He mentions how in civ6 when you got a Great Writer and they compose Romeo & Juliet, it gave you a sense of accomplishment ("my civ wrote Romeo & Juliet"). But in civ7, you just get these generic codexes that get erased when the Age ends. He says getting these codices before the end of an Age just felt like homework.
This, this, this, a THOUSAND times underline this. The codices are so bland . . . I miss the old Great Works
I disagree with him on the city-states though. I liked the city-states in V and VI. Although just today I found out that VII can have city-states, but that you need to befriend independent powers first. I literally had no clue about that at all, and it's funny that with all the tutorial tips I don't recall seeing anything about that. But I guess the Ai didn't care much about it either because in my first game by the modern era there was only one city-state period on the map.
Speaking of which, I decided to finally resume my first VII campaign today (that I began on February 6, but which I hadn't played since the very end of April), and finally finished my very first playthrough . . only took nearly 7 months! (essentially, I did the Modern Era in one sitting, losing to Augustus Caesar when he launched a space rocket before I could). I will say that the game does run a lot smoother on my PC now than it did back in February-April: no more ugly black blotches on the map when I zoom in, no more freezing when I select a unit or scroll on the production screen list, and I like there's edge scrolling now. A lot of my original complaints still remain, though, not just related to the civ switching but things like the repetitious music, the fact that I feel very uninformed about what's going on with the other civs (I REALLY miss VI's gossip pop-ups), the cluttered graphics and boring-looking leaders, and, of course, the almost constant exploding volcanos. In 120 or so turns I saw the 4 volcanos around my empire explode 60 times (one in particular amounted to 19 of those). I made the mistake of choosing moderate disaster intensity because I thought it would be more like VI, but I was wrong . . . but maybe one of the patch/updates has fixed this for when you start new games. And the AI seemed very passive: they declared war against each other a few times, but as far as I could tell not a single city changed hands or was destroyed, and not a single civ was conquered by another. I actually went through the entire game without getting one war declared against me, despite the fact I had almost nothing of an army and wasn't even bothering to defend my cities that hard . . . maybe they just didn't want to deal with the constantly exploding volcanos of my territory.
I confess I still don't really understand how merchants/trade routes work, should I start a second game in the future I'll probably read some of the wikis first.
Oh yeah, and that "slot your resources" screen that's constantly popping up is also super-annoying. That's another aspect of the game that I kind of thought I understood but at the same time didn't really.
Is religion even a factor in this game? I remember it being in the Exploration Age somewhat but it seems to vanish completely in the Modern Era.