You can have civs without leaders
I heard ~40–50 civs with ~20-25 leaders at launch
Source?
You can have civs without leaders
I heard ~40–50 civs with ~20-25 leaders at launch
You can have civs without leaders
I heard ~40–50 civs with ~20-25 leaders at launch
So now it is you, who seems to worry a lot about the immersion aspect...Not really? For starters, the uniques of Rome wouldn't apply to the Exploration age? That's what this system is mechanically - a way of picking a new set of bonuses for a new age, slightly constrained by what you did the previous age. The rest is window dressing that doesn't affect the mechanics. Important window dressing, because restarting with a (partially) blank state as Rome in the exploration era feels less like a fresh restart than doing the same with the aesthetics of a different civilization. Crises are a way of linking this mechanic to this narrative, while also adding a new mechanic of rubber-banding that ties in thematically with it.
How would this work? So half of the civs wouldn’t have the “historical choice” leader and would miss out on the leader ability/civ ability synergy they have been discussing?
So now it is you, who seems to worry a lot about the immersion aspect...I mean, what's the problem with having Rome facie a crisis during the Ancient Age, and then resurface with new game mechanics in the Exploartion Age? Why is it so important, that the Civ has to switch, isn't that the "window dressing" you consider to be not that important? And if you do need a new look to "feel more like a fresh start", why don't you just give Rome a new leader, to emphazise the "frest start" in the new era?
... and Goofyremoving historical leaders and replacing them with fictional anime characters like Goku and Mickey Mouse.
The Humankind argument seems like a mistake to me. I didn't play it but the mere existence of a similar mechanic that wasn't well received isn't a veto point - execution is everything. It's entirely possible Firaxis will do a worse job than whoever made Humankind at implementing the mechanic, or a better job, or it turns out to be executed so differently the analogy isn't useful, and so forth.
So eager to see more gameplay of this, particularly the later ages.
You not liking something doesn't mean it's bad. There's a difference between the subjective and the objective, but you're weaving between the two as if they were synonymous. Just because a similar system didn't work in Humankind doesn't mean that it won't work in Civ7. After all, Humankind had cities and tiles, but it doesn't mean those are bad mechanics. I'm not handwaving valid critique away. I offered an alternative perceptive which many accepted, but a few rejected for purely subjective reasons, and reasons that are logically inconsistent with how they feel about the rest of Civilization. You didn't say "change bad", but you and others said (paraphrasing) "this change leads to a slightly different kind of absurdity than before - the old absurdity was fine but the new absurdity is the worse thing ever". Which, yeah, is a subjective thing that I'm happy to believe you feel, but I don't accept as a valid criticism of the game.
Your emotional reaction to how news about the game compares to your expectations about the game is not the same thing as the game itself.
Am I worrying about the immersion aspect a lot? I didn't realise lol.
You could keep the civ and change leaders, with the uniques attached to the leaders. Of course, to keep the element of choice, you'd 3 leaders for the exploration era for every civ, and 9 for the Modern age. Or allow civilizations to pick leaders from different civilizations but from the right era. In fact, the latter would be better, because picking an ancient leader for the USA or a modern leader for the Babylonians would be tough. The civs would provide "vertical" consistency across eras while the leaders would provide "horizontal" consistency by giving you uniques (and a feel) that matches the era.
I'd have nothing against such a system. Sounds like it could be pretty fun. But let's be real, people would complain about it just as much as they do about civ-swapping, and be up in arms about how unrealistic it is for Napoleon to lead England in a war against France (while having had no qualms about Napoleon leading French war elephants against Mao in 500 BC).
I'll hold out until Beyond the Sword III: Tokyo Drift personally.
Hopefully by then they'll add back the ability we had in Civ2: Test of Time to play as dinosaurs with every leader being a unique dinosaur and every military unit renamed and reskinned to also be a dinosaur. Would love to see how the purists who would only a very specific kind of historical absurdity in their civilizations game react to that. I'm pretty sure that was a real game mode, but I'm now worried I just had a particularly vivid fever dream a couple of decades ago...
It's not an argument lol, it's a joke and a throwaway to obscure 90s civ nostalgia. Chill out and/or gain some emotional maturity: I'm sure you're glad to learn that I'll be ignoring your posts until then. If it makes you happy to think you "win" then I'll throw you a bone: you won the argument, my sincere congratulations.
I'll hold out until Beyond the Sword III: Tokyo Drift personally.
Hopefully by then they'll add back the ability we had in Civ2: Test of Time to play as dinosaurs with every leader being a unique dinosaur and every military unit renamed and reskinned to also be a dinosaur. Would love to see how the purists who would only a very specific kind of historical absurdity in their civilizations game react to that. I'm pretty sure that was a real game mode, but I'm now worried I just had a particularly vivid fever dream a couple of decades ago...
Culture switching or more like "morphing" is very common IRL (check out the Visigoths and Spain's history) and could be very cool in a Civ game - if implemented well.
I'll have to see how Civ7 and the other new Civ-likes are doing it. Sadly, Humankind's culture switching appears to be too abrupt to make a cohesive story.
I have heard this argument before, however I have a hard time comprehending why you guys are in any way confident, that Firaxis will come up with something as remotely as immersive as your Visigoth Example. I mean they literally presented the idea, that Rome collects some horses and then turns into Mongolia!? Does that give you the impression, that they have a sensible plan to implement this in an immersive way?Culture switching or more like "morphing" is very common IRL (check out the Visigoths and Spain's history) and could be very cool in a Civ game - if implemented well.
I'll have to see how Civ7 and the other new Civ-likes are doing it. Sadly, Humankind's culture switching appears to be too abrupt to make a cohesive story.
I have heard this argument before, however I have a hard time comprehending why you guys are in any way confident, that Firaxis will come up with something as remotely as immersive as your Visigoth Example. I mean they literally presented the idea, that Rome collects some horses and then turns into Monogolia!? Does that give you the impression, that they have a sensible plan to implement this in a immersive way?
My response when I discovered the Rikki Tikki Tavi movie was a really thing and not a childhood fever dream.But thanks for looking it up, it's reassuring that it wasn't all just a weird lucid dream I had lol.