stacking. Although it doesn't sound like much it can add up to thousands of gold during the game. The Seafaring trait can bring in additional gold on island and continental maps. You should be the 1st civ to discover isolated AI civs which often have several hundred gold to buy techs with. England can easily become the tech trader of any game. Due to all the excess gold you get, England can easily afford to rush build marketplaces - which leads to even more money. Throw in cheap harbours and early contacts you can import luxury resources before the AI civs make contact with each other. England's best form of government is Republic followed by a switch to Democracy once it is discovered. With lowered corruption from the commercial trait, a democratic government, trait synergy and well developed infrastructure the money just rolls in. It's a vicious cycle of gold pouring in but someone has to do it.

England's Golden Age

You generally trigger England's Golden Age (GA) in one of 3 ways: building the Colossus, Magellan's Voyage, or by the Man O War. I don't recommend the Colossus as you don't start with Bronze Working, the AI will probably beat you to it and there's better things to do with the shields at that point of the game. Most likely you will trigger a late middle ages GA as a republic or a democracy. Either way you will be laughing all the way to the bank. Also there's a few wonders worth building and expensive city improvements (cathedrals, university, banks) or units (cavalry, cannons) to build around this time period. Your GA should be a big catapult to vault England into the industrial age with well developed cities, a huge bank balance and probably the tech lead as well (except on deity/Sid levels of the game). Toward the end of the middle ages/early industrial England gets to build its UU......

The Man O War

Possibly one of the most powerful UU's in Conquests, the Man O War is just too versatile. Naval supremacy, city bombardment, strip coastal improvements, port defense, and enslavement. With enslavement you can build a huge fleet that requires very little upkeep. Rather than thinking of the Man O War as a naval UU start thinking of it as a highly mobile catapult more or less in infinite supply. Your fleet will out class any AI navy and will only get bigger the more ships the AI builds. Use bombardment to redline any ships you attack and try to enslave them. Personally my redlined Man O Wars are used for bombardment while my full strength ones make the kill. Your fleet never needs to return home to repair. I tend to stack my ships in a big fleet of doom or make wolfpacks of 3-6 ships to encounter and sink as many AI ships I can find or to rapidly strip all improvements off an AI civs coast and bombard their ports. Often I'll end up with "colony" cities scattered around the maps. Such "colonies" usually have a luxury or strategic resource I want or a wonder the AI have built. Treat the world as your cherry tree picking whatever coastal city you want. The Man O War also doesn't become obsolete - they can easily sink and enslave ironclads and during the age of battleships and carriers they can still bombard AI cities and strip improvements. If they're enslaved they don't even require upkeep.

The Downsides

I like England but it does have numerous negatives. It's a slow starting civ. Agricultural, expansionistic and industrial civs will probably outgrow you. England is punished perhaps more than any other civ with a bad start. No early UU or militaristic trait to help out if the AI manages to box you in. Also you don't get much in the way of cheaper buildings - harbors and then nothing until commercial docks. It's a power comes later in the game - generally during the middle ages as you can rush build improvements in key cities which can then concentrate on churning out military units. Since you will likely use republic at some point of the game with the high unit upkeep you will probably need a smaller army than the AI civs. In fact you will probably be weak militarily until the late middle ages - a more aggressive civ can end the game by then. Also while a top tier civ on island and continent maps, it's 2nd tier on pangea maps - although to be fair it is the best seafaring civ to have on a pangea map as England's main strength is its traits effects stacking for gpt. It's not really a builder civ or a warmongering civ. England's strength is its economic performance and plays very differently to most of the other civs.
 
Point of note

War Galleys, Man o War, can seize other ships with Enslavement. This way we can grow a big navy at a reduced cost.
 
longest running empire ever (Byzantium),

really? England has been the same nation since 1066 (KINDA) plus wouldnt china or Rome be the longest empire ever? if you mean by extenetion of Rome, then im sure germany and stuff held on to that name loosely for a bit longer.

and if we go england we could appoint a king/queen to be our constitutional monarch.
 
I voted for the Greeks. I just hope we dont end up with Babylon, They are the Demogame's nemesis. I do agree that, though I have never played as England, I think that they are a good civ. They were my 3rd choice after Iroqs( you gotta like someone with a like Hiawatha).
 
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