Civ with no religion built great mosque of djenne?

kingofsealand

Warlord
Joined
Jul 14, 2013
Messages
279
So

In my last game I was playing the Inca and had the egyptians just to my east. They never ran away with a mere 4-5 cities the whole game. However, I also dont believe they ever started a religion. If they did start a pantheon it had long since been blown away by my overpowering catholic faith. And then something odd, they built the great mosque of djenne in their capital??? Doesnt that have to be built in a holy city or is the piety cultural tree the sole requirement? And furthermore, why on earth would they build it when they cant even propagate their own faith. Are they able to purchase missionaries spreading my faith? Or were they dumb enough to build the entire wonder for the like 2 +faith culture and happiness the wonder provides since it IS technically a mosque replacement.
 
I have seen this too. Piety is the only requirement, and if the AI has nothing better to build, any wonder (no matter how irrelevant to them) will do.
 
This is not a problem other than teaching the AI to spread its own religion and to use specific abilities correctly. It's like William (the dutch) not trading away his last copy of luxury resources for new resources (he acts like he doesn't have his UA at all), etc.

In my current game, Bismark bothered to found a religion and then just left it there. He didn't even oppose the passive spreading of my religion to all his cities, even his core cities right next to his capitol.
 
Really, I think that Borobudur would be a better wonder for Piety than the Mosque. Getting 3 free Missionaries is probably better than 3-spread Missionaries that you have to pay for.
 
Piety is kind of a weird tree. I've seen the AI complete the tree without having a religion, then using the finisher Prophet to found one and get a reformation belief on the next turn.
 
I've seen AI building on multiple occasions the Hagia Sophia while no more religions could be founded. Why they insist on building a wonder that is completely useless to them is puzzling me.
 
Because it isn't useless, faith can be spent on GPs and religious buildings anyway. Just pick the neighbor's religion.
 
Because it isn't useless, faith can be spent on GPs and religious buildings anyway. Just pick the neighbor's religion.

This. This is the weirdness that the religion mechanic has finally come to in this game. You need never start a religion, just generate faith points all game until the industrial (maybe spawn a few great prophets along the way for...what, holy sites?) then faith-buy buildings from a religion you imported and great people. Faith-buying a great scientist being one of the great paradoxes. The two policy trees are mutually exclusive but you can use all your religious fervor you've built up in your civilization to purchase... rational scientists.

Fun! :crazyeye:
 
The two policy trees are mutually exclusive but you can use all your religious fervor you've built up in your civilization to purchase... rational scientists.

No they aren't anymore since BNW.
 
Good catch. I never play in the piety tree due to the lockout so never noticed in BNW. Might have to try it now that it doesn't exclude Rationalism!
 
This is not a problem other than teaching the AI to spread its own religion and to use specific abilities correctly. It's like William (the dutch) not trading away his last copy of luxury resources for new resources (he acts like he doesn't have his UA at all), etc.

In my current game, Bismark bothered to found a religion and then just left it there. He didn't even oppose the passive spreading of my religion to all his cities, even his core cities right next to his capitol.

I've seen this too, Russia finding religion very quickly, picking up JE, then not spreading it even to her own cities. :mad: and 9 out of 10 games, Byzantium will not find religion. :lol:

on the other hand, Arabia, Egypt and Ethiopia's prophets and missionaries seems to be everywhere. :rolleyes::mad:

I had Polynesia build the Great Mosque AND Hagia Sophia when no more religions could be founded and they didn't have one yet.

Yeah, you can build it, and you'll get free Prophet, but he can't spread religion. You can only place him as shrine, generating even more useless faith points. :lol: Come on' someone spread me a religion!
 
on the other hand, Arabia, Egypt and Ethiopia's prophets and missionaries seems to be everywhere. :rolleyes::mad:

Seems like Ethiopia is the worst, peddling religion around like a girl scout in cookie season.

I get so peeved at him, last game, I paid Alex 15gpt and Caesar 10gpt + 5 iron to go to war. (I didn't go to war, I stayed friends / closed borders with a research pact :lol:) They only took one city, but I figure it declared open season on Haile's punk missionaries.
 
This. This is the weirdness that the religion mechanic has finally come to in this game. You need never start a religion, just generate faith points all game until the industrial (maybe spawn a few great prophets along the way for...what, holy sites?) then faith-buy buildings from a religion you imported and great people. Faith-buying a great scientist being one of the great paradoxes. The two policy trees are mutually exclusive but you can use all your religious fervor you've built up in your civilization to purchase... rational scientists.

Fun! :crazyeye:

You don't spawn Great Prophets if you don't have a religion and no more religions can be founded. Which means you can save a ton of faith to buy Great People in the Industrial Age or later.
 
Seems like Ethiopia is the worst, peddling religion around like a girl scout in cookie season.

I get so peeved at him, last game, I paid Alex 15gpt and Caesar 10gpt + 5 iron to go to war. (I didn't go to war, I stayed friends / closed borders with a research pact :lol:) They only took one city, but I figure it declared open season on Haile's punk missionaries.

:lol: Haile is always my favorite neighbor to stomp if I want religion on my own. :crazyeye:
 
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