Civ VI Religion.

Did anyone manage to screenshot the religion screen with the religion icons from the live stream? I'm curious as what people think the cow and crab ones are.
 
I think they are the zodiac signs, Taurus and Cancer. Unless the bull is a Minoan, Indian or Sumerian Religion and the Crab, I don't know, Moche Religion?

Edit: The Moche could be the mysterious C5 Leader. All hail the god-king crabman:

1019323.jpg
 
I just noticed that one of the religious beliefs mentions theological combat:

Monastic Isolation: your religion's pressure never drops due to losses from theological combat.

This description implies that if you lose theological combat that your religion's pressure normally drops. So I am thinking that theological combat might be where you "attack" a city of a different religion with one of your religious units like the apostle to try to convert citizens to your religion.
 
Did anyone manage to screenshot the religion screen with the religion icons from the live stream? I'm curious as what people think the cow and crab ones are.

I think it was zodiac horoscope's symbols (Taurus and Cancer), if the player desire to not use the "real religion's" symbols
 
I'm trying to gauge the relative strength of the Pantheons, but I think the Civ V metric is very poor for assessing Civ VI religion. Generally speaking, I like what I'm seeing for the most part. Every pantheon option looks like there is some time in which they'd all be useful as opposed to Civ V's. This is the only comparison I will allow myself at this time. I need to watch the Firaxis stream vid.
 
The Initiation Rites pantheon, which gives you faith for clearing barb camps, seems like it will be especially useful when playing on quick speed, since every video I've seen has camps popping up all over the place.
 
Am I the only one who is disappointed? It seems to me that religion is too big now. It should be a side thing. I understand how powerful it was during the dawn of civilization, but I have heard nothing of it obsoleting after a certain tech or era. It shouldn't make a difference (or it should at most make a small difference) later in the game.

How big religion is depends on its gameplay role. And the gameplay idea is to provide war-like experience for peaceful play. So all those missionaries spreading religion, inquisitors burning missionaries and apostles overpowering both of them should provide significant thing to do.

The similar idea was in G&K, but it wasn't enough, so they've spiced it up with great work / archaeology mechanics in BNW to make sure peaceful players have things to do and units to move around. Since the G&K/BNW team are those making Civ6, they've learned the lesson and made those things from the start. And in case of religion even enhanced it for more active play.
 
I'm trying to gauge the relative strength of the Pantheons, but I think the Civ V metric is very poor for assessing Civ VI religion. Generally speaking, I like what I'm seeing for the most part. Every pantheon option looks like there is some time in which they'd all be useful as opposed to Civ V's. This is the only comparison I will allow myself at this time. I need to watch the Firaxis stream vid.
there's way too many videos to watch, and I'm very happy that they learned how to balance the beliefs somewhat better than before, when was the last time anyone took Liturgical Drama? (1 faith per amphitheater) so balanced.:crazyeye:

I noticed that relics are basically faith great works, its nice that they continue to expand the great work system.

The Initiation Rites pantheon, which gives you faith for clearing barb camps, seems like it will be especially useful when playing on quick speed, since every video I've seen has camps popping up all over the place.
I noticed this one, one of my favorites so far actually, I plan on taking a lot of offensive beliefs since i like to play aggressive.
 
Couple of quick questions, since I didn't have a time to go through all videos/posts.

1. Pantheons are now worth 20 faith for everyone and are kept for the rest of the game, right?
2. Religion can be founded by Great Prophets, which are generated by GP points right (i.e. not faith)?
3. Is it confirmed that number of religions is limited? I guess so, since there were only 7 follower's beliefs.
4. Do we know if the number of GP points necessary for 2nd, 3rd etc GPs will be higher (i.e. each religion will be more expensive than previous one)?
5. Do we know what a player can do with GP points gained after founding his/her religion? I saw somewhere that player had 827/80 or something like that GPPs, and could not do anything with them.

Last question is esp. interesting, since it sounds weird to have GPPs generated during whole game without any meaning.
 
1. Pantheons are now worth 20 faith for everyone and are kept for the rest of the game, right?

Yes. Pantheons are now separate from your religion so you keep them throughout the game even if your civ changes religion.

2. Religion can be founded by Great Prophets, which are generated by GP points right (i.e. not faith)?

Yes.

Not sure about the other questions.
 
What does an apostle unit do? And if it's a general unit, why call it apostle? The term is literally unique to Christianity alone. Can Islam build these units?
 
What does an apostle unit do? And if it's a general unit, why call it apostle? The term is literally unique to Christianity alone. Can Islam build these units?

Not really - an apostle means a (religious) messenger and is a term taken from Greek. It's just that most religious words in English are, naturally, used largely in Christianity because they developed when England was a Christian nation - but you could make the same argument about a missionary for example.

Here is a wiki article about "apostle" being used at least in Islam and Baha'i in addition to Christianity:

https://en.wikipedia.org/wiki/Apostle
 
Atheism/agnosticism/secular humanism is still a belief system,
This part seems a quite strange proposition in my eyes. All, what two ... let's say ... two Atheist's thinking might have in common, is something like "I dont need any supernatural beeing to explain the world." Anything abouve that single point might totally differ. How can you claim this as a belief system? :confused:

Im not sure, if religious victory is a good idea. Just take a look at the News in these days, and you know why I think so. But seeing it just from game mechanism point of view, it might turn out it's great fun, to make "Quarzism" the world's greatest belief system. :D
 
The victory progress menu: http://imgur.com/a/ZvjYU

Also outlines the new victory conditions of Science and Culture victories. It's been in one or two videos, I know I saw it in Quill18's Let's Play but I'm not sure of the exact part/time.

Thanks for the image. I also watched a few videos that showed victory conditions but I don't remember seeing Religious Victory. Its odd how they have buttons at the top of the screen for score, science, culture and domination but not for religion. Maybe it's just not fully implemented yet.
 
This part seems a quite strange proposition in my eyes. All, what two ... let's say ... two Atheist's thinking might have in common, is something like "I dont need any supernatural beeing to explain the world." Anything abouve that single point might totally differ. How can you claim this as a belief system? :confused:

Im not sure, if religious victory is a good idea. Just take a look at the News in these days, and you know why I think so. But seeing it just from game mechanism point of view, it might turn out it's great fun, to make "Quarzism" the world's greatest belief system. :D
I don't see the big deal with Religious Victory, it seems great to me, Civ has Genghis Khan and is seen as an overall friendly light hearted game.
Religion as a mechanic was too small and wasted in my opinion, they had a social policy tree for it, but it never went anywhere because it never lead to a victory, you were just giving bonuses to something that gives bonuses to a victory condition. making religion a victory condition means they can add a lot of systems and make less of a waste of investment.

also all of civs victory conditions are not realistic, I win because rocket!:king: or I win because you're wearing blue jeans and listening to music made by people from my country, those are things people do all the time all over the place.

Btw Georgia has influential Culture over CFC.
Its odd how they have buttons at the top of the screen for score, science, culture and domination but not for religion. Maybe it's just not fully implemented yet.
they have said that the demos they were using were a month old, Iv'e also heard them talk about various lenses for religion, and since its a victory condition it would weird to not have the button when you have the others.
 
5. Do we know what a player can do with GP points gained after founding his/her religion? I saw somewhere that player had 827/80 or something like that GPPs, and could not do anything with them.

Last question is esp. interesting, since it sounds weird to have GPPs generated during whole game without any meaning.

Since religious victory is in the game, great prophets will probably be an important unit in spreading religion or supporting the theological combat, not unlike the great generals or great admirals. That's just speculation though.
 
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