MilesBeyond
Prince
- Joined
- Nov 10, 2011
- Messages
- 446
Okay. Check this out. With everything going on with SimCity V, I feel like the Civ series and the SimCity series are totally analogous for one another.
Civilization and SimCity were both pioneers in their respective genres.
Civilization 2 and SimCity 2000 both became kind of the "staple" game that defined the genre and guaranteed each franchises' place in gaming history.
Civilization 3 and SimCity 3000 were both "two steps forward one step back" sequels. There were a lot of things they did that were really cool, but some of the fanbase felt that the new additions didn't work too well.
Civilization 4 and SimCity 4 were both hailed as the most complex and involved games in the series. They both took the things from the prior instalment that didn't work and polished them until they did, while adding a great deal of depth to the series overall.
CivRev and SimCity Societies were both kind of the "black sheep" of the franchise, a game specifically marketed to attract newcomers. The only difference is that while they both lacked the complexity and depth that made their series more enjoyable, at least CivRev was still a fun game. Societies was dumbed-down AND just a crappy game overall.
And now it looks like SimCity 5 is going to drum up a new market while being panned by die-hards in almost the exact same way Civ 5 was. I even feel that being able to build diagonally is analogous to hexes; a positive, sorely-needed change that won't help to fix all the other problems with the game.
The only difference is that Civ 5's DRM is annoying while SimCity 5's DRM is downright appalling and is a complete disgrace. "Your content is online only! We close the servers, you lose your cities! Screw you, fanbase!"
Anyway, I just thought the way these two series correspond to one another is both cool and a little freaky.
Civilization and SimCity were both pioneers in their respective genres.
Civilization 2 and SimCity 2000 both became kind of the "staple" game that defined the genre and guaranteed each franchises' place in gaming history.
Civilization 3 and SimCity 3000 were both "two steps forward one step back" sequels. There were a lot of things they did that were really cool, but some of the fanbase felt that the new additions didn't work too well.
Civilization 4 and SimCity 4 were both hailed as the most complex and involved games in the series. They both took the things from the prior instalment that didn't work and polished them until they did, while adding a great deal of depth to the series overall.
CivRev and SimCity Societies were both kind of the "black sheep" of the franchise, a game specifically marketed to attract newcomers. The only difference is that while they both lacked the complexity and depth that made their series more enjoyable, at least CivRev was still a fun game. Societies was dumbed-down AND just a crappy game overall.
And now it looks like SimCity 5 is going to drum up a new market while being panned by die-hards in almost the exact same way Civ 5 was. I even feel that being able to build diagonally is analogous to hexes; a positive, sorely-needed change that won't help to fix all the other problems with the game.
The only difference is that Civ 5's DRM is annoying while SimCity 5's DRM is downright appalling and is a complete disgrace. "Your content is online only! We close the servers, you lose your cities! Screw you, fanbase!"
Anyway, I just thought the way these two series correspond to one another is both cool and a little freaky.