'Civ Specific Bonus 2'

The Little One

Warlord
Joined
Sep 18, 2011
Messages
274
So, I just finished making the 2nd part of my Lord of the Rings mod, and there are several HUGE problems.

Isengard civs doesn't show up at all as playable
Gondor just comes up with 'Civ Specific Bonus 2' instead of the trait
Even when you select Gondor, it just goes blank.

And nothing's showing in the database logs.
Anyone know what's happening?
 
So, I just finished making the 2nd part of my Lord of the Rings mod, and there are several HUGE problems.

Isengard civs doesn't show up at all as playable
Gondor just comes up with 'Civ Specific Bonus 2' instead of the trait
Even when you select Gondor, it just goes blank.

And nothing's showing in the database logs.
Anyone know what's happening?

Don't know about the playable thingy...

I used to have Civ Specific bonus 2 popup all the time. I think in the end I separated out the parts of the traits that were causing the problems (ie put them in different new xml files) then for some reason it started working...

So looking at my files, I have the traits xml file then separate files for the following trait tables
- Trait_ResourceQuantityModifiers
- Trait_YieldChangesStrategicResources
- Trait_ExtraYieldThresholds
- Trait_ImprovementYieldChanges
 
Don't know about the playable thingy...

I used to have Civ Specific bonus 2 popup all the time. I think in the end I separated out the parts of the traits that were causing the problems (ie put them in different new xml files) then for some reason it started working...

So looking at my files, I have the traits xml file then separate files for the following trait tables
- Trait_ResourceQuantityModifiers
- Trait_YieldChangesStrategicResources
- Trait_ExtraYieldThresholds
- Trait_ImprovementYieldChanges

Ok... I'll try that, but it worked in one file when I made my last civ (which also used ResourceQuantityModifiers) and I'm pretty sure there hasn't been a patch since then.

As for Isengard not bring playable, I can probably fix that. my last civ was un-playable for quite a while. I wish now that I'd made a note of how I fixed it...

EDIT: No luck. I'll try separating the traits into different XML files
 
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