Hellfire
Prince
C3C, started a game with the ottomans, regular map, 8 civs. Got a starting position near a floodplain and plains with no grasslands. D'oh #1, no good for production, but it would grow fast. I'll need to irrigate those plains quickly to get production.
But then to my surprise... Ivory nearby!!! The ivory resource is way too powerful now... ancient cavalry will be mine
Second surprise... four... count them FOUR, great scientific leaders in the ancient age. Needless to say I had the early wonder lead. I never got a leader when I had sufficient cities to improve science but I didn't need it to maintain the lead once I had the great library
Used the others to rush the Pyramids, Zeus, and Athena.
Then the Chinese are the first to go. Shoved in a corner with no decent resources, and admittedly not terribly impressive land, they actually submitted to some of my demands, including a city, before finally saying no, and having to be trampled by my cavalry. Nothing exciting, but it gave me a border with the romans. Looks like I'm a ring like continent with five (oops my bad, now four
) civs. Bordered on the other side with the babylonians, who appear to be my strongest rival on this continent. The dutch are far to the south.
Romans are next eventually. Just starting the Middle ages now. Awww for the romans, they appear to have no iron!!! Damn sucks to be them. Little do I know that this irony will slap me in the face later. My Ancient Cavalry wash over them like a mountain stream, with little need for knights when they become available. ACs play a large part in this game.
I use a military leader to rush a FP in a strategic roman city. During the Roman war the Dutch launch an unprovoked sneak attack on my most distant city with a pair of horseman. My pikeman makes quick work of them. WTH? Beligerant SOB. As my AC thunders towards them through the Roman lands they eventually sue for peace. The dutch shouldn't be a threat now, and they are on my list for later.
Roman war over. During that time I got gunpowder. After the war I said to myself, time to upgrade my defenses to musketmen. What? No upgrade button?? Oh CRAP! Remember that irony? I have the land of 3 civs and not 1 saltpeter resource! Hello? I'm the ottomans! Damnit there went my Sipahi rush too. Grrrrrrrr. None within site of my borders for the babylonians or Dutch. And my borders weren't close enough to see if anyone had musketmen either. Not that I'd attack musketmen with knights. Too expensive. Time to rush Navigation, build knights, and make money. Fortunately I'm pumping money and science at a good clip. Luxuries suffer but I've got 5 luxury resources to help! Four were found within my original territory and the 5th picked up with the romans. Okay, it isn't all bad
Okay, navigation up, and in a good coastal city started magellan (I may not be a sea power but I'm not going to let anyone else get this wonder if I can help it!). I traded maps like crazy and.... ah HA! In luck. A border Babylon city has the only freakin' saltpeter resource on the entire continent. Damn Germany has 3 or so. 5 civs had only 1 to... ahem... share.
Bad news, scouting reports show they have Musketmen. Fortunately, I got a second great leader near the end of the roman war, and he's an army now. Load up some knights and CHARGE!
Only one musketman in that city. The next defender is a spearman. Cleared out the city and it's mine. Woo hoo. Load it up with defenders. Now... MASS SIPAHI UPGRADE.
One turn, no counter attack. *snicker* Babs don't got horses. Too bad I have like 4 horse resources
. He's all turtle.
With Sipahi, it's short work of their cities. I created the knights templar so the crusaders that were generated get a shot at a couple cities as well. The venerable ancient cavalry clean up the scraps.
So rebuild, redeploy, and settle in for some development. Build build build, trade trade trade, happy happy happy. WTH? Hey you dutch people, you've been sitting on my land since the Roman wars, could you get off it please? WTH? Declare war??? You have got to be kidding me. You have no saltpeter! Sipahi ownz j00r c1t13s!
Riflemen and swiss mercs pour over the borders. Sipahi are strong but I didn't go offensive yet. An outpost I set up earlier showed me they had Rifleman. It would be hard to dislodge a fortified rifleman. Fortunately I had plenty of infantry so I wasn't going anywhere. This was a border war. Damn their navy was annoying me. I had only Galleons.
After a few turns of "Dutch border crossing duck shoot" the game went up a notch to.... CAVALRY????? They had no horses AND no saltpeter? WTH x10? They had to have some serious trading capabilities to get that. The trading screen showed active trades with the French and Germans. Damn Europeans. This was getting annoying and getting me nowhere. I wasn't prepared for this war so I ended it.
I was well into the industrial age as the war started. I built an intelligence agency and set up spies. I pumped out artillery and built some more Sipahi for later. I upped my infantry reserves as well. I also pushed towards combustion to make destroyers. I learned the dutch had 20 frigates. Destroyers should make short work of these guys, and their speed will help me get them to the fight, even with only minimal coastal cities. The Dutch were on my continent and 3 islands all over the world. Destroyers would get to them quickly but also I needed to get troops to them. How to take care of them efficiently? Ah ha! Diplomacy can be evil
I shall withhold information now for the purposes of suspense.
Forces were built up and I was ready again. The dutch were encroaching yet again, this time with their annoying navy. How rude. My fishermen are complaining of your stench scaring away the fish, you mind leaving please? No? you want war again? Spunk little colony you are.
SURPRISE. Had a mutual protection pact with Germany. The dutch just went to war with the top two superpowers on the planet. Germany's navy was more prolific than mine, and should be able to help me take care of straggling colonies. I'll concentrate on my continent.
Artillery hit the nearby cities it can reach, and with the riflemen seriously wounded, Sipahi can take them even if fortified. Then, it's a matter of taking Sipahi, infantry, and artillery over the border one city at a time, bomb it, send in the sipahi, rinse, repeat. In the middle of the war, I get tanks, but I don't use them, as it will take too long to make them, and my strategy is working just fine. In fact, it *worked* just fine. I pushed them off the continent.
I took a two square island as well, and half of a larger but not too significant island near my main continent. Germany and I both had a foothold on this small island, with the dutch holding 3 cities. The germans moved in and threw troops at the Dutch. I took a smaller city, the germans captured another and razed a third.
This left 3 cities on an island very very very far from me. Close to the greeks, who were pretty unobtrusive in the game except for the luxury resource they gave me in exchange for iron
I sued for peace, Not sure I wanted to spend 20 turns crossing the water. But during the negotiations I managed to get one of the three cities as part of my treaty. And I just researched flight! If I ever want to finish the job, an airlift will do it for me. I probably will in a few turns. No uppity jerk trades two silk resources and a furs resource for horses and saltpeter and thinks they'll be able to be beligerant to me!!! Do you know how much I have to trade just to get incense out of the germans? Pain in my ass
So now I sit on the cusp of the modern age, ready to enter into a building phase, rebuild the dutch cities and pushing through computers to miniaturization. The last step to scientific domination will be to get the internet. The germans think they are advanced but they don't even know steel yet. The french are suffering without coal and the greeks are just too small and are both way behind.
Just have to plan how I will win
But then to my surprise... Ivory nearby!!! The ivory resource is way too powerful now... ancient cavalry will be mine

Second surprise... four... count them FOUR, great scientific leaders in the ancient age. Needless to say I had the early wonder lead. I never got a leader when I had sufficient cities to improve science but I didn't need it to maintain the lead once I had the great library

Then the Chinese are the first to go. Shoved in a corner with no decent resources, and admittedly not terribly impressive land, they actually submitted to some of my demands, including a city, before finally saying no, and having to be trampled by my cavalry. Nothing exciting, but it gave me a border with the romans. Looks like I'm a ring like continent with five (oops my bad, now four

Romans are next eventually. Just starting the Middle ages now. Awww for the romans, they appear to have no iron!!! Damn sucks to be them. Little do I know that this irony will slap me in the face later. My Ancient Cavalry wash over them like a mountain stream, with little need for knights when they become available. ACs play a large part in this game.
I use a military leader to rush a FP in a strategic roman city. During the Roman war the Dutch launch an unprovoked sneak attack on my most distant city with a pair of horseman. My pikeman makes quick work of them. WTH? Beligerant SOB. As my AC thunders towards them through the Roman lands they eventually sue for peace. The dutch shouldn't be a threat now, and they are on my list for later.
Roman war over. During that time I got gunpowder. After the war I said to myself, time to upgrade my defenses to musketmen. What? No upgrade button?? Oh CRAP! Remember that irony? I have the land of 3 civs and not 1 saltpeter resource! Hello? I'm the ottomans! Damnit there went my Sipahi rush too. Grrrrrrrr. None within site of my borders for the babylonians or Dutch. And my borders weren't close enough to see if anyone had musketmen either. Not that I'd attack musketmen with knights. Too expensive. Time to rush Navigation, build knights, and make money. Fortunately I'm pumping money and science at a good clip. Luxuries suffer but I've got 5 luxury resources to help! Four were found within my original territory and the 5th picked up with the romans. Okay, it isn't all bad

Okay, navigation up, and in a good coastal city started magellan (I may not be a sea power but I'm not going to let anyone else get this wonder if I can help it!). I traded maps like crazy and.... ah HA! In luck. A border Babylon city has the only freakin' saltpeter resource on the entire continent. Damn Germany has 3 or so. 5 civs had only 1 to... ahem... share.
Bad news, scouting reports show they have Musketmen. Fortunately, I got a second great leader near the end of the roman war, and he's an army now. Load up some knights and CHARGE!
Only one musketman in that city. The next defender is a spearman. Cleared out the city and it's mine. Woo hoo. Load it up with defenders. Now... MASS SIPAHI UPGRADE.
One turn, no counter attack. *snicker* Babs don't got horses. Too bad I have like 4 horse resources

With Sipahi, it's short work of their cities. I created the knights templar so the crusaders that were generated get a shot at a couple cities as well. The venerable ancient cavalry clean up the scraps.
So rebuild, redeploy, and settle in for some development. Build build build, trade trade trade, happy happy happy. WTH? Hey you dutch people, you've been sitting on my land since the Roman wars, could you get off it please? WTH? Declare war??? You have got to be kidding me. You have no saltpeter! Sipahi ownz j00r c1t13s!
Riflemen and swiss mercs pour over the borders. Sipahi are strong but I didn't go offensive yet. An outpost I set up earlier showed me they had Rifleman. It would be hard to dislodge a fortified rifleman. Fortunately I had plenty of infantry so I wasn't going anywhere. This was a border war. Damn their navy was annoying me. I had only Galleons.
After a few turns of "Dutch border crossing duck shoot" the game went up a notch to.... CAVALRY????? They had no horses AND no saltpeter? WTH x10? They had to have some serious trading capabilities to get that. The trading screen showed active trades with the French and Germans. Damn Europeans. This was getting annoying and getting me nowhere. I wasn't prepared for this war so I ended it.
I was well into the industrial age as the war started. I built an intelligence agency and set up spies. I pumped out artillery and built some more Sipahi for later. I upped my infantry reserves as well. I also pushed towards combustion to make destroyers. I learned the dutch had 20 frigates. Destroyers should make short work of these guys, and their speed will help me get them to the fight, even with only minimal coastal cities. The Dutch were on my continent and 3 islands all over the world. Destroyers would get to them quickly but also I needed to get troops to them. How to take care of them efficiently? Ah ha! Diplomacy can be evil

Forces were built up and I was ready again. The dutch were encroaching yet again, this time with their annoying navy. How rude. My fishermen are complaining of your stench scaring away the fish, you mind leaving please? No? you want war again? Spunk little colony you are.
SURPRISE. Had a mutual protection pact with Germany. The dutch just went to war with the top two superpowers on the planet. Germany's navy was more prolific than mine, and should be able to help me take care of straggling colonies. I'll concentrate on my continent.
Artillery hit the nearby cities it can reach, and with the riflemen seriously wounded, Sipahi can take them even if fortified. Then, it's a matter of taking Sipahi, infantry, and artillery over the border one city at a time, bomb it, send in the sipahi, rinse, repeat. In the middle of the war, I get tanks, but I don't use them, as it will take too long to make them, and my strategy is working just fine. In fact, it *worked* just fine. I pushed them off the continent.
I took a two square island as well, and half of a larger but not too significant island near my main continent. Germany and I both had a foothold on this small island, with the dutch holding 3 cities. The germans moved in and threw troops at the Dutch. I took a smaller city, the germans captured another and razed a third.
This left 3 cities on an island very very very far from me. Close to the greeks, who were pretty unobtrusive in the game except for the luxury resource they gave me in exchange for iron

I sued for peace, Not sure I wanted to spend 20 turns crossing the water. But during the negotiations I managed to get one of the three cities as part of my treaty. And I just researched flight! If I ever want to finish the job, an airlift will do it for me. I probably will in a few turns. No uppity jerk trades two silk resources and a furs resource for horses and saltpeter and thinks they'll be able to be beligerant to me!!! Do you know how much I have to trade just to get incense out of the germans? Pain in my ass

So now I sit on the cusp of the modern age, ready to enter into a building phase, rebuild the dutch cities and pushing through computers to miniaturization. The last step to scientific domination will be to get the internet. The germans think they are advanced but they don't even know steel yet. The french are suffering without coal and the greeks are just too small and are both way behind.
Just have to plan how I will win
