Civ3MM - Civilization III Mode Maker

recon1591 said:
This is tollaly wierd. If all 3 use the same Pedia's then why is only the SOW biq not working and the SOP does. And the tech Espionage is there in the pedia, its up with the orginal techs. I didn't remove the techs from the pedia only the biqs.
Well. I have got 4 biq files - SOW.biq, Storm over Europe C3C A1.biq, Storm over the Pacific.biq, Storm over the World.biq. First file is uncompressed, last file - corrupted (cannot open it via editor - have "Seek filed" message).
Pediaicons and Civilopedia have the '#TECH_Espionage' entry keys, but all scenario files have not civ advances with such key. So you will not have this tech in the game.
That's all what I want to say. ;)
 
When I click the create button in an attempt to apply the 21 units I wish to add it says 0 of 21 units created... What am I doing wrong? This also applies to everything else stored in the document. Has anyone had any success in creating a mod using the utility?
 
Sharon said:
When I click the create button in an attempt to apply the 21 units I wish to add it says 0 of 21 units created... What am I doing wrong? This also applies to everything else stored in the document. Has anyone had any success in creating a mod using the utility?
Try to check these units by the 'Check' button - possible, you'll see what the matter. :)
 
I have another Q for u. What is the max # of units the program can handle. I ask because the mod i'm working on has over 1000 units in the biq. And i want to transfer them over to the 2nd part of the mod. But when going to transfer it'll load everything but the units in the transfer window. I have everything else transfered and and really would like to do the units to save alot of time later.
 
recon1591 said:
I have another Q for u. What is the max # of units the program can handle. I ask because the mod i'm working on has over 1000 units in the biq. And i want to transfer them over to the 2nd part of the mod. But when going to transfer it'll load everything but the units in the transfer window. I have everything else transfered and and really would like to do the units to save alot of time later.
I don't know, how many units... thousands, I guess ;)
Actually, I have test over than 900 units and all working file.
 
Well like i said i was just wondering because it was working fine up to the 800 + range. But after the last set of addons which took it over a 1000 units its just giving me a blank pg under the units tab now. I've even let it set for 20 mins to see if it just needed time to load them and still nothing.
 
recon1591 said:
Well like i said i was just wondering because it was working fine up to the 800 + range. But after the last set of addons which took it over a 1000 units its just giving me a blank pg under the units tab now. I've even let it set for 20 mins to see if it just needed time to load them and still nothing.
Possible, problems in the your "last set". I cannot make any right decision in absentia.
 
I haven't run into any problems with them yet in playtesting in the Biq they are in now. But as stated it will load the resources, wonders, civs, and techs. It just does want to load the units now that there is over a 1000 + units. And those are the only thing i still need to transfer to the new Biq.
 
Is this utility compatible with Civilization III Complete? It worked fine with my Civilization III Conquests CD but it only takes forever when I click the load button now that I have uninstalled Civ Vanilla, PTW, and Conquests. Should I install patches?
 
Sharon said:
Is this utility compatible with Civilization III Complete? It worked fine with my Civilization III Conquests CD but it only takes forever when I click the load button now that I have uninstalled Civ Vanilla, PTW, and Conquests. Should I install patches?
I'm sure that Civ3MM will work with Civilization III Complete too in case:
it uses the same registry keys and folders structure. :)
Sorry, I have not the Civilization III Complete and cannot answer to your question more precisely.
 
Maybe I'm stupid or maybe my original game files are damaged but I'm not sure how to get the game to use units & stuff created by Mode Maker. How can I export from mode maker as a bic ??? I need to use Civ3Editor on the scenarios too.

Is there a simple walkthrough for this tool (no help is included in the software)
 
bilious said:
How can I export from mode maker as a bic ???)
At first of all you need to select (or create a new one) scenario file (BIC, BIX or BIQ) on the "Scenario Information" view. Then you can make a new unit and try to "create" it i.e. add to the scenario file.

Is there a simple walkthrough for this tool (no help is included in the software)
I'm afraid, not another walkthrough except help file. :) What the problems with help? It seems to me that help quite clear.
 
What would be EXTREMELY helpful (I really would like to use this program to help me make mods) is a tutorial.
It would be a step by step guide on "How to" insert a new unit in an existing mod, etc... every single step

of the process, from opening your program to whatever you have to do to convert your files into a file format c3c uses.
...
Is this a possibility?

Tutorial how to add new units to the scenario file using Civ3MM utility. :)

I. How to associate a C3M document with a scenario file:
1. Start the Civ3MM utility
2. Go to 'Scenario Information' view (by the clicking on the tree view item)
3. In the 'General Info' tab sheet you select a scenario file, related with current C3M document.
We have two ways:
- select an exist BIC/BIX/BIQ file OR
- create a new scenario file using 'New' option
Note: Your Scenario file should be placed to the "..\Civ3PTW\Scenarios\your_scenario.BIX" folder in case Civ3 PTW or to the "..\Conquests\Scenarios\your_scenario.BIQ" in case Civ3 Conquests

II. How to make a new unit:
1. Go to 'Units' view (by the clicking on the tree view item)
2. Click 'New' button to add a new unit item to the units list
3. Click 'Go To' button to select created unit item
4. Switch to the 'General' tab sheet - this sheet assigned to add unit's name, key and binary data
- Select and change Unit Name ('in game' name for scenario file)
- Select and change Civilopedia Entry
- Select and change Unit Directory Name (by default will be the same as Unit Name)
- Click 'Set binary data' button to associate the unit with some data from any existent scenario file (Such data can be manually added by the Civ3ConquestEdit or it can be any already existed unit's data from scenario file).
5. Switch to the 'INI' tab sheet - this sheet assigned to make unit INI file
- You can import all settings from already existed INI file OR
- Set manually all necessary info, for example you want to add ATTACK1:
a) Check in 'Activity' check box for the 'ATTACK1' item of the list control
b) Select target path of an Attack.FLC file for 'Animation' subitem
c) Select target path of an Attack.WAV file for 'Sound Effects' subitem
Note: all units must have specified DEFAULT action, i.e. a Default.FLC file associated with this action
6. Switch to the 'PCX' tab sheet - this sheet assigned to select unit-related civilopedia icons
- Select target path for large icon (128x128 pixels)
- Select target path for small icon (32x32 pixels)
Note: Also you should manually add unit icon to the "..\Art\Units\units_32.pcx" file
7. Switch to the 'TXT' tab sheet - this sheet assigned to set unit-related civilopedia info
- Enter info for unit-related civilopedia topic
- Enter info for unit description (it's not necessary)
8. Now unit is ready to be 'Created', i.e. added to the scenario file and scenario-related text files (Civilopedia.TXT & Pediaicons.TXT).
Before 'creation' you can check unit for errors (click the 'Check' button). In case any error you will see a dialog box with error description(s).
Note: checking will be automatically performed during 'Create' operation
too.
Finally, click 'Create' button to add new unit to the C3M document's related scenario and text files.

III. How to import an unit from scenario file:
1. Go to 'Units' view (by the clicking on the tree view item)
2. Click 'Import/Remove' button to import a new unit item to the units list - you'll see the 'Import/Remove' dialog box
- Switch to the 'General' tab sheet and select an existing scenario file (source file)
- Switch to the 'Import/Remove' tab sheet
a) select 'PRTO - Units' item in the 'Items type' combobox
b) select one or several items from units list control
c) click 'Import' button to import selected units from scenario file to the current C3M document
Note: You can change some Import/Remove parameters via 'Parameters' tab sheet
Normally, imported unit should has all necessary information to be 'created', i.e. specified name, icons, civilopedia text, binary data etc.
 
Hi,

I jus got interested in making a new scenario for C3C, and was wondering what kind of help you can give me. I have already dld your program and I like it. I just need to know where to start. How do I begin to make my own scenario? Can anyone help me?
 
tsuke said:
Hi,

I jus got interested in making a new scenario for C3C, and was wondering what kind of help you can give me. I have already dld your program and I like it. I just need to know where to start. How do I begin to make my own scenario? Can anyone help me?
I have making my own scenario too. :) And, of course, I have using the Civ3MM.
It's better to start from creation of a new scenario folder, I think. :) Then you can select all necessary units/improvements etc. and add them to your scenario. I think that nobody can get you advice how it's better to do it - how many peoples, so many opinions...
I want to recommend my small utility - ImgConvert (you can find it in the last update of Civ3MM). Using this utility you can easily make new icons for Civilopedia (it must be 256-colors PCX files with 2 transparent colors).

I wish you good luck with your undertaking! :)
 
the civedit used to hav a button for player properties and the difficulty screen allowed me to edit more than just how many citezens r born content. now for sum reason those features aren't on there.
what happened???
how do i fix it????

pls help!!!!!

i hav orig civ3 btw.
 
For those who don't know he's already started a thread with the above question in the right forum.
 
yay, this is all great and im happy for everyone who was satisfyed by it, but i have one major question... How do you change the map (edit it to put locations where civs start, reasources, land/waterforms, islands, continents, ect.). i am trying to change the map, but can't find any butons for it. can you help me???
 
Back
Top Bottom