IneffableBob
Chieftain
- Joined
- Nov 9, 2001
- Messages
- 10
Attempt #3. Turn 525, 1935. Good news: I'm consistent, all three games right around turn 520-525. Bad news: that's pretty slow. Anyone have suggestions, other than lowering the sea level (which I prefer not to do, I kinda like the islands)?
Used the following rules:
- Medium sea level.
- OK to save up culture policy choices.
- Must take free tech as soon as it's available (though saving Great Scientists is OK)
- No restrictions on puppets, or units used.
Diplomacy/Conquest/Expansion: Almaty (militaristic CS) was on my starting continent, so I conquered them as a puppet almost immediately. I also founded a second city on my small starting island very quickly, so I had three cities which pretty much filled up the island. Met Rome on another island just to the south on turn 87, and Russia on a different island just to the east on turn 102. Got lucky to find Iron right by Washington, so built a bunch of Swordsmen to conquer the Romans. Took forever but finally finished them on turn 193. Then conquered the Russians on turn 228. It was turn 245 before I finally met my first Maritime city-state. By turn 260 I had starting annexing some of the better puppet cities. Around turn 340 I'd annexed both Rome and Moscow, and took another puppet from the English, and allied all the Maritime city states. Once Taj Mahal was built I made peace and used the Golden Age to push through techs and improve my cities. Coal showed up on my island this time, no need to roam the world in search of it. Same with Aluminum. Then on turn 425 both the English and Persians decided to declare war on me out of the blue. I was concerned, but other than one caravel (which I sunk), I didn't see them at all for 30 turns, and then the Persians gave me 300 gold to make peace. My kind of war.
Policies: Tradition-Aristocracy in the early turns. Patronage (turn 115)-Philanthropy (179)-Scholasticism (232)-Aesthetics (253)-Educated Elite (289), Freedom (339)-Civil Society (399), Order (461)-Socialism (510)
Wonders: Great Library (turns 61-86). Started Stonehenge on turn 87 but someone else got it on turn 92. Built Chichen Itza on turn 275. Someone beat me to the Porcelain Tower on turn 278 (I was 9 turns away). Taj Mahal on turn 348. In turn 420 I got a Great Engineer who I used to hurry the Forbidden Palace. Big Ben built on turn 443. Apollo Program on turn 460. BUilt the Louvre on turn 465, using the artists for golden age turns. And Eiffel Tower on turn 506, just on general principles.
Technology: Got Mining first to take advantage of the Gold near my start. After getting Animal Husbandry, Pottery, Writing, and Calendar, made a run through Sailing and Optics. Then used the Great Library to get Compass, and swung back through Philosophy, then Bronze and Iron Working. Got the Wheel from a ruin. Then back for Masonry, Construction, Archery, Trapping, Mathematics. Got Civil Service and Metal Casting from research agreements. Then Currency, Steel, Engineering, Horseback Riding, Machinery, Chivalry, Banking, Navigation, Physics, Printing Press, Economics, Gunpowder, Chemistry, Military Science, Acoustics, Scientific Theory, and Steam Power. Got Railroad with a Great Scientist in 383. Then on to Replaceable Parts, Archaeology, Biology, and Electricity. Then I grabbed Radio, Radar, and Rocketry with Great Scientists (turn 422), and Satellites with another on 433. Then Telegraph and Electronics, after which I used more GS on Mass Media and Computers. Got Robotics for free from Oxford University on turn 448. Then Refrigeration, Plastics, and Penicillin. GS for Ecology. Researched Globalization, then another Great Scientist for Particle Physics, and finally Nanotechnology. (I got Great Scientists at turns 200, 247, 295, 318, 377, 384, 433, 464, and 478. Most of them were saved until later in the tech tree, as described above.)
Used the following rules:
- Medium sea level.
- OK to save up culture policy choices.
- Must take free tech as soon as it's available (though saving Great Scientists is OK)
- No restrictions on puppets, or units used.
Diplomacy/Conquest/Expansion: Almaty (militaristic CS) was on my starting continent, so I conquered them as a puppet almost immediately. I also founded a second city on my small starting island very quickly, so I had three cities which pretty much filled up the island. Met Rome on another island just to the south on turn 87, and Russia on a different island just to the east on turn 102. Got lucky to find Iron right by Washington, so built a bunch of Swordsmen to conquer the Romans. Took forever but finally finished them on turn 193. Then conquered the Russians on turn 228. It was turn 245 before I finally met my first Maritime city-state. By turn 260 I had starting annexing some of the better puppet cities. Around turn 340 I'd annexed both Rome and Moscow, and took another puppet from the English, and allied all the Maritime city states. Once Taj Mahal was built I made peace and used the Golden Age to push through techs and improve my cities. Coal showed up on my island this time, no need to roam the world in search of it. Same with Aluminum. Then on turn 425 both the English and Persians decided to declare war on me out of the blue. I was concerned, but other than one caravel (which I sunk), I didn't see them at all for 30 turns, and then the Persians gave me 300 gold to make peace. My kind of war.
Policies: Tradition-Aristocracy in the early turns. Patronage (turn 115)-Philanthropy (179)-Scholasticism (232)-Aesthetics (253)-Educated Elite (289), Freedom (339)-Civil Society (399), Order (461)-Socialism (510)
Wonders: Great Library (turns 61-86). Started Stonehenge on turn 87 but someone else got it on turn 92. Built Chichen Itza on turn 275. Someone beat me to the Porcelain Tower on turn 278 (I was 9 turns away). Taj Mahal on turn 348. In turn 420 I got a Great Engineer who I used to hurry the Forbidden Palace. Big Ben built on turn 443. Apollo Program on turn 460. BUilt the Louvre on turn 465, using the artists for golden age turns. And Eiffel Tower on turn 506, just on general principles.
Technology: Got Mining first to take advantage of the Gold near my start. After getting Animal Husbandry, Pottery, Writing, and Calendar, made a run through Sailing and Optics. Then used the Great Library to get Compass, and swung back through Philosophy, then Bronze and Iron Working. Got the Wheel from a ruin. Then back for Masonry, Construction, Archery, Trapping, Mathematics. Got Civil Service and Metal Casting from research agreements. Then Currency, Steel, Engineering, Horseback Riding, Machinery, Chivalry, Banking, Navigation, Physics, Printing Press, Economics, Gunpowder, Chemistry, Military Science, Acoustics, Scientific Theory, and Steam Power. Got Railroad with a Great Scientist in 383. Then on to Replaceable Parts, Archaeology, Biology, and Electricity. Then I grabbed Radio, Radar, and Rocketry with Great Scientists (turn 422), and Satellites with another on 433. Then Telegraph and Electronics, after which I used more GS on Mass Media and Computers. Got Robotics for free from Oxford University on turn 448. Then Refrigeration, Plastics, and Penicillin. GS for Ecology. Researched Globalization, then another Great Scientist for Particle Physics, and finally Nanotechnology. (I got Great Scientists at turns 200, 247, 295, 318, 377, 384, 433, 464, and 478. Most of them were saved until later in the tech tree, as described above.)