acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I think Civ VI mostly has the balance right.
I like that some Civs do allow you to play in totally unique ways (say, Aztecs), but I also like (and actually prefer) having more ‘vanilla’ civs with which you can just explore the core mechanics more and which don’t feel gimmicky (England, Germany, Rome).
I also like some unique abilities repeating between Civs with slight variations, because it lets you explore that particular mechanic more. Look at Brazil and Australia for example. Both give you super-duper adjacencies early (from rainforests and appeal respectively), but then force you to decide whether to give up those adjacencies as you develop your cities (by chopping rainforests or building mines). But there a subtle differences between the two.
Lastly, I like how some civs are more powerful than others. It gives me another way to control difficulty - both in the sense that I can play a stronger or weaker civ myself, but also in that the computer (my opponent) gets stronger or weaker civs. Alexander, for example. I find him OP to play as - just boring - but he’s a hoot to play against, especially if you let him get his two uniques and then pick a fight with him. I don’t like civs that are “duds”, but I don’t feel there any duds anymore after the last patch.
My only concern here is that between each Civ’s unique abilities, abilities from governments, abilities for pathenons, abilities from government buildings, abilities from dedications, and abilities from governors, that you end up with so many “unique mechanics” (ie rule breaking) that the game becomes a mess and nothing feels particularly flavourful. If anything, that’s a reason to have more vanilla or passive bonuses, so each player can control how complex the game becomes.
I like that some Civs do allow you to play in totally unique ways (say, Aztecs), but I also like (and actually prefer) having more ‘vanilla’ civs with which you can just explore the core mechanics more and which don’t feel gimmicky (England, Germany, Rome).
I also like some unique abilities repeating between Civs with slight variations, because it lets you explore that particular mechanic more. Look at Brazil and Australia for example. Both give you super-duper adjacencies early (from rainforests and appeal respectively), but then force you to decide whether to give up those adjacencies as you develop your cities (by chopping rainforests or building mines). But there a subtle differences between the two.
Lastly, I like how some civs are more powerful than others. It gives me another way to control difficulty - both in the sense that I can play a stronger or weaker civ myself, but also in that the computer (my opponent) gets stronger or weaker civs. Alexander, for example. I find him OP to play as - just boring - but he’s a hoot to play against, especially if you let him get his two uniques and then pick a fight with him. I don’t like civs that are “duds”, but I don’t feel there any duds anymore after the last patch.
My only concern here is that between each Civ’s unique abilities, abilities from governments, abilities for pathenons, abilities from government buildings, abilities from dedications, and abilities from governors, that you end up with so many “unique mechanics” (ie rule breaking) that the game becomes a mess and nothing feels particularly flavourful. If anything, that’s a reason to have more vanilla or passive bonuses, so each player can control how complex the game becomes.
The closest comparison is Tamar declaring war on people who eat up her city-states, but even then, one can easily make the argument that it's easier to impress a city-state than it is to get the fickle A.I. to commit to a long term relationship.
). Egypt's insane wonder-spamming, England's super-cool and unique Longbowman that started with 3-tile range, the Iroquois' forest roads, the Inca's hill movement buff, the Mayan calendar, Indonesia's unique luxuries, and so on and so forth. To say nothing of Venice and Austria, with their city-state-snaffling powers.

