Civ Switching - Will it prevent you from buying Civ 7?

Civ Switching - Will it prevent you from buying Civ 7?


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If leader swapping had been introduced instead of civ swapping, the shoe here would simply be on a other foot here from the sounds of it
Nah. I can't see myself like making an account somewhere and posting exclusively about how I dislike something. I'd just go play something else. I tend to give the developers the benefit of the doubt, even if I dislike the idea at first. I'm not a game designer, and I know they've thought their ideas through and tested them.
 
I think they're both valid points. Agree to disagree here then. Hopefully you can still find some way to enjoy the game, and if not, there are at least a lot of other 4x games now.
No. Civ switching, in the way they are implementing it, is a complete dealbreaker for me, as is the map expansion feature. I will not purchase this game unless those features are significantly changed and I have no desire to support the developers who made the decision to implement these features.
 
It's far more similar than Civ switching. I'll borrow some words from the US Supreme Court. My stance at the very least has "penumbras, formed by emanations" of what has been done in past games. Yours doesn't even have that.
I don't see any similarity between multiple leaders and leader switching--or if multiple leaders are a precedent for leader switching, then the fact you can select from more than one civ is a precedent for civ changing. Both are without precedent. One is antithetical to some people; the other would be antithetical to others. :dunno:
 
Thankfully, I don't have to make a decision on buying Civ VII today, and can wait for more news.

At this point, it doesn't increase the odds that I'll buy it. But I don't see it as the Worst Idea Ever, either, though certainly one of the most unconventional ones in series history.

Take away the actual civ identity switching, and just have it be "choose a set of ideas that will define your Civ in the next age", with the same sets of ideas available, and I suspect it would be a lot more popular. Which is kind of what Millennia has done - four times per game you choose one of approximately nine sets of ideas that define your civ for the next two ages. You're still called "Japan" if you started out as Japan, and your city names don't change, but you could pick Viking-inspired raiding bonuses, or Greece/Macedon-inspired military bonsuses, or Egypt-inspired building bonuses or various other ideas, all of which essentially amount to civ switching but while not "becoming" the Vikings/Macedonians/Egyptians/etc. You're just choosing to follow a similar route for that time period.

That's something that Civ VII could offer as an option as well - maybe you choose the ideas and bonuses of Songhai or Shawnee for the Exploration Age, but you have the option to keep your identity as Egypt. I could see that defusing a lot of the criticism around immersion while being mechanically the same.

I also find it interesting how before Humankind's release, there was a lot of excitement about the idea of civ switching, and after their implementation of it was generally poorly received, there's now so much angst about Civ trying the same idea. It makes sense in a way, if you saw the Hindenburg crash in New Jersey, you'd be more hesitant to fly on an airship in the future, but if Civ VII had been announced prior to Humankind's release, I suspect the reception would be at least somewhat different.

It absolutly baffles me that they didn’t go this route, as opposed to the “Romongolian” mechanic that Humankind shows is pretty controversial.

What this mechanic does do is create a need for lots and lots of civs which unlike Leaders are easy to make and monetize in DLCs.

And if you find that cynical, well they are already using the S-word.

This strikes me as a poor solution. It completely obviates the need for any civs beyond the initial set, and would to me be even less immersive.

I think they made a bold choice and should ride the initial decision out. Every half-measure to try to please everyone that I’ve seen for this falls flat conceptually once you think it through.

Most of what I’m seeing online is excitement about the concept. We’ll see how the chips fall when the game comes out. My guess is the trend of “latest civ game is the best selling civ game” will continue.


This isn’t really the case. Go through and read Humankind forums and user reviews. The top complaints are that the game is busted due to poor balance of mechanics, AI issues, unfleshed out mechanics.

This is the only place I’m seeing a lot of positive reception for this mechanic. There is certainly a lot of excitement though.

Did you feel in the previous Civ titles that any Civ that didn’t have ancient era bonus was a “waste of time?”

The problem is that in HK you don't feel like you're leading a civilization, but like you're playing a series of unrelated scenarios

This is the problem. I’m calling it now, Civ 7 the mechanic is even worse because the game basically nukes your civ at each era change.

Any civilization trait that was late game (or even middle game) oriented was effectively worthless outside of flavor, though. It's much better for game balance if your trade-offs between specialization and versatility are constantly relevant.

Add a trait at each era change like Civ Rev did. Bam, done.
 
No. Civ switching, in the way they are implementing it, is a complete dealbreaker for me, as is the map expansion feature. I will not purchase this game unless those features are significantly changed and I have no desire to support the developers who made the decision to implement these features.
These forums are often read by some FXS people. I'm sure they will read through these threads that deal with the announcement and note the criticism that is voiced.

I would be very, very surprised if things change too much until release - for once, it seems too late for fundamental changes and then is this other things that some people follow their own ideas and visions regardless of criticism. So, yeah...looks like you won't buy this game anytime soon, which is totally fine, and thanks for letting FXS and us forumers know.
 
These forums are often read by some FXS people. I'm sure they will read through these threads that deal with the announcement and note the criticism that is voiced.

I would be very, very surprised if things change too much until release - for once, it seems too late for fundamental changes and then is this other things that some people follow their own ideas and visions regardless of criticism. So, yeah...looks like you won't buy this game anytime soon, which is totally fine, and thanks for letting FXS and us forumers know.
I'm not expecting significant changes which will change my stance prior to release, I understand how the industry works. My hope is that either we see significant post release changes or that the game does relatively poorly and the team is not around to do Civ 8 and it is given to someone else.
 
I think part of the reason they went with this direction is that, with online stores being commonplace, it can be expected that older iterations of civ (particularly 5 and 6 here, but also 4, 3 and possibly 2) are still going to be played, so they decided to go with a design that won't make people think "why won't i just play *insert older civ game here* instead?", since players who don't like it can go back and play an older game instead and still be a fan of the series.
 
My hope is that either we see significant post release changes or that the game does relatively poorly
Maybe that's what I really disagree with. Why should it do poorly because you don't like it? If others enjoy it, let them have their fun and a game that grows for years. I didn't go around wishing poor success to civ VI just because I didn't like to play it. There are so many other games (and mods) that everybody can find something worth their time. If it isn't civ VII for you, that's fine, and there are/will be alternatives - or a heavily modded civ VII. Not granting others their fun and little toys seems very childish to me.

and the team is not around to do Civ 8 and it is given to someone else.
That is most probable, regardless of good the game does. I would bet money on the expansion being done by at least different leads.
 
These forums are often read by some FXS people. I'm sure they will read through these threads that deal with the announcement and note the criticism that is voiced.

I would be very, very surprised if things change too much until release - for once, it seems too late for fundamental changes and then is this other things that some people follow their own ideas and visions regardless of criticism. So, yeah...looks like you won't buy this game anytime soon, which is totally fine, and thanks for letting FXS and us forumers know.

The mechanic is baked in at this point. The fact that it also nukes your civ means it wouldn’t be as simple to have a classic mode as skipping the name and label changes, which doesn’t give me high hopes for a “classic mode” mod either.
 
The mechanic is baked in at this point. The fact that it also nukes your civ means it wouldn’t be as simple to have a classic mode as skipping the name and label changes, which doesn’t give me high hopes for a “classic mode” mod either.
For classic mode, it really depends how moddable things will be. Can the crisis be made irrelevant easily, e.g., granting the economic golden age to everybody, exchanging policy cards with normal ones, and buildings not being destroyed? I suppose everybody is fine with barbarians attacking out of thin air.
 
Maybe that's what I really disagree with. Why should it do poorly because you don't like it? If others enjoy it, let them have their fun and a game that grows for years. I didn't go around wishing poor success to civ VI just because I didn't like to play it. There are so many other games (and mods) that everybody can find something worth their time. If it isn't civ VII for you, that's fine, and there are/will be alternatives - or a heavily modded civ VII. Not granting others their fun and little toys seems very childish to me.


That is most probable, regardless of good the game does. I would bet money on the expansion being done by at least different leads.
If people have fun with the game, great. I hate the majority of the new features except two: navigable rivers and army commanders. As I explained in another thread, if someone is destroying a franchise you love, it is perfectly reasonable to no longer want them to work on it or for significant changes to be made. The way that happens, in this case, is for the game to do poorly from a sales perspective.

For example, I never want Alex Kurtzman to work on a Star Trek set, script, or casting call ever again. How does that happen? Well, the shows he works on must do poorly from a viewership perspective. I don't care if he goes and starts making other TV, more power to him. Just get him away from the franchise I care about. That's what I feel about this current team on Civ. Make other games, that's fine. Never want them near Civ ever again.
 
The mechanic is baked in at this point. The fact that it also nukes your civ means it wouldn’t be as simple to have a classic mode as skipping the name and label changes, which doesn’t give me high hopes for a “classic mode” mod either.

In my opinion, the part about dividing the campaign into 3 scenarios cannot be changed and will remain that way until the end (at most they can add a few additional eras), perhaps on the Civ-Switching phase they will be able to do something with the DLC (like removing the quite ridiculous phase of Egypt/Mongolia/Buganda and move on to Ancient Egypt/Fatimids/Modern Egypt), but I wouldn't bet a cent on it
 
If people have fun with the game, great. I hate the majority of the new features except two: navigable rivers and army commanders. As I explained in another thread, if someone is destroying a franchise you love, it is perfectly reasonable to no longer want them to work on it or for significant changes to be made. The way that happens, in this case, is for the game to do poorly from a sales perspective.

For example, I never want Alex Kurtzman to work on a Star Trek set, script, or casting call ever again. How does that happen? Well, the shows he works on must do poorly from a viewership perspective. I don't care if he goes and starts making other TV, more power to him. Just get him away from the franchise I care about. That's what I feel about this current team on Civ. Make other games, that's fine. Never want them near Civ ever again.
Given that Kurtzman is on record as saying he hates Star Trek and is acting out of malice, whereas Ed Beach and his team are clearly working out of passion, simply in a direction that you specifically don't like, that's not remotely a comparable analogy.
 
Given that Kurtzman is on record as saying he hates Star Trek and is acting out of malice, whereas Ed Beach and his team are clearly working out of passion, simply in a direction that you specifically don't like, that's not remotely a comparable analogy.
I don't particularly care about the motivation, I care about the result. If Kurtzman was making great shows, he could be putting pins in a Picard voodoo doll in his office and I wouldn't care.
 
I don't particularly care about the motivation, I care about the result. If Kurtzman was making great shows, he could be putting pins in a Picard voodoo doll in his office and I wouldn't care.
Motivation does matter. Your claim that Ed Beach is "destroying the franchise" assumes acting in bad faith, which there is no evidence for. He's not destroying the franchise; he's making a game you don't like. There's a big difference. (Also, malice and quality have no relationship. The Last Jedi is probably the highest quality production in all of Star Wars; it's also pure malice.)
 
Motivation does matter. Your claim that Ed Beach is "destroying the franchise" assumes acting in bad faith, which there is no evidence for. He's not destroying the franchise; he's making a game you don't like. There's a big difference. (Also, malice and quality have no relationship. The Last Jedi is probably the highest quality production in all of Star Wars; it's also pure malice.)
You can definitely destroy something without bad faith. I've watched numerous football coaches, while certainly trying their best and having a lot of motivation, destroy my teams due to their ineptitude.
 
You can definitely destroy something without bad faith. I've watched numerous football coaches, while certainly trying their best and having a lot of motivation, destroy my teams due to their ineptitude.
That doesn't remotely justify your ill will against him, especially since he has a solid record in the Civ franchise: he made Civ5 a playable game (lead designer on both expansions) and he made Civ6 and GS. He deserves at least the benefit of doubt.
 
People have been saying "things ain't what they used to be" since time immemorial.
There's a sixth century Chinese scroll complaining about those darn kids and their non-traditional drumming. :D
 
That doesn't remotely justify your ill will against him, especially since he has a solid record in the Civ franchise: he made Civ5 a playable game (lead designer on both expansions) and he made Civ6 and GS. He deserves at least the benefit of doubt.
I don't bear him any ill-will, you're the one making assumptions here. I just don't want this team on any Civ games going forward.
 
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