I dont get it. Could someone explain me why hard caps are bad ideas? Because it is... "arbitrary"? And one per tile is better because it is... "less arbitrary"? I dont see why we couldnt make something like small armies of 3 units. Maybe some units could be excludent, like sam and artillery, ranged and meelee. That sounds a good idea to me. And the infinite workers sounds even better IMO. My point is to clear the tiles a bit. It's just nonsense when the movements of your unit are messed by your very units. The workers stack is surely more urgent, I think.