Yeah, so long as you are happy
Although I will not use the codes you copied and paste from GP portion.
Because the CyStatistics().getPlayerNumUnitsBuilt(XXX) only count those that you built.
You will end up with units with similar unique names.
For instance, First Rifleman built is Peter.
Now I draft a new Rifleman.
oUC is activated so a name is given to the new one.
However, CyStatistics().getPlayerNumUnitsBuilt(XXX) has not increased since you have not built a new Rifleman.
Thus, the drafted Rifleman will be Peter as well...
find(str, beg=0 end=len(string))
Determine if str occurs in string, or in a substring of string if starting index beg and ending index end are given; returns index if found and -1 otherwise
2) Units Created have numbers attached to them.
Applied to all situations including building, drafting, capturing, world builder etc
Only exception is upgrading, unit retains name.
First Warrior will be Warrior 1
Eh you are confusing me.
You do not want the Roman names to upgrade to Italian ones.
Means you want to retain old name.
Yet you want an option not to retain old name?
Anyway I did mention the one for units created is not perfect though