Gori the Grey
The Poster
- Joined
- Jan 5, 2009
- Messages
- 13,556
Actually, I think a lot of the elements that we have seen in most of the games would quickly go onto the whiteboard.I suspect that would lead to more radical changes, not less.
"You have to be able to conquer the entire world."
"Ok, but let's not have that be the only way to win."
"A big part of it will be getting access to resources." "Yeah, and some of them will be primarily on one portion of the map, like oil is in our world."
"You would gradually get more sophisticated technologies." "And each one would let you do some new things in the game."
"Major cities would be the primary building blocks of your civilization." "Yeah, and they should have as a primary goal to grow in population."
"The other civilizations would be your competitors, but there should also be ways of cooperating: alliances, trade."
"When should it start?" "I don't know. Dawn of civilization?"
"And when should it end?" "Ha, ha, history hasn't ended. Yet." "Maybe the best we can do is make modern times the end point."
Etc.
Something that I think no one would say: "Let's split it into three distinct phases." Cuz that would just feel too random and out-of-the-blue, not intrinsic to the thing you're trying to get designed.
Like if you put yourself through the exercise of re-inventing the genre as though from scratch, it would be a check on elements that aren't fundamental to the success of a turn-based, historical-flavored, god-game. And if a notion that we (players of now 7 actual versions of this thing) were to regard as radical did emerge, it would be emerging at the right stage of the process.
I'll give an example. If I were in this meeting, I'd say, "well, the economic systems will have to run on supply and demand." No Civ game has yet really tried to incorporate that. Each lux sells for exactly the same price (back when you could sell them). I understand the difficulties it would introduce to build supply and demand into the game. But the right time in the development sequence to agree that it could make for a fun game dynamic would be this early brainstorming session.
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