I highly suspect that most Civ players LIKE seemingly smallish things and complexity. Some may disagree, but when it comes to a game like Civ -- sorry, more is almost ALWAYS better.
Civ V is like driving a Chevy Aveo after having owned a Corvette for years.
Civ IV was a luxury sedan with all the bells and whistles a boy could dream up. I will never understand for the life of me why (beside money) a game developer will take their finest production, strip out all of it's best features, redo things that worked great and re-release it as the next best thing and then follow that up with new releases that put back in all of the features that the previous version had.
This is what Sid Meier always did. Civ IV was a total revamp of Civ III. Why arn't you complaining about that? Ah right. Because Civ IV was and is awesome? Then what's the point of your post?
I highly suspect that most Civ players LIKE seemingly smallish things and complexity. Some may disagree, but when it comes to a game like Civ -- sorry, more is almost ALWAYS better.
Many do, but obviously "most" dont - strange as it is, the great majority of Civ 4 players never used a single mod at all. Personally I agree with the OP - there were lots of things in Civ4 that didn't really matter and only served to complicate the game, cause turn lag, and give me headaches trying to figure out why the hell I'm broke again.
Just to highlight where I'm coming from, I downloaded and tried to play at least 3 different "megamods" for BTS (like RoM) and after 50 turns with them I would just be like, wtfl? And go back to normal or FFh. Too many options isn't always a good thing - how much better would chess be if it had 20 "units" instead of 6?
This is what Sid Meier always did. Civ IV was a total revamp of Civ III. Why arn't you complaining about that? Ah right. Because Civ IV was and is awesome? Then what's the point of your post?
The mechanics were different, I agree, but the complaint is Civ V feels 'foreign' and stripped down compared to even vanilla Civ IV.
From a marketing stand point alone you can see that Civ is a Chevy Aveo in that they want to sell you DLC maps, DLC civs, they want to restrict you from getting all of that content in one place. Retailer X sells content Y, etc. This presumably on top of 2 future expansions.
People who consider espionage 'useless' and didn't like religion will like Civ 5 better, but please remember that just because YOU like it better it doesn't make one better than the other.
Other people loved the tactical complexity of manipulating religions to your advantage or espionage, and to them, all these things out is a big hit and they won't like 5 better, and that's perfectly valid too.
I think this is probably true. I've played 5 for about 10 hours now, and I don't feel as satisfied as when I play a couple hours of BTS. The combat is nifty, but that's a small bright spot in a largely lackluster performance as far as I'm concerned.
If you like micromanaging a lot, civ 4 is for you. I used to play tons of BTS, until I realised it was getting way too mechanical. You didn't need to think and review the big picture once you understood the mechanics, and the endgame was a sheer painful drag.
Civ V is a breath of fresh air to the franchise, imo. Streamlining a lot of tedious management, without detracting from the overall strategic gameplay is a considerable achievement. I don't think I can ever go back to IV.
Religion, Espionage and Corporations were good ideas but they were tacked on. They were not essential for victory. Same as Happiness, Culture in Civ 4 could be ignore to a great extent if you went war-mongering. In Civ 5 you must give attention to many aspects to be successful.
I hope they expand on religion and espionage again BUT it needs to be fundamentally important, not something cool you can use or not.
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