attackfighter
Emperor
Tom Chick, like all gaming "journalists", is a hack. Not only that, he's the notorious hack that gave Deus Ex a 3/10.
Ok, let's have a look at the five last reviews from your link:
'nuff said.
http://fidgit.com/archives/2010/12/the_ten_most_disappointing_gam.php#more
I certainly disagree with Singularity and Fallout: NV.
1. He says previous Civ's had good AI. Not true at all, amongst other things Civ AI has never been able to launch oversea invasions, properly utilize siege weapons, or plan tile improvements.
2. He praises religion in Civ 4. That feature basically made the AI perform diplomacy arbitrarily, and was exploitable by the player.
4. Bashes Civ 5 for social policies. SP's are amazing and add tons of potential depth. Their one caveat is that they're imbalanced, but he doesn't even mention that.
5. Bashes social policies because "you can't change them". So what? He doesn't give any reasoning for this. Allowing you to change them is just unrealistic and would be dumbing it down.
6. He gets angry that he can't see other civ's social policies. Okay, by now this obsession over SP's is getting irritating, but I will debunk this criticism as well, by asking the Author "why does that matter?" (awnser: it doesn't)
8. He says diplomacy sucks. It's not as good as Alpha Centauri's, but it has much more depth than Civ 4's (and isn't abusable via religion) and it's about the same as Civ 3's diplomacy, possibly better.
10. Says there're bugs. Yes there are bugs, but I experienced far less than in Civ 4 and most other games for that matter.
Wrong. Sure CivIV AI was not comparable to a real person in naval combat but fleets were built and it was not an automatic routing. SoD helped the AI while 1UPT hurts the AI.
Not arbitrarily. +'s for being of a like mind and -'s for being different. The player could do things to influence their +'s and -'s in the game but those are far from being an exploit, folks not trying to be pervasive would just call them tactics.
Not so much depth or realism since SPs are not able to be changed. Since we all know real civilizations do change their social views from time to time. SPs is just skills that you level up for your civ but many games still all players to respec, at a cost.
At the time of his writing that might have been true but the recent patch and some mods do show you the gist of what other civs have picked. Why does it matter? Well in a series like Civilization being able to see and understand the culture of others is a relatively old and accepted function.
CiV4 diplo was not abusable. The game gave the player the tools and information needed to judge and alter their standings with other civs. You can beg that power gamers used religion to their advantage but did everyone? Being possibly abusable means nothing since any could abuse the mod system and make it so their civ of choice would be unbeatable.
Bully for your anecdotal experiences. I however have encountered more game-breaking bugs in Civ5. Now bully for my anecdotal experiences.
I find Tom's review to be a refreshing break from the Gamespots of the world. His review read like a person that had bought and played prior versions of civ, not just the free copy plopped on his desk.
I find it hilariously ironic how a bunch of message board lurkers will call someone elses Internet opinion worthless.
Hello Pot? This is Kettle. You're black.
By overseas invasion I meant the AI's ability to transport land troops overseas into hostile territory, and it has always, always, ALWAYS sucked at that. In Civ 5 embarking helps that btw. And yeah tactically SoD is better, but I'm talking about STRATEGY, which niether method realls has an effect on. So yes, you're right, Civ 4 is better in regards to AI tactics but niether me nor Tom Chick was talking about that so it's a pointless strawman to bring that up.
Only the player knows how to use religions to his advantage (diplomatically) so either he exploits the AI's ignorance or he joins in with them, thus making it a pointless and arbitrary feature. Also I fail to see how diplomacy is a "tactic" as you call it.
It doesn't currently detract from gameplay, but if changed it potentially could. Tom Chick was just padding his "review" with this tbh.
Again, it doesn't detract from gameplay. The author was merely trying to think up criticisms for what would've otherwise been a very short "review".
Religion in Civ IV also nets extra and to a city, especially with civics such as Organized Religion and Theocracy. And the AI knows how to spread religion and adjust civics accordingly. AI with the same religion also tends to band together in Apostolic Palace voting. AI also switches religion w/o your intervention.So if you use something to your advantage you're a power gamer? Strawman if I ever saw one. Fact is the AI couldn't cope with religion, so unless you were basing your decisions off the roll of a dice you were abusing a feature only available to yourself.
His point doesn't further your point nor Tom Chick's. You say you never experienced any technical glitches. Well, good for you! But don't make it sound as though those who do report technical difficulties are somehow liars, trying to discredit CiV. Look at the 2K CiV technical board to get a sense of the technical failures, even after the patch. Crasing in Modern EraSame could be said for Tom Chick, and since my review was of his review and not the game itself I guess you're only furthering my point
I've never heard of this guy so he's not really credible to me in the slightest anyway...