I’ve been playing Civilization since CivIII. I finally got around to purchasing and trying out VII after some forays into Anno 1800, Farthest Frontier, Cities: Skylines and a few others. Civ has always been my main game.
Before I get to the bad, I really want to emphasize the good. There is some really good stuff here:
- the art is much better, the maps look glorious, and the leaders are far less cartoonish. The art theme is clear and elegant, and reminds me of Civ V, the best themed game so far.
- production is much better paced. I had a real Roman army running around the map, with multiple units, while still being able to build stuff. One of my gripes has always been the difficulty of building units (and the amount of time it takes), and this is very good.
- the combat is much improved, as well as the pathing. The commander system is a huge leap forward, and very welcome.
- I don't miss the workers, and city management as a whole is much improved. A long time ago, I wrote on this forum about how districts could have multiple buildings that could improve bonuses through pairing, and I wonder if that post had any influence on the new system. Anyways - I got my wish!
- the music is still wonderful.
Unfortunately, there is bad. There is some very bad.
- Firaxis says that it created the ages system because "history is built in layers" and therefore we change civilizations but keep leaders. I would love to get the devs in a room, because I really want to tell them: THAT IS NOT HOW HISTORY WORKS. It is very much the opposite: civilizations by definition go beyond a single human lifespan. This is bad history, and it's bad gameplay. Oh lord, if I could snap my fingers and magically switch the game to keeping a civilization and changing out leaders, I would do that without a second thought. This is bad history because Rome does not become Normandy, or Spain, and it certainly doesn't become Mongolia. China may have been conquered by Mongols, and later by Manchu, but THAT WAS ALREADY MODELED IN CIV. This is bad gameplay, because it's really hard to keep track of who's whom. It is also bad gameplay because it is so counter-intuitive that it makes it difficult to understand, on a fundamental level, how the game works.
- the UI is hot garbage. I have nothing to add to that.
The ugly:
- I appreciate that my style of play (incredibly long games over very large maps with many civilizations, taking me months of iterative gameplay to get through) is not the popular approach. Firaxis saw that most people don't finish games, and designed accordingly. I don't like it, but there is probably no way of modding around it. Im stuck with the opposite of the approach I wanted.
Long story short: Civ VII is not a bad game and has a lot going for it, but is not the game I, as a hardcore Civ gamer, wanted. I will probably keep playing, but only until the newest Anno comes around. The dev choices are the opposite of what I wanted, and although there are some very welcome improvements, the core shift to ages appears to be an unfixable problem.
Before I get to the bad, I really want to emphasize the good. There is some really good stuff here:
- the art is much better, the maps look glorious, and the leaders are far less cartoonish. The art theme is clear and elegant, and reminds me of Civ V, the best themed game so far.
- production is much better paced. I had a real Roman army running around the map, with multiple units, while still being able to build stuff. One of my gripes has always been the difficulty of building units (and the amount of time it takes), and this is very good.
- the combat is much improved, as well as the pathing. The commander system is a huge leap forward, and very welcome.
- I don't miss the workers, and city management as a whole is much improved. A long time ago, I wrote on this forum about how districts could have multiple buildings that could improve bonuses through pairing, and I wonder if that post had any influence on the new system. Anyways - I got my wish!
- the music is still wonderful.
Unfortunately, there is bad. There is some very bad.
- Firaxis says that it created the ages system because "history is built in layers" and therefore we change civilizations but keep leaders. I would love to get the devs in a room, because I really want to tell them: THAT IS NOT HOW HISTORY WORKS. It is very much the opposite: civilizations by definition go beyond a single human lifespan. This is bad history, and it's bad gameplay. Oh lord, if I could snap my fingers and magically switch the game to keeping a civilization and changing out leaders, I would do that without a second thought. This is bad history because Rome does not become Normandy, or Spain, and it certainly doesn't become Mongolia. China may have been conquered by Mongols, and later by Manchu, but THAT WAS ALREADY MODELED IN CIV. This is bad gameplay, because it's really hard to keep track of who's whom. It is also bad gameplay because it is so counter-intuitive that it makes it difficult to understand, on a fundamental level, how the game works.
- the UI is hot garbage. I have nothing to add to that.
The ugly:
- I appreciate that my style of play (incredibly long games over very large maps with many civilizations, taking me months of iterative gameplay to get through) is not the popular approach. Firaxis saw that most people don't finish games, and designed accordingly. I don't like it, but there is probably no way of modding around it. Im stuck with the opposite of the approach I wanted.
Long story short: Civ VII is not a bad game and has a lot going for it, but is not the game I, as a hardcore Civ gamer, wanted. I will probably keep playing, but only until the newest Anno comes around. The dev choices are the opposite of what I wanted, and although there are some very welcome improvements, the core shift to ages appears to be an unfixable problem.