Civ V - Beta 2

I did some more screwing around with this, testing any random civ. I keep stumbling across mountainy terrain and it makes a person wonder about using astro to enter the Renn era instead of acoustics. Observatories are cheaper than unis. Furthermore cash tends to be easy to accrue using ICS ... Maybe someone can come up with ICS/astro game.
 
I was just thinking about this, and while it's not a 'bug' to report, it may be worth adding to any list of grievances against the AI:

The AI absolutely SUCKS at popping ruins on an Archipelago (or really any map with remote islands).

I've seen them settle on the same island just 2 or 3 tiles away from ruins but leave them un-popped for ages. I've also seen them move an embarked land unit right past them without a second glance. It's really bizarre.
 
Kudos to the 1400-1500 victors.

My game ended in 1924 through some bad judgement on my part not teching harder before i started apollo program. Think it was done before 1800, but alas I didnt manage my research agreements and great scientist well enough.

Edit: Yeah and it was a peaceful victory :D. I kinda of tend to go all out war or no wars at all.
 

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Please answer, im stuck untill i get an answer :p
"If i win the game on some other way than space race, can i still win the game with a space race victory then i clicked on Just one more turn..? "
 
NO! Once you achieved a victory, that's the one that count. It's like hitting domination on a time game.
 
Interesting gauntlet.
And once in a life on my preferred speed.

So, since i still own the HoF first place with some Space game, this is obviously my favourite VC.

I spent a lot of time generating decent maps.
Often a very nice start to discover in few turns i was isolated in a small island with hardly room for 3 cities.
Dozens of games started and abandoned at first glance (maybe i was wrong) due to indecent starting locations.

Well, i managed a 1873 victory, but lost the initial save, probably in a clean up of all the rubbish the map generator produced. So no submission.

Then, i've seen the ICS driven dates, so i'm trying to adopt this strategy, possibly with some variation.

I discovered that the success with the GLib is, or can be, determined by the opponents. I always set them to random, but noticed that Ramesses and Cathy (at least) love to go for that, so if you have them on your game, you're toasted.

In one of the games i'm trying now, i got all good warmongers, including the newly added Gengis, so this is probably why i could have built the GLib around turn 90 for education, no bulbing. By that time you don't need any SP. Building both Oracle and GLib in the same city (usually your capital) a Sci specialist at work guarantees a fair early GS to bulb Astro (far more useful than acoustics) when you got all the prerequisites. The only expensive one is compass, sailing and optics are very cheap.

I also noticed that Hiawatha loves SH. In any game he goes straight to that wonder.
 
Hi,

My first attempt at one of these. I learned quite a bit, though. I went Biology rush with GS fr communism, but was one social policy short (probably could have skipped 2 SP in patronage) and lost quite a few turns waiting to expand. ended up with a 43 turn golden age which was sweet, but i think I could have timed it better. Anyway I'll prob try an ICS if I try this one again.

Comments are always welcome, Ive been playing king/emperor level since civ3 and have decided to try to actually improve my game a bit with this one.


Here are my files...
 

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Puuh, I am running a pretty crazy game. I am currently at 1500 AD with about 30 cities, trying to finish Apollo Project in my capital. I have saved and rushed 5 techs with GS to be able to start work on Apollo Project as soon as possible.

In about 1400 AD two civilizations declared war on me, which was really surprising. Actually AI really sucked at wars on archipelago, so it was no big deal.

I am playing on a new Macbook Pro and had to switch to strategic view by 600 AD, cause otherwise the game was incredibly slow and crashed.

Learnings so far:
1. ICS works pretty well. Even with America you can build up a very healthy economy. I could ally with 6 maritime CS by giving them 1000 gold without patronage policies. The other gold I saved to purchase factories in my productive cities.
2. In ICS I have a few productive cities and the rest do not work on any tile (to increase happiness and science with appropriate policies)
3. It's impossible to get the 50% production bonus from railroads on other islands
4. Using tanks in wars without having researched oil resource is pretty bad (- 90% in strength, when attacking cities) ;-)
5. Do not start ICS too early. In my game I wasn't able to build National College :-/

All in all I have done many mistakes and got many more learnings. I am curious at which date I can manage to win, I expect 17xx...
 
Well I just managed a 1720 AD win on a start I wasn't sure I was going to play out. Start had no marble and lux was fur and whales. I was thinking about using 6 SPs in piety and 3 in commerce. Start looked like a person would have to jump through hoops to pull it off. Wasn't clear whether AH or mining was the right way to start but with whales pottery could be teched while scouting. I found a gems and forested spice for New York. But since that city would be slow in coming for the contemplated startegy, AH was teched next since only horse around Washington would make the start easy to play. Lucked out big time with 2 sources!

By turn 129 I had 2 cities, 2 (I think) workers, 4 wonders and all 6 SPs in piety and 2 in commerce. Of course, I realized I could have had 5 SPs in piety and 3 in commerce, merchant navy, theocracy in piety could have waited. Merchant navy came in ~turn 155. The four wonders were: stonehenge, pyramids, oracle and the GL which was built in New York. After that, I ICSed and warred to get 39 cities. Some foreign cities got razed but most were puppeted or annexed on capture. It's really easy to play this kind of setup. One last policy was picked up later to unlocked freedom for about +45 happiness and helped turbo-charge the drive to the finish.

In the end I had a 2000+ bpt and a 1000+ gpt empire. Not bad.

Edit: Added screenshots of what is possible with piety/commerce.
 

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1952AD

MY first science win and my first gauntlet game. I see some things I could have done to get my victory down below 1900 but those of you who won in the 1700 or better... WOW :eek:
 
I discoverd a bug: If you take a city, even if you annex it, you can't fire with that city on units from other civs in range. However, if the AI takes one of your cities, while you have units in range, that city CAN fire on your units. Now, that's not fair...
 
When you take a city, you'll see a little fist next to the symbol that says it's a puppet. Same as captured cities have always had 1-10 or whatever turns of being in resistance. As soon as that's over, you can fire on enemies. If you've recaptured your own city, odds are good there'll be no resistance.
 
In about 1400 AD two civilizations declared war on me, which was really surprising. Actually AI really sucked at wars on archipelago, so it was no big deal.

But sometimes, the AI really manage to do naval invasions really good. On one game i played on archipelago with germans, the britons ( they got 9-12 cities) invaded my main island there i got 5 cities. During this time my civ got around 20-30% less victory points to give you a better understanding of the situation.

On just a couple of turns then unloaded like 3 longbowman, 2 longswordsmans, 2 cavalry/lancer, 1 musketers. It was really hard to fend of but after som turn i took controll over the situation. Then the britons began a second wave. At this time they disembarked around the same amount of troops in a few turns. This was to much for me and during a short time i lost 3 cities.
After many turns of hard fighting they starded to disembark riflemens, this was to much for my capital and i lost the game.


One big britonic fail was that i managed place a Caravel beetwen my and the britons island, but the britons continued to embark units and i managed to sink about 5 embarked units before they send a Sotl thank destroyed my Caravel.
 
When you take a city, you'll see a little fist next to the symbol that says it's a puppet. Same as captured cities have always had 1-10 or whatever turns of being in resistance. As soon as that's over, you can fire on enemies. If you've recaptured your own city, odds are good there'll be no resistance.

Thanks! I think that was the case!
 
Ships can come in very handy, especially with the +1 range and +1 attack against England. Look at my Level 10 Frigate. In 3 turns this will be a Level 10 Destroyer...
 

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I hope next gauntlet we ll have some rule about NOT going ICS style for the win.
Or we ll have another ridiculous ICS competition.
 
I hope next gauntlet we ll have some rule about NOT going ICS style for the win.
Or we ll have another ridiculous ICS competition.
Yes and lets also have a rule about attacking the AI early, and lets have a rule about not using horsemen, and lets have a rule about not trading resources for gold. ;)

There is some serious flaws in the game like selling all your cities when you have enough culture in a culture game, to end early, and those are ok to ban.
Taking a ICS approach is not however.
Also how would you handle that rule? How many cities is allowed for it to not be a ICS approach? How close must they be founded? How early must you begin to make new cities?
 
Actually i think ICS is way overpowered atm. And to be honest you already found such an opinion way too popular on this forums.
Like horseman rush mb. Like selling cities when ur going to get cultural victory.

HOF about OcC will be nice. HoF about less than 5 cities will be sweet and quite dinamic.

ICS is just boring, means less people will take part, less competition for you and me etc etc.

And we both know that it wont change things around successful results, means ull be topdog anyway, just we both gotta find new overpowered tactics :P
 
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