Civ3 PBEM Game Registry

*** GAME CANCELLED ***

(call it the Napoleonic PBEM curse....)

Classic scenario of diplomacy, alliances and treachery, this scenario makes you use cannons, cavalry, voltigeurs....


Only the 5 countries that have strong troops and can generate GA (Austria, England, France, Ottomans, Russia) will be playable in this version which should make most civs balanced and the game run somewhat fast.

For more infos, please check here :
http://forums.civfanatics.com/showthread.php?p=2407334#post2407334
 
4 players on a tiny pangaea: QUICK PANGAEA BRAWL

EDIT: hurry up m8s, 2 slots already closed!
EDIT2: 3 slots closed; 1 more participant accepted until tomorrow 23:00 gmt!
EDIT3: closed! pbem will start very soon...
 
GAME FULL...

Link to the Game:
http://forums.civfanatics.com/showthread.php?t=109536.

We will be using the Rise and Rule Mod Pack found at:
http://forums.civfanatics.com/showthread.php?t=100144.

Newly plannned preferences (Give a hint of approval/disapproval):
World Size: Small
Water Coverage: 70%, or we could even go 60%?
Land Mass: Archipelago
Climate: Normal
Temperature: Random
World Age: Random

6 Human Leaders, All Random

Players, e-mail, Civilization, and Timezone
1-Detlef, Dnaturfoto at aol dot com, Random, GMT +1
2-BKGreatWarnut, bmklee at svsu dot edu, Random, GMT -5
3-kashgar_the_unwanted at yahoo dot ca, Random, GMT -5
4-punkbass2000, punkbass AT gmail TOD com , Random, GMT -5
5-Predesad, CELTS, predesad @ yahoo DOT com, Random, GMT -6
6-Rubberjello, rubberjello at yahoo dot com, Random GMT -8

NO accelerated production.
NO scientific great leaders.
NO culturally linked starting locations.

Victory Conditions? I vote for ALL except Wonder or for CONQUEST only???
 
Status: Started

Since I can't get enough of RAR, I want to start up one more game, so...

We will be using the Rise and Rule Mod Pack 1.03 found at: http://forums.civfanatics.com/showthread.php?t=100144.

We will also be using a modified bic of the Mod Pack, all changes are viewable in the civlopedia since they are only changes in movement/operational range.

Changes in my mod include each civ starting with 5 Tribes, 5 Workers and 7 Warriors. I also changed the Sea & Coast Movement = 2, Ocean =1. Ships no longer have "all terrain as road" and most are reduced 1 movement point (This is all to increase liklihood of naval battles since there are so many interesting ships to use). Plane operation ranges have been decreased somewhat. Air Cavalry and Gunship have 2 less movement points. Worker bug has been editted.

Plannned preferences (Give a hint of approval/disapproval):
World Size: Small
Water Coverage: 70%
Land Mass: Archipelago
Climate: Normal
Temperature: Random
World Age: Random

BkGreatWarnut, bmklee at svsu dot edu, France, GMT -5
Rcoutme, Rcoutme at gmail dot com, Korea, GMT -5
Gnarfflinger, kashgar_the_unwanted at yahoo dot com, Babylon, GMT -6
AluminumKnight, craigory18 at aol dot com, Siam, GMT -6
Nikox, nicola.zannoni at libero dot it, Germany, GMT +1
Sadu, harvey2-at-gigababy-dot-co-dot-nz, Civ?, GMT +12

Victory Conditions:
Space Race
Diplomatic
Culture
Conquest
 
*** GAME STOPPED ***

Getting ready for a PBEM based on the WWII Pacific scenario, mostly for new comers.

Patch 1.22, Conquests.

5 players, very fast game, immediate action, great for a first PBEM.

VP level raised to 50,000 so that the game is more balanced.


For more infos :
http://forums.civfanatics.com/showthread.php?p=2498540#post2498540
 
*** GAME STARTED ***

OK I am gonna try to break the Napoleonic curse with only experienced players in this game.

Classic scenario of diplomacy, alliances and treachery, this scenario makes you use cannons, cavalry, voltigeurs....


Only the 5 countries that have strong troops and can generate GA (Austria, England, France, Ottomans, Russia) will be playable in this version which should make most civs balanced and the game run somewhat fast.

For more infos, please check here :
http://forums.civfanatics.com/showthread.php?t=110311
 
I've wanted to try a Napoleanic one with something otehr than comic relief...
 
* * * Announcing Dunkirk 2 -- A New Beginning: Game started * * *

This scenario (which can be found with the link on my signature) is a WWII Europe pbem game. Some improvements have been made over the original version including more techs and more units. The entire scenario file set can be downloaded from my web page (see link for site).

I would like to test this with at least 5 human players--7 would be ideal. I will try to take a small role as I created the scenario and would, therefore, likely have a slight advantage. Thus I would like to take either the Allied Minor Powers or Spain so that I don't affect the outcome too much.

This is Beta testing for the scenario since the AI is not capable of testing it. The original scenario, however, worked quite well and the improvements are based on those players suggestions.
 
*** GAME FINISHED ***

After more than 2 years and the brisk downfall of France, the British eventually dominated Europe, installing a new order.

Classic scenario of diplomacy, alliances and treachery, this scenario makes you use cannons, cavalry, voltigeurs....


Only the 5 countries that have strong troops and can generate GA (Austria, England, France, Ottomans, Russia) will be playable in this version which should make most civs balanced and the game run somewhat fast.

Prussia has been added to fit Rcoutme, the experienced mentor of the other players (or their nemesis ? :p ).

For more infos, please check here :
http://forums.civfanatics.com/showthread.php?t=110944
 
BkGreatWarnut said:
Status: ONE MORE PLAYER WANTED!!!

Since I can't get enough of RAR, I want to start up one more game, so...

We will be using the Rise and Rule Mod Pack 1.03 found at: http://forums.civfanatics.com/showthread.php?t=100144.

We will also be using a modified bic of the Mod Pack, all changes are viewable in the civlopedia since they are only changes in movement/operational range.

Changes in my mod include each civ starting with 5 Tribes, 5 Workers and 7 Warriors. I also changed the Sea & Coast Movement = 2, Ocean =1. Ships no longer have "all terrain as road" and most are reduced 1 movement point (This is all to increase liklihood of naval battles since there are so many interesting ships to use). Plane operation ranges have been decreased somewhat. Air Cavalry and Gunship have 2 less movement points. Worker bug has been editted.

Plannned preferences (Give a hint of approval/disapproval):
World Size: Small
Water Coverage: 70%
Land Mass: Archipelago
Climate: Normal
Temperature: Random
World Age: Random

1 more player???

BkGreatWarnut, bmklee at svsu dot edu, Greece, GMT -5
Rcoutme, Rcoutme at gmail dot com, Korea, GMT -5
AluminumKnight, craigory18 at aol dot com, Siam, GMT -6
Nikox, nicola.zannoni at libero dot it, Germany, GMT +1
Sadu, harvey2-at-gigababy-dot-co-dot-nz, Civ?, GMT +12

Preserve random seed will be ON.
Acelerated production will be OFF.
Scientific greate leaders will be OFF.
Culturally linked starting locations will be OFF.
Any other game rules will also be OFF.

Victory Conditions:
Space Race
Diplomatic
Culture
Conquest
This one still open?

von Clausewitz, clausewitz1bc-AT-gmail-DOT-com, Spain, GMT -8
 
*** GAME FINISHED ***

Japan had to concede in front of very effective allies, especially China !

Getting ready for a PBEM based on the WWII Pacific scenario, mostly for new comers.

Patch 1.22, Conquests.

5 players, very fast game, immediate action, great for a first PBEM.

VP level raised to 50,000 so that the game is more balanced.


For more infos :
http://forums.civfanatics.com/showthread.php?t=112207
 
Multiplayer version of Rocoteh's WW2 Global scenario

2 - 4 players.

The multiplayer game is found here:
http://forums.civfanatics.com/showthread.php?p=2465012#post2465012

There is a huge download file necessary to run any version of the scenario which can be found here.
http://forums.civfanatics.com/showthread.php?t=107698&page=1&pp=20

You should follow the download instructions and make sure you can get the scenario to work ... please confirm when you have successfully got it to work.

Please note ... Conquests, Patch 1.22 required.

Send me a message if interested in playing.

Spartaca
 
I have modified the middle ages MP game for pbem play.
Background
In 843, the great empire of Charlemagne is divided into three parts. The Christian leaders of these kingdoms of Franks, Germans, and Burgundians each have a holy relic that needs to be returned to Jerusalem (to earn 10000 bonus VP). A fourth relic resides with the fledgling English nation. Play as Germany, France, England or Denmark. Who can rule the greatest kingdom of the Middle Ages by the year 1453?

Victory is by domination, conquest or VP's at the ends.This is a regicide game so protect your royal family or else you are dead.

All civs have been given an extra 2 settler/warrior (except abbasids who get 3 to help them protect Jerusalem) sets to make up for the open spaces left by missing civs from the original conquests game. Plus the tundra is a bit bigger (good suggestion Loulong)

Playable civs are Germany, France, England and Denmark.
AI civs are Abbasids, Byzantines, Kievan Russ and Cordova.

3 more human players required to test it out.
Game thread
 
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