Civ VI Monthly Challenge: King of the Wonder

FXS_Sar

Firaxian
Joined
Jul 22, 2024
Messages
119

It's that time again, another Civ VI monthly challenge is here! You voted... Now, stand your ground & protect the Bermuda Triangle from your rivals at all costs!​

  • Lead America as Teddy in a 1v5 showdown!
  • Defend the mysterious Bermuda Triangle, given the spotlight by popular vote!
  • Dominate the surrounding seas and overcome the odds to remain King of the Wonder!
You can attempt this challenge until December 10 on PC & console.

Game Parameters [Spoilered, if you like to be surprised]:
Spoiler Game Parameters :

Difficulty: Prince / Emperor
Speed: Standard
Player Leader: Teddy Roosevelt
Map Type: Custom Map
Map Size: Custom Map
RuleSet: Gathering Storm
Start Era: Classical
Resources: Standard
World Age: Standard
Start Position: Standard
Temperature: Standard
Rainfall: Standard
Sea Level: Standard


A huge thanks to everyone who voted! Try the challenge and let me know how you fared!

Full details here!

event13_1080x1080_SOCIAL.jpg
 
Looks like real challenge, as there is one issue - dow/peace against whole team. In normal game you could simply dow/peace per opponent when you going around but this configuration require new strategy. Here is my current game, not sure is there a sense to continue since alexandar have already same level unit.
 

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T110 Domination Victory.
Spoiler Description :
I don't know when I last played a Prince game - Whenever I do these challenges it just launches, I never get a choice of difficulty...

Early on I should have been suspicious about there being no City States as all the CS slots were switched to Wildcards! Regardless, my plan was still to get Cartography to plunge into the wonder and discover new islands filled with CS in the corners! (No such luck. I mean, I did it with 2 Caravels to get the boost for Exploration, but quit searching when no CS appeared where I got zapped.) I actually only worked one tile of the Triangle in each city early to get a jump start on tech, otherwise I only worked one tile in Washington the rest of the game. Early needs were military, Housing, Gold, and Lux. So I think I built several Builders first, and when possible in expos built Harbors and CH first.

I also built Stonehenge relatively early, got a Religion with Zen and Church Property to get Amenities and Gold, but I gapped out that I couldn't buy Missionaries from the wonder. I did build a Holy Site in Philly reasonably early, but my religion would not spread there! I built the Gov Plaza in cap when I should have built a HS at pop 10. I kept getting hit with dust storms and such the first several dozen turns so my food tiles kept getting wrecked. I was finally one turn from pop 13 when I popped the GE who gives an extra district, lol. I think I popped my 1st Missionary around T95. In the end I had 11 cities converted so that certainly helped, especially since I had run out of tiles to pillage. I had never made much use of the Raid card, it is obviously OP.

As usual, Barbs were the biggest threat, esp West of the cap. I got a city SW next to the Whales to start to head towards Australia. I figured hitting him before he had extra cities would lower his production bonus a lot. There was also a pretty straight line towards him. I then worked counter-clockwise. Canberra t63, Mistawasis t77, Buda t91, Pella t102, and Amsterdam t110. I could have shaved some turns off if I added to the 2nd army earlier, or if I hadn't mixed up my GG who gave the boost to later units. I couldn't scoot and shoot my Bombards vs Dutch and when one was still a Treb it almost died.

I ended up with 14 cities as I razed all but a few, and settled 4 (one on 4 spokes) to prep for movement and to keep Barbs at bay. I just hit Frigates the last turn but that wouldn't have helped with the capitals. One of thing that severely handicapped the AI was their Encampments all were located AWAY from the obvious attack vector.

I built Stonehenge, Pyramids, and Terracotta Army.

As usual, the AI neglected to kill off Barb Camps only a few tiles from their cities, and completely quit building units. (I encountered ONE Xbow of Alex and ONE Quadreme from Wil - no other navy, even though ALL civs had ports/Harbors.) I captured so many Settlers and Builders, I ended up using to Settlers to bust fog. This does not bode well for Civ VII as I just heard that Ed thought the tactical AI was in a pretty good place in VI. On my final push at Amsterdam, I had 2 city strikes and 2 Archers each fire at a different target. It could have easily killed 1 or 2 units, but killed none. What a joke.

All in all a fun little exercise. Its too bad the teleportation aspect didn't come into play at all. I had never played very far in a Spoke or whatever map this is, certainly not from the center.
Spoiler Map :
Civ6 Teddy Challenge 2024-11.jpg
 
Last edited:
T110 Domination Victory.
Spoiler Description :
I don't know when I last played a Prince game - Whenever I do these challenges it just launches, I never get a choice of difficulty...

Early on I should have been suspicious about there being no City States as all the CS slots were switched to Wildcards! Regardless, my plan was still to get Cartography to plunge into the wonder and discover new islands filled with CS in the corners! (No such luck. I mean, I did it with 2 Caravels to get the boost for Exploration, but quit searching when no CS appeared where I got zapped.) I actually only worked one tile of the Triangle in each city early to get a jump start on tech, otherwise I only worked one tile in Washington the rest of the game. Early needs were military, Housing, Gold, and Lux. So I think I built several Builders first, and when possible in expos built Harbors and CH first.

I also built Stonehenge relatively early, got a Religion with Zen and Church Property to get Amenities and Gold, but I gapped out that I couldn't buy Missionaries from the wonder. I did build a Holy Site in Philly reasonably early, but my religion would not spread there! I built the Gov Plaza in cap when I should have built a HS at pop 10. I kept getting hit with dust storms and such the first several dozen turns so my food tiles kept getting wrecked. I was finally one turn from pop 13 when I popped the GE who gives an extra district, lol. I think I popped my 1st Missionary around T95. In the end I had 11 cities converted so that certainly helped, especially since I had run out of tiles to pillage. I had never made much use of the Raid card, it is obviously OP.

As usual, Barbs were the biggest threat, esp West of the cap. I got a city SW next to the Whales to start to head towards Australia. I figured hitting him before he had extra cities would lower his production bonus a lot. There was also a pretty straight line towards him. I then worked counter-clockwise. Canberra t63, Mistawasis t77, Buda t91, Pella t102, and Amsterdam t110. I could have shaved some turns off if I added to the 2nd army earlier, or if I hadn't mixed up my GG who gave the boost to later units. I couldn't scoot and shoot my Bombards vs Dutch and when one was still a Treb it almost died.

I ended up with 14 cities as I razed all but a few, and settled 4 (one on 4 spokes) to prep for movement and to keep Barbs at bay. I just hit Frigates the last turn but that wouldn't have helped with the capitals. One of thing that severely handicapped the AI was their Encampments all were located AWAY from the obvious attack vector.

I built Stonehenge, Pyramids, and Terracotta Army.

As usual, the AI neglected to kill off Barb Camps only a few tiles from their cities, and completely quit building units. (I encountered ONE Xbow of Alex and ONE Quadreme from Wil - no other navy, even though ALL civs had ports/Harbors.) I captured so many Settlers and Builders, I ended up using to Settlers to bust fog. This does not bode well for Civ VII as I just heard that Ed thought the tactical AI was in a pretty good place in VI. On my final push at Amsterdam, I had 2 city strikes and 2 Archers each fire at a different target. It could have easily killed 1 or 2 units, but killed none. What a joke.

All in all a fun little exercise. Its too bad the teleportation aspect didn't come into play at all. I had never played very far in a Spoke or whatever map this is, certainly not from the center.
Spoiler Map :
 
It took me a while to figure out, but there should be arrows that let you scroll through the screens and it'll say at the top the difficulty level, for a while there I was just clicking on whatever popped up first before I saw the arrows.
 
The challenge says defend, but it seems like I have to conquer all their capitals to win, correct? I guess the challenge is the lack of strategic resources you start with.
 
Attempted a Religious Victory before I checked the World Rankings screen:hammer2:
Now this is dragging way longer than it should've:wallbash:...oh well, at least I can pray heavy armour into existence:mwaha:
 
Yeah I took my time on this one going for that big long epic war at the end. And it was a huge war, and the AI even built Navies. Well Mathhias did anyways, and Australia as well. I felt like I fought well over a hundred machine guns. A bit tedious, but it was an epic war I hoped for. Having only 2 aluminum made things a bit slower than I would have liked, but at least oil was plentiful.

I put my screenshot in the funny screenshots thread, but I'll link it here as well since it has a funny graphical glitch of Baltimore getting apparently torched by an offshore oil platform. I found it funny that Firaxis hometown was targeted.

Spoiler :
 
Maybe a one city challenge next with cooked settings like player can only expand by conquering AI cities, or everyone only gets to have one city but player starts at classical while the AI already had their cities.
Also make sure we get to have at least iron in the vicinity
 
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