I know that you are very dedicated to this subject and have posted several long posts about these issues in the past. However, after 10.000s of hours of Civ 4, I have never noticed some of the problems you address, and others have occured rarely enough to not have posed a problem for me. That doesn't mean they should be overlooked, and I am definitely not one to easily accept shoddy design. I just think that many of us don't regard these things to be quite as significant as you tend to do. And for some of those who do, it's easier to forgive a game for minor annoyances when other parts of it are well thought-out and it provides many years of fun gaming experience.Civ IV:
- Hold alt and click to select all units. Now hold shift and click on a unit. That's supposed to un-select a unit. Good luck seeing that happen consistently.
- Control-click is supposed to select all units of that type. So why does control-clicking on a land unit select ALL NAVAL units?
- The game will occasionally glitch-out and "think" you're pressing alt when you're not. This can cause you to declare war without prompt. I bet that would be a lot of fun in XOTM or a so-far-good HoF game wouldn't it!
- Units will re-route rather than prompting you
- Units can move at the start of a turn even when you give them orders to the contrary before they move
- Units in a stack can auto-split and attack out of the stack, but only under certain conditions...but why is this happening at all? It's not what you ordered!
- Workers with "route to" orders will move next to a barbarian or enemy already in vision AND start an improvement.
- It is more than possible for me, a human being, to select units "so fast" that the game can fall 10 units behind my shift click. WTH! I'm making a simple command on a machine over double the recommended specs...why can't it keep up with basic selection?!
- Even if you have no more orders to give, the game will refuse to let you end turn for 5+ seconds.
I guess those things are fine by you?
I do agree about the Civ 5 UI in that literally everything requires a lot more clicks, which seems preposterous, as the game's predecessor's UI was a lot more convenient. I find it visually extremely unappealing as well, but I guess that is subjective.