Lazy sweeper
Prince
- Joined
- May 7, 2009
- Messages
- 408
Pool your preferences!
I'm obviously for the comeback of the Stack of Doom.
We now have 1UPT and Carpet of Doom. I do not see any advantage having to play with carpet of Doom and 1UPT versus the old but
reliable Unit stacking (why stack of Doom was coined I have no idea, I never saw it that way).
Organize an attack is easier. Just multiselect all your units and move them where you want them to be, without having to re-organize
dozens of
units each and every turn.
Avoid bottleneck nightmares of cities with just one tile open for attacking the city, that with walls and one archers,
it become almost impossible to conquer. In my video there is a city I took and it took me 50 turns to conquer.
Losing catapults over maryannu archers in the process, untill I got man at arms and managed to break the walls.
It was the last city to capitulate of the Ottoman empire.
Age of Empire, AOE in shorts, has made new iteration of its game, without overhauling the core rules.
The fanbase it's there. The game keeps evolving but it is still in the old isometric view.
If it's not broken, don't change it.
I'm obviously for the comeback of the Stack of Doom.
We now have 1UPT and Carpet of Doom. I do not see any advantage having to play with carpet of Doom and 1UPT versus the old but
reliable Unit stacking (why stack of Doom was coined I have no idea, I never saw it that way).
Organize an attack is easier. Just multiselect all your units and move them where you want them to be, without having to re-organize
dozens of
units each and every turn.
Avoid bottleneck nightmares of cities with just one tile open for attacking the city, that with walls and one archers,
it become almost impossible to conquer. In my video there is a city I took and it took me 50 turns to conquer.
Losing catapults over maryannu archers in the process, untill I got man at arms and managed to break the walls.
It was the last city to capitulate of the Ottoman empire.
Age of Empire, AOE in shorts, has made new iteration of its game, without overhauling the core rules.
The fanbase it's there. The game keeps evolving but it is still in the old isometric view.
If it's not broken, don't change it.
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