What would be EXTREMELY helpful (I really would like to use this program to help me make mods) is a tutorial.
It would be a step by step guide on "How to" insert a new unit in an existing mod, etc... every single step
of the process, from opening your program to whatever you have to do to convert your files into a file format c3c uses.
...
Is this a possibility?
Tutorial how to add new units to the scenario file using Civ3MM utility.
I. How to associate a C3M document with a scenario file:
1. Start the Civ3MM utility
2. Go to 'Scenario Information' view (by the clicking on the tree view item)
3. In the 'General Info' tab sheet you select a scenario file, related with current C3M document.
We have two ways:
- select an exist BIC/BIX/BIQ file OR
- create a new scenario file using 'New' option
Note: Your Scenario file should be placed to the "..\Civ3PTW\Scenarios\your_scenario.BIX" folder in case Civ3 PTW or to the "..\Conquests\Scenarios\your_scenario.BIQ" in case Civ3 Conquests
II. How to make a new unit:
1. Go to 'Units' view (by the clicking on the tree view item)
2. Click 'New' button to add a new unit item to the units list
3. Click 'Go To' button to select created unit item
4. Switch to the 'General' tab sheet - this sheet assigned to add unit's name, key and binary data
- Select and change Unit Name ('in game' name for scenario file)
- Select and change Civilopedia Entry
- Select and change Unit Directory Name (by default will be the same as Unit Name)
- Click 'Set binary data' button to associate the unit with some data from any existent scenario file (Such data can be manually added by the Civ3ConquestEdit or it can be any already existed unit's data from scenario file).
5. Switch to the 'INI' tab sheet - this sheet assigned to make unit INI file
- You can import all settings from already existed INI file OR
- Set manually all necessary info, for example you want to add ATTACK1:
a) Check in 'Activity' check box for the 'ATTACK1' item of the list control
b) Select target path of an Attack.FLC file for 'Animation' subitem
c) Select target path of an Attack.WAV file for 'Sound Effects' subitem
Note: all units must have specified DEFAULT action, i.e. a Default.FLC file associated with this action
6. Switch to the 'PCX' tab sheet - this sheet assigned to select unit-related civilopedia icons
- Select target path for large icon (128x128 pixels)
- Select target path for small icon (32x32 pixels)
Note: Also you should manually add unit icon to the "..\Art\Units\units_32.pcx" file
7. Switch to the 'TXT' tab sheet - this sheet assigned to set unit-related civilopedia info
- Enter info for unit-related civilopedia topic
- Enter info for unit description (it's not necessary)
8. Now unit is ready to be 'Created', i.e. added to the scenario file and scenario-related text files (Civilopedia.TXT & Pediaicons.TXT).
Before 'creation' you can check unit for errors (click the 'Check' button). In case any error you will see a dialog box with error description(s).
Note: checking will be automatically performed during 'Create' operation
too.
Finally, click 'Create' button to add new unit to the C3M document's related scenario and text files.
III. How to import an unit from scenario file:
1. Go to 'Units' view (by the clicking on the tree view item)
2. Click 'Import/Remove' button to import a new unit item to the units list - you'll see the 'Import/Remove' dialog box
- Switch to the 'General' tab sheet and select an existing scenario file (source file)
- Switch to the 'Import/Remove' tab sheet
a) select 'PRTO - Units' item in the 'Items type' combobox
b) select one or several items from units list control
c) click 'Import' button to import selected units from scenario file to the current C3M document
Note: You can change some Import/Remove parameters via 'Parameters' tab sheet
Normally, imported unit should has all necessary information to be 'created', i.e. specified name, icons, civilopedia text, binary data etc.