Evie
Pronounced like Eevee
Without some tactical features, warfare is just a game of throwing piles of units at each other in the most brain-dead, boring way. At its most challenging it's a grindind game ; the rest of the time the challenge is non-existent. I see no interest in that gameplay vision.
At the end of the day map scale is a gameplay abstraction that reflect more technological limitations and a desire to generate competition (more limited space = more competition) than any necessary limitation on the nature of the game. Using it as an excuse to limit what should or should not be in the game is an unnecessary limitation that is only likely to harm the game.
At the end of the day map scale is a gameplay abstraction that reflect more technological limitations and a desire to generate competition (more limited space = more competition) than any necessary limitation on the nature of the game. Using it as an excuse to limit what should or should not be in the game is an unnecessary limitation that is only likely to harm the game.