Civ3MM - Civilization III Mode Maker

Aluminium said:
There is a problem with the Script.txt. I have created a new C3C scenario with your tool. I imported the Conquests.biq and the required text files. The Script.txt is identified as PTW file, but it is the original file from the Conquests Text folder. Note, that I use a CIVIII/C3C version in German language. It is not possible to create a C3C scenario as long this problem exist.

Hi, Aluminium!

Sorry! I have not a German version, Civ3MM is designed for English version.
I'll fix this problem in the next update.

Now you can make this: open Options dialog box, then Scenario tab sheet and select "Allow different file type for Scenario and text files" check box. Letis are right- it should help you with this problem.
 
Rufus T.Firefly said:
The same problem: obviously the problem is the unicode used...

Hi, Rufus!

Most likely the problem is that your version has translated lines, but Civ3MM checking for original English lines.
For example, to check is it Conquests version of the Script.txt Civ3MM try to fild "; Sid Meier's Civilization III: Conquests" line. :)

P.S. Your wonders are greate! I love them! :)
 
Cyber Dreyk said:
Hi, Rufus!

Most likely the problem is that your version has translated lines, but Civ3MM checking for original English lines.
For example, to check is it Conquests version of the Script.txt Civ3MM try to fild "; Sid Meier's Civilization III: Conquests" line. :)

P.S. Your wonders are greate! I love them! :)

Thanks for compliments. I'm not sure, but I think that this line is on my script. This evening I control...
 
What language have you written it in?

I have a viewer that loads in unit flc files, and plays the animations.
I wrote it in c++. Might have to dig around in some code to look for it, but I'm sure it's around some where.

Cheers.
James.
 
Hello Cyber,

I played a bit with your software, and it's very cool :) to be honest, i'm not a hardcore modmaker, but I like to customize and play Civ with customized parameters. What I appreciate with your soft is that it lets me manage many add-ons (units in perticular) that exist for civilization :)

As suggestions, it could be great if it was possible to manage resources and units icons from Civ3MM (ie launch a graphic editor to add icons and take the changes in account).

Ok still have many suggestions, but later when i'm familiarized with Civ3MM behavior !!

regards
 
Jimmyh said:
What language have you written it in?
I have a viewer that loads in unit flc files, and plays the animations.
I wrote it in c++. Might have to dig around in some code to look for it, but I'm sure it's around some where.

Hi, James!

I'm very glad to know that you are my colleague - programmer. :)
I have using C++ (MFC), so your code may be very useful for me!
I will be very much appreciated if you can give me this code and allow to use it in the Civ3MM app.
 
letis said:
As suggestions, it could be great if it was possible to manage resources and units icons from Civ3MM (ie launch a graphic editor to add icons and take the changes in account).

Hi, Letis!

Thank you for compliments!
I'll thinking about your suggestion. :)
I think that it should be possible to edit the following files:
  • resources.pcx
  • resources_shadows.pcx
  • buildings-large.pcx
  • buildings-small.pcx
  • units_32.pcx

P.S. In case somebody have any suggestions about this point, please write it!
 
Aluminium said:
Is it a problem to raise the number of characters for the unit folder name at more than 32?

Yes, I think so.
Point is that maximal avaliable length of the unit name, hardcoded in the BIC and BIX files, is 32 chars. Therefore I have set limit for it. But I forgot to set limit for Unit Folder's edit box, it will be fixed.
In case Vanilla Civilization unit folder must has the same name as unit and it may cause some problems with longest names.

Here the length limit for different items types:
Units - 32
Imp./Wonders - 32
Resources - 24
Technologies - 32
Races - 40
 
A small thing and a question: with replacement of pedia entry the description is merged with the pediaentry, but the other one remains, so ingame we have the right effects text and wrong description. This is because file txt is:

BLDG_xxx
asdssfafaf
DESC_BLD_xxx

DESC_BLD_xxx


Solutions?

The question: what about government and game concepts?
 
Just tested the 1.0.1.50. The Script.txt works correct now :goodjob:.

I seems there is a problem in the races PCX index card. You can not select more than one pcx file. Only the first selected image loads. If you try to select the next image, it appears the path of the first one.

Do you have any idea to play back or edit the .AMB files?
 
Rufus T.Firefly said:
A small thing and a question: with replacement of pedia entry the description is merged with the pediaentry, but the other one remains, so ingame we have the right effects text and wrong description. This is because file txt is:

BLDG_xxx
asdssfafaf
DESC_BLD_xxx

DESC_BLD_xxx

Hi, Rufus!

I have tried to reproduce this behavior but cannot do it. :(
All Imp./Wonders have correct pedia text and description, without doubled "DESC_" section.

As I understand, you select "Replace" button when during creation, isn't it?
Can you write what exactly you did to make this result?
Is it happend with buildings only, or other items have the same problem?
Is it happend always, or only with several scenarios?
And can you get me a pice of Civilopedia.txt with the same building before creation? Just like this:

BLDG_xxx
asdssfafaf
DESC_BLD_xxx

Sorry for many questions! :)


Rufus T.Firefly said:
The question: what about government and game concepts?
I have never planned to include them to Civ3MM. Sorry! :)
 
Aluminium said:
Just tested the 1.0.1.50. The Script.txt works correct now :goodjob:.
I'm glad to hear it! :)


I seems there is a problem in the races PCX index card. You can not select more than one pcx file. Only the first selected image loads. If you try to select the next image, it appears the path of the first one.
Yes, there is a problem! :( I'll fix it in the next update.


Do you have any idea to play back or edit the .AMB files?
No, I dont know the .AMB file format. I just can get list of the .WAV files from it - that's all. :(
 
Aluminium said:
Do you have any idea to play back or edit the .AMB files?
In principle I can get list of .WAV files from .AMB and then play them one by one. Most likely I'll add it to the next update.
 
What on Earth does this utility do?
 
like Kitten, I don't see a single place where it is explained in both simple and detailed words exactly what this thing does
 
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