Civ2Diplomacy 3.0: Suggestion wellcome!

yaroslav

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Hi!

I'm working in the private beta-test of Civ2Dip and I've added some features I'd like you to comment.

Please take a look at:

http://apolyton.net/forums/showthread.php?s=&threadid=102254

I'll eventualy copy-paste the Apoly thread to this site the Sunday as late, but I'm very tired to do it rigth now
 
Civ2Dip 3.0 is the last installament of the utilty. It is now in internal beta pashe and a private beta test will start Monday or Tuesday (contact me if you want to participate). It includes this features:

- Bugs corrected: Both SlowThinker and Germanos have told me about some bugs that have been corrected. Thanks, guys!

- Units exchange: At last, with Civ2Dip you can give units to your allies!

- Automap Generation: An automatic feature of Civ2, you can now, from a .NET file, generate a nice map to post in the PBEM threads without any effort - CivDip makes all the work for you! . See examples below

- Repair: This features does the same that LazyCiv (that is, repairs your cities productions whenever they're broken by the AI) and makes some other fixes (if you goverment has been change by the AI it's fixed - and I'm testing a "put all the citiziens in their correct place" feature that I'm sure that Germanos would love).

See photos and examples in the next posts
 
Example of Units exchange

There are three units the US wants to give to their British ally
 

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So USA uses the new feature of CivDip, and select to move all the units in the square <21,65> All the avaliable squares with units to transfer is listed to easy the way for players. Also, a list of units in each square and a message with the nearest city is also displayed.
 

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The British accepts the offer...
 

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And now the units are british!
 

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Automap Generation

With this feature, you can generate a nice map to post in your PBEMs thread. You'll be able to control the scale of the map and a few parameters.

The land of each nation is displayed in the true civ2 color, because the cities.gif or cities.bmp is read for each game.

Here you have an example for a Colonies4 MP betatest game I'm playing

[too big to be displayer here :(] you can see it there:

http://apolyton.net/forums/showthread.php?postid=2503862#post2503862
 
Current status:

Beta phase 2. The second beta is in betatesters' hands and I hope there will be no more problems.

------
Features added while betatesting:

*Great Library effect simulated.
*Barracks are now sold if you get Gundpower or Mobile Warfare.

and some bugs corrected.
 
Um, interesting question. It's not more effective or less effective than Lazyciv, but it appears to work in both PC and MACOS.

BTW, Darius spotted a bug. I'll try to spend some time the next days checking it.
 
Bug solved.

Let's hope I'll find enough energy to correct the last translation bug this weekend and sent it to translator for a final beta this weekend.
 
The file has been sent to be published. My friend jasev will send a copy to all the sites (Apoly, CivGroup, CivFanatics, etc). I hope it will work correctly for you. I'll try to write a release thread tomorrow.
 
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