BobTheTerrible
Just Another Bob
I doubt this will make it into cIV, but what they hey, maybe it can be modded in (doubtful) or considered for use in Civ 5.
Anyway, one thing about civ I thought was funny is that civ bonuses and UU's were tied to what they were historically. While this makes plenty of sense to the normal person, It doesn't make complete sense to me.
I think that civs should aquire their traits based on the map position and how they play in the game. For example: Germans should not get panzers as their set-in-stone UU. There should be some variation, ie it should be possible for another civ the get the panzer as a UU. Also, there's the conundrum of expansionist civs being locked on a tiny island. Rather than being labled as expansionist from the beginning, the game ought to label them as a trait more suited to a civ stuck on an island, maybe "organized" or something. Civs that start in the desert could be able to gain a special ability where they, say, treat desert tiles as 1 movement point rather than 2. Civs starting in the jungle may be able to learn how to make transverse the jungle faster, maybe reducing them to 1 movement point.
I'm using all bad examples here, as I have a habit for not exactly getting across what I want to say... but I hope you're beginning to understand hat I'm trying to say. I'd rather see civs gain trats and abilities based on how they play in the game, not preset. For example, meeting an angry Ghandi in the modern age, who's become Militaristic because he's been fighting with his many neighboring civs since ancient times. Or seeing a peaceful Bismark, who, being trapped on an island, is content to merely sell wine and stray away from other foreign affairs.
Of course, I think it should be an option to play this way, since I'm sure many people would rather have the set-in-stone bonuses and traits be determined from the beginning of the game.
What do you people think?
And as a side note, in cIV I would like to see a civilization have a few small bonuses, so each civ has special traits based on not only the leader who's leading them, but also the civ itself.
I hope this made sense...
Anyway, one thing about civ I thought was funny is that civ bonuses and UU's were tied to what they were historically. While this makes plenty of sense to the normal person, It doesn't make complete sense to me.
I think that civs should aquire their traits based on the map position and how they play in the game. For example: Germans should not get panzers as their set-in-stone UU. There should be some variation, ie it should be possible for another civ the get the panzer as a UU. Also, there's the conundrum of expansionist civs being locked on a tiny island. Rather than being labled as expansionist from the beginning, the game ought to label them as a trait more suited to a civ stuck on an island, maybe "organized" or something. Civs that start in the desert could be able to gain a special ability where they, say, treat desert tiles as 1 movement point rather than 2. Civs starting in the jungle may be able to learn how to make transverse the jungle faster, maybe reducing them to 1 movement point.
I'm using all bad examples here, as I have a habit for not exactly getting across what I want to say... but I hope you're beginning to understand hat I'm trying to say. I'd rather see civs gain trats and abilities based on how they play in the game, not preset. For example, meeting an angry Ghandi in the modern age, who's become Militaristic because he's been fighting with his many neighboring civs since ancient times. Or seeing a peaceful Bismark, who, being trapped on an island, is content to merely sell wine and stray away from other foreign affairs.
Of course, I think it should be an option to play this way, since I'm sure many people would rather have the set-in-stone bonuses and traits be determined from the beginning of the game.
What do you people think?
And as a side note, in cIV I would like to see a civilization have a few small bonuses, so each civ has special traits based on not only the leader who's leading them, but also the civ itself.
I hope this made sense...