Tech Osen
Emperor
- Joined
- Nov 13, 2016
- Messages
- 1,943
We do a little razing.
Yeah, there will be violence.
We do a little razing.
Yeah, there will be violence.
Honestly, Plock could probably be captured within 3 turns using only what's currently in place. Maybe even two turns. Gdansk could probably fall within another 7 or so turns, also depending on whether that Heavy Chariot remains in there. That means it can just be a 10-turn war, in and out, peace deal as soon as possible.
Or maybe keep the war up for a bit so any settlers that want to settle new cities can get captured.
And GalleySlave is ahead of Poland in both science and culture, so nasty surprises of that kind are also unlikely. Not to mention that based on the culture and science levels of the AI in general, I doubt that this is Deity or even Immortal, so the AI combat bonus won't be all that high. (looking like a very nice sim though, those empire yields by turn 90, I probably wouldn't be dissatisfied with those numbers even while playing against Deity AI)
Nicely done. You got victory yet?The Heavy Chariot moved out of Gdansk, which did indeed go Free City a few turns later, and thankfully spawned only Warriors, not Swordsmen. Took it easily. By turn 100, Plock was on its way to rebellion, too, but I decided I didn't want to wait around and take a chance it might get walled up in the interim, or spawn more advanced units. In the meantime, Poland had lost a city to barbarians, and their #2 city was in bad shape:
View attachment 630135
So I declared war soon thereafter, took Plock easily, and drove on to Wroclaw, razing it, too. I decided not to take Poland out entirely, as I was planning a peaceful Culture game and didn't want everyone all mad at me, and besides they could keep the barbarians entertained while I settled out the desert. I made a quick peace and left a guard on the western edge of the desert to keep an eye out for settlers (they just held on to their 2nd city, as it turned out, but were a long time recovering).
This was Emperor difficulty, Standard size, Continents, Low sea level, Hot. The main desert was about 35 tiles E-W and 10-12 tiles N-S. I had Desert Folklore + Work Ethic, of course; it took a while to get everything built out, but once I did, hoo boy. Tasty! I'd never used Nazca Lines much before, but in this specific situation they were useful.
View attachment 630136
Gdanks you probably won't even have to attack since it already has loyalty problems and might revolt. (?) Its possible.
Nicely done. You got victory yet?
Yeah but GalleySlave razed both and built over them which was better since the earlier cities weren't placed right. AI does that all the time.Actually, that can be a problem. If the city flips to you, and you accept, you can't raze it. If you want the city gone, you'll need to conquer it by force, either through war or while it's a free city.
Takes a lot of effort to build a lot of cities on civilization 6...Respect... i also liked the sandball or tumbleweed even.Culture Victory turn 229.
Might've broken 200, but I missed a golden Medieval by about a half-dozen points, so the final wave of expansion (to 23 cities) had to wait until the Renaissance (when I faith-bought 4 settlers on the first turn of the era, and another 5 in the subsequent 4 turns); then it took some time to get all the Holy Site/Suguba complexes up and running. Mali is kind of the ultimate snowball (sandball?) - they take a while to get everything online, but once they do, they're just swimming in gold and faith.
Yeah even the barbs like to plunder a lot so you usually have to make units for them too.This has reminded me I really want to do a Mali game at some point.
The reduced production can be a real pain on Deity though, because if the AI decides to early DoW you, you have a problem. That's also what killed my one attempt at Mali so far.
Yeah but GalleySlave razed both and built over them which was better since the earlier cities weren't placed right. AI does that all the time.
There's a process, it revolts to free first and then to the player's empire or whoever empire is nearby influencing.Yes, that was my point. If you let them flip to you peacefully, you can't do that.
This has reminded me I really want to do a Mali game at some point.
The reduced production can be a real pain on Deity though, because if the AI decides to early DoW you, you have a problem. That's also what killed my one attempt at Mali so far.
Yeah, Mali is certainly vulnerable in the early game; I've not tried them on Deity.
What I find interesting about playing them is that I have to adjust my usual approach - typically I get down 4 cities in the Ancient, then take a bit of a pause before the Big Settler Push. With Mali, I pause at 3 cities, and have to be patient about settling out the desert; putting city #2 or 3 in the middle of desert to get a 'pure Mali city' going turns out to be a mistake, the combination of Mali production penalty + inherent low desert production + typical lack of chop in desert = deadweight city at a time you can't afford one. So cities 2 & 3 are either non-desert cities, or hybrids on the edge of the desert but in range of some decent production tiles. In my recent game the capital was hybrid, then 2 and 3 were non-desert, #2 for the only decent chop nearby and the Gov't Plaza, #3 to settle a Wonder and help get a Golden Classical (which is pretty crucial for Mali,). By the end of the game cities 2 and 3 were among my weakest, but by then they had served their purpose.
One interesting decision for Mali is their tier 2 government - Theocracy obviously synergizes well with their faith productivity, faith-buying abilities, and Golden Age Monumentality; but Merchant Republic can help get those pesky districts built. Even though districts don't get the production penalty, later-settled desert cities still take a godawful long time to get theirs built. One thing I haven't tried, but I suppose would work pretty well if one doesn't mind the micromanagement, would be to concentrate governor promotions on Moksha and/or Reyna and cycle them through cities to straight-up buy districts with faith or gold, a la Magnus on a chopping tour. That's more micro than I want to manage, I think.
Sorry if I'm being blunt here, but if you are hard-building districts with Mali, I think you are playing them wrong. Moksha + Divine Architect is always OP, but it's even more so with Mali. Obviously you want to go desert pantheon + work ethic + scripture. You just faith buy a holy site in each new city, and production malus is not a thing. Of course Mali is a two-trick pony, so you can do the same with Reyna, or if you are swimming in governor promotions, even use both in tandem.With Mali, I pause at 3 cities, and have to be patient about settling out the desert; putting city #2 or 3 in the middle of desert to get a 'pure Mali city' going turns out to be a mistake, the combination of Mali production penalty + inherent low desert production + typical lack of chop in desert = deadweight city at a time you can't afford one. (...) Merchant Republic can help get those pesky districts built.
Sorry if I'm being blunt here, but if you are hard-building districts with Mali, I think you are playing them wrong. Moksha + Divine Architect is always OP, but it's even more so with Mali. Obviously you want to go desert pantheon + work ethic + scripture. You just faith buy a holy site in each new city, and production malus is not a thing. Of course Mali is a two-trick pony, so you can do the same with Reyna, or if you are swimming in governor promotions, even use both in tandem.
Yeah, micro-managing governors is a pain and one of the really un-fun aspects of the game. I guess the Moksha/Reyna thing works best if you have them up and running by the time you do your expansion push, unless you push out settlers at an extreme rate, you can generally settle a city, move in governor, buy district, and then have the governor ready to transfer by the time you settle your next city, and so forth.In this particular case, I had a lot of late-settled desert cities (like, 8 or 10); HS took something like 20-25 turns to build once a trade route was in place, so even then I would've needed to hard build some of them, given the transfer time between cities (unless I had had both governors up and running).
Yeah, micro-managing governors is a pain and one of the really un-fun aspects of the game. I guess the Moksha/Reyna thing works best if you have them up and running by the time you do your expansion push, unless you push out settlers at an extreme rate, you can generally settle a city, move in governor, buy district, and then have the governor ready to transfer by the time you settle your next city, and so forth.
I hear what you're saying. Truth be told, I tend to get lazy once I'm well into the middle game and things are comfortably in hand; for example, while I'll use Magnus to chop out some settlers in the early game, I only sporadically send him on chopping tours later; or I'll look around my empire around turn 150 and realize I have a bunch of grassland hills or rain forest tiles or the like I never did anything with - guess I should finally get some improvements down on those...I'm not the ultimate min-maxer, in short.
In this particular case, I had a lot of late-settled desert cities (like, 8 or 10); HS took something like 20-25 turns to build once a trade route was in place, so even then I would've needed to hard build some of them, given the transfer time between cities (unless I had had both governors up and running).
The RNG gods are eagerView attachment 630585