dunkleosteus
Roman Pleb
It's been a while since I've played Civ 5, so I'm pretty foggy on the details, but since this is comparing the uniqueness of Civ 6 to 5, I want to see which civs jump out as having something unique that the others didn't. Being better at something doesn't count, I'm trying to look at civs which could do something others couldn't.
The huns had their battering ram which alone wasn't that different but because warriors upgraded into it (I think that wasn't a mod I had), a good goodie hut pop early on could lead to a fast capital snipe early on.
Polynesia had their ocean crossing mechanic which was cool.
The Danish could disembark for free.
The Iroquois had their forest roads
Did Songhai get river roads? That might have been CPP/vox populi.
The Zulus had the impi and buffalo promotions. Those were pretty cool.
Carthage got mountain crossing, right?
Byzantium got an extra belief I believe, and it allowed them to get a second pantheon I think.
Rome's legions had the ability to build forts and roads, in addition to their insane strength.
The Maya had that weird Calendar thing going on.
The inca got cool hill bonuses.
Venice was obviously incredibly unique.
Shoshone got extra territory and could pick their reward from goodie huts.
Most of Greece's bonuses in Civ 5 weren't that unique, but one thing that is rarely mentioned was that Greek units didn't get relationship penalties for walking through city states, including non-allies.
The Aztecs got something about lakes with their floating gardens. I don't remember what, but lakes were pretty bad otherwise.
Japan's units didn't lose strength when they lost health.
Spain's wonder thing and conquistadors which could settle cities. Afaik, they were the only unit other than settlers which could do that, and being a melee unit would have made them fantastic, except the Civ 5 meta basically made settling more than 4 cities a bad idea and waiting until knight and ocean-crossing tech to build your 4th city was bad as well. In Civ 5, a combat unit that could settle cities would be very strong.
More things I remember after looking them up: Moai were cool. Austria could royal marry with city states. Brazil had Carnivals and Brazilwood camps, an improvement for Jungle. Germany could recruit barbarians. Indonesia got unique luxuries. Ottomans had a similar ability to germany, but for ships. Pictish warriors were kind of interesting; they gave faith for defeated enemies. Mostly I liked them because they had bronze swords. Dromons were the only ranged boat available in their era, so that sort of counts. Kris swordsman were all sorts of weird. African Forest Elephants got the feared elephant promotion, which is cool. Samurai could create fishing boats.
Things I don't consider "unique": units like the longbowman and Ship of the Line, which were just slightly stronger/faster/higher ranged versions of normal units. Bonuses like Poland's which just gives you free policies isn't that unique, you're just better at a basic part of the game.
The huns had their battering ram which alone wasn't that different but because warriors upgraded into it (I think that wasn't a mod I had), a good goodie hut pop early on could lead to a fast capital snipe early on.
Polynesia had their ocean crossing mechanic which was cool.
The Danish could disembark for free.
The Iroquois had their forest roads
The Zulus had the impi and buffalo promotions. Those were pretty cool.
Carthage got mountain crossing, right?
Byzantium got an extra belief I believe, and it allowed them to get a second pantheon I think.
Rome's legions had the ability to build forts and roads, in addition to their insane strength.
The Maya had that weird Calendar thing going on.
The inca got cool hill bonuses.
Venice was obviously incredibly unique.
Shoshone got extra territory and could pick their reward from goodie huts.
Most of Greece's bonuses in Civ 5 weren't that unique, but one thing that is rarely mentioned was that Greek units didn't get relationship penalties for walking through city states, including non-allies.
The Aztecs got something about lakes with their floating gardens. I don't remember what, but lakes were pretty bad otherwise.
Japan's units didn't lose strength when they lost health.
Spain's wonder thing and conquistadors which could settle cities. Afaik, they were the only unit other than settlers which could do that, and being a melee unit would have made them fantastic, except the Civ 5 meta basically made settling more than 4 cities a bad idea and waiting until knight and ocean-crossing tech to build your 4th city was bad as well. In Civ 5, a combat unit that could settle cities would be very strong.
Don't forget those amazing Norwegian ski infantry units that could glide across the tundra for eternity!
More things I remember after looking them up: Moai were cool. Austria could royal marry with city states. Brazil had Carnivals and Brazilwood camps, an improvement for Jungle. Germany could recruit barbarians. Indonesia got unique luxuries. Ottomans had a similar ability to germany, but for ships. Pictish warriors were kind of interesting; they gave faith for defeated enemies. Mostly I liked them because they had bronze swords. Dromons were the only ranged boat available in their era, so that sort of counts. Kris swordsman were all sorts of weird. African Forest Elephants got the feared elephant promotion, which is cool. Samurai could create fishing boats.
Things I don't consider "unique": units like the longbowman and Ship of the Line, which were just slightly stronger/faster/higher ranged versions of normal units. Bonuses like Poland's which just gives you free policies isn't that unique, you're just better at a basic part of the game.
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