krowtrobot
Chieftain

Greetings! This mod is a mod for Beyond the Sword, and is something I've worked on for quite some time, and only now am I posting. This mod is basically the same gameplay found in Civ IV, but with major additions in key areas.
---------FEATURES---------
1. Future Age: There is an entire tech tree here now, with future units and buildings. Not like the NextWar at all though.
Spoiler :
-14 new techs, from Mech Walkers to Artificial Intelligent and more!
-New Units: Jump Infantry (replace AT Inf, Marine, SAM Inf); Mech Walker (replaces Mech Inf); Dreadnought (replaces Modern Armor); Y-Class Interceptor (replaces Jet Fighter); W-Class Strike Bomber (replaces Stealth Bomber); AEGIS Battleship (replaces Destroyer, Battleship); Super Carrier (replaces Carrier)
-New Buildings and Wonders
-New Units: Jump Infantry (replace AT Inf, Marine, SAM Inf); Mech Walker (replaces Mech Inf); Dreadnought (replaces Modern Armor); Y-Class Interceptor (replaces Jet Fighter); W-Class Strike Bomber (replaces Stealth Bomber); AEGIS Battleship (replaces Destroyer, Battleship); Super Carrier (replaces Carrier)
-New Buildings and Wonders
2. Unique Units: All sides have 3 unique units, and some more.
Spoiler :
Practically too many to count, but examples are: Man o' War (replaces Ship of the Line for British); Me262 (replaces Fighter for Germans); Katyusha (replaces Mobile Artillery for Russia); Spahi (replaces Knight for Ottomans); And MANY more!
3. Civ Traits: Gone are the mixing and matching of Civ Traits. Each Civilization, not leader, possesses One single trait (basically two normal traits combined) that is completely unique to that Civ.
4. Civics: There are 3 new civics per area (15 total).
5. Religion: You may now win a religious victory with 60% religion, also you may not build buildings for non-state religions. Finally, each religion has specific abilities and advantages and are discovered at different times.
Spoiler :
Christianity +2 Culture (Temple gives +3 Happy, +3 Culture)
Islam +2 Culture (Temple gives +2 Happy, +2 Culture, +2 XP)
Buddhism +2 Culture (Temple gives +4 Happy, +2 Culture)
Judaism +1 Coin (Temple gives +1 Trade Route)
Hinduism +1 Coin (Temple gives +10% Income)
Islam +2 Culture (Temple gives +2 Happy, +2 Culture, +2 XP)
Buddhism +2 Culture (Temple gives +4 Happy, +2 Culture)
Judaism +1 Coin (Temple gives +1 Trade Route)
Hinduism +1 Coin (Temple gives +10% Income)
That's the quick rundown. There are tons of different little gameplay changes in these area listed above, and I'll try to address any issues/questions as they arise.
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----------------DOWNLOADS--------------------------------
That's about it. It's a 33 MB zipped file, so download it from here:
http://www.gameflood.com/Mashup/Index.cfm?intModID=10188
http://rapidshare.com/files/51893886/Civ__107.zip.html
(Go to Post #63 to get the fixed file if you have 1.07)
Also, most of the time I will only be changing the XML, so if you already have the mod, you can download the newer versions from here:
http://forums.civfanatics.com/uploads/73658/Civ_108NoUnits.zip
This is a 6MB file and includes everything (including art) except the Assets/Art/Units folder, which takes up 27MB of the 33MB I have.
And then dump it into the Beyond the Sword Mods folder.
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--------------VERSION HISTORY-----------------------------
Spoiler :
Version 1.01 (Aug 17, 2007)
-Fixed the Civics screen
-Fixed some Flags and colors schemes
-Fixed some Traits for some sides
Version 1.02 (Aug 19, 2007, 1:14 AM CST)
-Fixed a tech screwup for the Native Americans
Version 1.03 (Aug 19, 2007, 2:40 AM CST)
-Fixed Maya Flag
-Made ships have more realistic sizes (so Triremes are smaller and Battleships bigger)
-Put Chariots down to 2 rendered units instead of 3 (the 3 being a mistake)
-Put all infantry-type units up to 6 rendered units instead of 3 (for more epic/"realistic" battles)
-Added the Super Carrier unit to the Nanotechnology tech (should have been there, but was accidentally left out)
-Fixed a minor bug with the EventsTriggers file asking for Religions I have deleted
Version 1.04 (Aug 19, 2007, 8:50 AM CST)
-Put the Units folder into the Assets/Art folder (mistake in my last version - You can just move the Folder Assets/Units to Assets/Art yourself, so it looks like Assets/Art/Units)
Version 1.05 (Aug 19, 2007, 12:35 AM CST) -Download Full Version
-Fixed a problem with the MiG fighter not showing up
Version 1.06 (Aug 22, 2007, 11:50 AM CST) -Download Full Version
-Added Arcology shielding (three types) from Next War mod
-Added Nanoids Promotion for most unit types from Next War Mod
-Added Hunter-Seeker Algorithm National Wonder
-Changed the Stealth/Stealth Detection of Stealth Helicopters and Scout Vehicles to INVISIBLE_STEALTH from INVISIBLE_SUBMARINE
-Added the Laser Destroyer, that adds a second option for Destroyer upgrades, that is more physically menacing than his Stealth counterpart, and can see Subs.
-Changed building pics for Future buildings (raided Next War)
-Thought Control Civic and Artificial Intelligence Wonder now provide Espionage bonuses
-Increased price for AEGIS Battleship from 225 to 280.
-Fixed ArtDef for Artificial Gravity Park
-Lessened Health bonuses for future techs, and got rid of the Free Tech for Superstring Theory
Version 1.07 (Aug 28, 2007, 2:20 PM CST) - If you have 1.06, you can download the smaller file
-Added a new Future Tech with wonders and Civics
-Overall added 5 new Civics for the Future Age
-Added specific Leader traits, to differentiate leaders slightly
Version 1.08 (Sept 3, 2007, 7:00 PM CST) - If you have 1.07, you can download the smaller file (Or you can go to post #63)
-Fixed a small crash to desktop bug with the Telepathic Matrix and the Cloning Vats
-Fixed the Civics screen
-Fixed some Flags and colors schemes
-Fixed some Traits for some sides
Version 1.02 (Aug 19, 2007, 1:14 AM CST)
-Fixed a tech screwup for the Native Americans
Version 1.03 (Aug 19, 2007, 2:40 AM CST)
-Fixed Maya Flag
-Made ships have more realistic sizes (so Triremes are smaller and Battleships bigger)
-Put Chariots down to 2 rendered units instead of 3 (the 3 being a mistake)
-Put all infantry-type units up to 6 rendered units instead of 3 (for more epic/"realistic" battles)
-Added the Super Carrier unit to the Nanotechnology tech (should have been there, but was accidentally left out)
-Fixed a minor bug with the EventsTriggers file asking for Religions I have deleted
Version 1.04 (Aug 19, 2007, 8:50 AM CST)
-Put the Units folder into the Assets/Art folder (mistake in my last version - You can just move the Folder Assets/Units to Assets/Art yourself, so it looks like Assets/Art/Units)
Version 1.05 (Aug 19, 2007, 12:35 AM CST) -Download Full Version
-Fixed a problem with the MiG fighter not showing up
Version 1.06 (Aug 22, 2007, 11:50 AM CST) -Download Full Version
-Added Arcology shielding (three types) from Next War mod
-Added Nanoids Promotion for most unit types from Next War Mod
-Added Hunter-Seeker Algorithm National Wonder
-Changed the Stealth/Stealth Detection of Stealth Helicopters and Scout Vehicles to INVISIBLE_STEALTH from INVISIBLE_SUBMARINE
-Added the Laser Destroyer, that adds a second option for Destroyer upgrades, that is more physically menacing than his Stealth counterpart, and can see Subs.
-Changed building pics for Future buildings (raided Next War)
-Thought Control Civic and Artificial Intelligence Wonder now provide Espionage bonuses
-Increased price for AEGIS Battleship from 225 to 280.
-Fixed ArtDef for Artificial Gravity Park
-Lessened Health bonuses for future techs, and got rid of the Free Tech for Superstring Theory
Version 1.07 (Aug 28, 2007, 2:20 PM CST) - If you have 1.06, you can download the smaller file
-Added a new Future Tech with wonders and Civics
-Overall added 5 new Civics for the Future Age
-Added specific Leader traits, to differentiate leaders slightly
Version 1.08 (Sept 3, 2007, 7:00 PM CST) - If you have 1.07, you can download the smaller file (Or you can go to post #63)
-Fixed a small crash to desktop bug with the Telepathic Matrix and the Cloning Vats
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Enjoy!
-------THANKS!------
-Thanks to everyone who made models and units in the Forums! Some of these units are my own, but many were made by so many different people that if you see a unit in here that you made, THANKS!
-Thanks to Rise of Nations, which inspired me to do many of the nation Traits, specifically the names for them, but also what do to for them. Also inspired many units, as well as the button pics for those units.
-Thanks to Alpha Centauri which has inspired me to do some of the Civics and wonders, specifically regarding the future age.
-Thank YOU for downloading and playing my mod, and for all your contributions on this and other forums that helped to make this mod possible!