This has become a hot topic as new Civs are revealed for the R&F expansion, but it has been an issue for me since the initial release. I have always felt that this collection of Civs is lacking in unique approaches to game play / unique advantages. Lacking in...flavor.
(Disclaimer: my views on Civ design might be more extreme than most. Excited to see who agrees / disagrees and why.)
There are some big, awesome exceptions in my eyes. Australia, Indonesia, Arabia. Civs that encourage different approaches, that give you an advantage that other Civs don't have (ideally, in my opinion, this advantage should not be specific to just one win type).
The problem is that for every Indonesia there are like three Americas (zzzz). What happened to my Inca, who could dance freely along the hills with no movement penalties? And Isabella, whose entire advantage was dependent on the luck of finding a wonder? I want extreme differences between each Civ, even if they aren't perfectly balanced. I would play as America if each one of its government card slots were converted to a wildcard for the whole game. I would play as Egypt if they had an insane, non-era based wonder production boost (as it once was), granting me a real shot at certain wonders even on Deity. I even miss the Iroquois' weird ability from Civ V to connect cities via forest tiles! I had fun trying to make them work even though they were baaaad. Right now there are just way too many Civs that I don't want to play as.
The key word, if I'm remembering my game design principles, is asynchronous game play, and though this could cause balance issues among the Civs, I think you could adjust for this by giving Civs some unique disadvantages as well (when appropriate).
Firaxis said recently that they are not afraid to go back and make changes to past Civs, and that got me excited -- that we might end up with a higher percentage of fun Civs. Alas, the changes are just small tweaks, and the new Civs are falling into the same patterns. I think we are all a little tired of adjacency bonuses, unique units with combat bonuses (but that don't do anything actually unique), and cassus belli advantages which require us to depend on or exploit a currently weird diplomacy system. I see so much more potential.
Anyway, these are just my thoughts. Maybe I'll make a mod someday.
P.S. Firaxis, I love you.
(Disclaimer: my views on Civ design might be more extreme than most. Excited to see who agrees / disagrees and why.)
There are some big, awesome exceptions in my eyes. Australia, Indonesia, Arabia. Civs that encourage different approaches, that give you an advantage that other Civs don't have (ideally, in my opinion, this advantage should not be specific to just one win type).
The problem is that for every Indonesia there are like three Americas (zzzz). What happened to my Inca, who could dance freely along the hills with no movement penalties? And Isabella, whose entire advantage was dependent on the luck of finding a wonder? I want extreme differences between each Civ, even if they aren't perfectly balanced. I would play as America if each one of its government card slots were converted to a wildcard for the whole game. I would play as Egypt if they had an insane, non-era based wonder production boost (as it once was), granting me a real shot at certain wonders even on Deity. I even miss the Iroquois' weird ability from Civ V to connect cities via forest tiles! I had fun trying to make them work even though they were baaaad. Right now there are just way too many Civs that I don't want to play as.
The key word, if I'm remembering my game design principles, is asynchronous game play, and though this could cause balance issues among the Civs, I think you could adjust for this by giving Civs some unique disadvantages as well (when appropriate).
Firaxis said recently that they are not afraid to go back and make changes to past Civs, and that got me excited -- that we might end up with a higher percentage of fun Civs. Alas, the changes are just small tweaks, and the new Civs are falling into the same patterns. I think we are all a little tired of adjacency bonuses, unique units with combat bonuses (but that don't do anything actually unique), and cassus belli advantages which require us to depend on or exploit a currently weird diplomacy system. I see so much more potential.
Anyway, these are just my thoughts. Maybe I'll make a mod someday.
P.S. Firaxis, I love you.