Alright so I'm convinced Firaxis put some type of CAP on RP. I tried the mod in two ways. The first being
And the 2nd being
Both worked as in the game didn't crash and there was a difference in the RP but it only doubled the religious pressure. As in both times the outgoing RP in a Holy City was 8 when it is usually 4. Surprisingly. Running a Holy Site Prayers Further Increased This Religious pressure to 16. If I'm understanding correctly I believe the conclusion is you can only double the RP in a city using this effect but multiple instances of this trait stack? so using it twice as a civ trait and a holy cite project quadrupled the original RP.
Code:
<GameData>
<Modifiers>
<Row>
<ModifierId>WOLF_INCREASED_RP</ModifierId>
<ModifierType>MODIFIER_PLAYER_RELIGION_ADJUST_RELIGIOUS_SPREAD_STRENGTH</ModifierType>
<SubjectRequirementSetId>NULL</SubjectRequirementSetId>
</Row>
</Modifiers>
<ModifierArguments>
<Row ModifierId="WOLF_INCREASED_RP" Name="Amount" Value="8900"/>
</ModifierArguments>
<TraitModifiers>
<TraitType>TRAIT_LEADER_MAJOR_CIV</TraitType>
<ModifierId>WOLF_INCREASED_RP</ModifierId>
<TraitType>TRAIT_LEADER_MINOR_CIV</TraitType>
<ModifierId>WOLF_INCREASED_RP</ModifierId>
</TraitModifiers>
</GameData>
And the 2nd being
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- GameData1 -->
<!-- Author: WOLF -->
<!-- DateCreated: 5/24/2020 6:46:02 PM -->
<GameData>
<!--Increased RP from cities-->
<Types>
<Type>WOLF_RP_CITY</Type>
<Kind>KIND_TRAIT</Kind>
</Types>
<DynamicModifiers>
<Row>
<ModifierType>WOLF_RP_CITY</ModifierType>
<CollectionType>COLLECTION_ALL_CITIES</CollectionType>
<EffectType>EFFECT_ADJUST_CITY_RELIGION_PRESSURE</EffectType>
</Row>
</DynamicModifiers>
<Modifiers>
<Row>
<ModifierId>WOLF_INCREASED_RP</ModifierId>
<ModifierType>WOLF_RP_CITY</ModifierType>
<SubjectRequirementSetId>NULL</SubjectRequirementSetId>
</Row>
</Modifiers>
<ModifierArguments>
<Row ModifierId="WOLF_INCREASED_RP" Name="Amount" Value="8900"/>
</ModifierArguments>
<TraitModifiers>
<TraitType>TRAIT_LEADER_MAJOR_CIV</TraitType>
<ModifierId>WOLF_INCREASED_RP</ModifierId>
<TraitType>TRAIT_LEADER_MINOR_CIV</TraitType>
<ModifierId>WOLF_INCREASED_RP</ModifierId>
</TraitModifiers>
</GameData>
Both worked as in the game didn't crash and there was a difference in the RP but it only doubled the religious pressure. As in both times the outgoing RP in a Holy City was 8 when it is usually 4. Surprisingly. Running a Holy Site Prayers Further Increased This Religious pressure to 16. If I'm understanding correctly I believe the conclusion is you can only double the RP in a city using this effect but multiple instances of this trait stack? so using it twice as a civ trait and a holy cite project quadrupled the original RP.