Civ3MultiTool - Now at Civfanatics

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Gramphos, I posted that problem with the BIC file not showing edited terrain changes when imported on Feb. 23 or 24 and you never got back to me because of the new tool addition. It is still happening and I have Editor 1.15 and it works with my other efforts, just not in this map. I also used the base bic file and edited the terrain changes in and started from scratch and they showed up there. Any ideas?
 
I have placed a lot of Settlers on a Large Map, and it works to load to start with, but if I place the cities with one CIv and save, and then load the game again the game says:

(at about 37% loading): "DataIO operation System Error:UNIT"

And if I change Player CIV, then it works but all the Cities placed by the old civ now belongs to the First civ...

So what do you think is happening?
 
I don't really get your problem. I know that settler addition might be a problem some times, but I don't know exactly why. And I have very mush to du until Easter, and then I'll go away for a week, which means that I can't work on this tool more then just minor fixes until then.
 
Different issue question here. I have a custom bic file that is map and another that is no-map (rules, units, etc. only). Is there a way to import the rules to the map after the map has CPT run to place the Player Start positions correctly? I know you can import the map using MultiTool, but I can't figure a work-around for the other way.
 
Now at a request by my mod players, they wanted a map with correct staring locations, and because i wasn't ready with the scenario I thought I should give them a european map with correct starting locations...

...so I make a .CPF file and I try the program and when I load the FIXED.sav the game says: "DataIO operation System Error:TILE".

I don't know why, but I can't get anything to work...
 
Originally posted by Grey Fox
Now at a request by my mod players, they wanted a map with correct staring locations, and because i wasn't ready with the scenario I thought I should give them a european map with correct starting locations...

...so I make a .CPF file and I try the program and when I load the FIXED.sav the game says: "DataIO operation System Error:TILE".

I don't know why, but I can't get anything to work...
Try to run it with CPT, I might have mssed a few things when adding 1.17 support to the MultiTool. As I've said before I don't have time to work on this before I'm done with every thing for school that must be ready before easter. (As my special project)


tcwonder3: I currently don't have the option to add rules to a SAV, why can't you just add them to the map?
 
I cant find the civ's to copy, i guess i am just not looking hard enough or have 1000/20 vision:nuke:
 
Is there a way where you can just make a new unit? If not could you include that somewhere?
 
I kinda figure out what I need to do but It is not working. Could somebody post a step-by-step for me?
 
Nope it shows up on the list of units but they are not there at where I placed them.

The units just aren't there but the program says they are.
 
Grampos-

Is there anyway that I can use one of your programs to change the identity of an AI civilization in a game in progress? In my current game I've destroyed a civilization, the Japanese, but they persist on the Foreign Advisor screen and refuse to surrender, causing the war to persist indefinitely, thus ruining my civ's morale. I've gone back to an earlier save game and tried various ways of making peace with them or destroying them, but nothing works. I'm wondering if the problem is the Japanese AI, and if somehow changing the AI player would resolve the problem.
 
Originally posted by Dr. Strangelove
Grampos-

Is there anyway that I can use one of your programs to change the identity of an AI civilization in a game in progress? In my current game I've destroyed a civilization, the Japanese, but they persist on the Foreign Advisor screen and refuse to surrender, causing the war to persist indefinitely, thus ruining my civ's morale. I've gone back to an earlier save game and tried various ways of making peace with them or destroying them, but nothing works. I'm wondering if the problem is the Japanese AI, and if somehow changing the AI player would resolve the problem.
Most probably the Japanese have a ship with a settler aboard that is sailing aimlessly around looking for an open spot of ground to restart their empire. Or, they have founded a city somewhere that your current maps do not show.

You can try to get new maps from the other civs and check for their city.
 
Originally posted by PaulNAdhe
Most probably the Japanese have a ship with a settler aboard that is sailing aimlessly around looking for an open spot of ground to restart their empire. Or, they have founded a city somewhere that your current maps do not show.

You can try to get new maps from the other civs and check for their city.

No, I checked for this via C3MT, there is nothing left of them. I'm not the first person to have this problem.
 
OK, so I've never used the tool, but I just added some 70 odd improvements and wonders to the game. I was hoping to be able to reorder them much like can be done with the Units, is this possible with the copy tool, I read through the thread and only saw mention of the unit reordering, did I miss something?

I want to get them all in alphabetical order so that it's easier to find what you want to build.
 
You could try using the PowerBar utility on the game while running it and look under Japanese for their units. If there is a wandering unit, it should show up, wherever it is. Or in the MultiTool menu go to units and search down the list of all the units. It should identify a Japanese unit and then tell you what coordinates it's located at. Then check out that area of the map and see if you can see it. If it isn't there, then start to worry;-)
 
Originally posted by tcwonder3
You could try using the PowerBar utility on the game while running it and look under Japanese for their units. If there is a wandering unit, it should show up, wherever it is. Or in the MultiTool menu go to units and search down the list of all the units. It should identify a Japanese unit and then tell you what coordinates it's located at. Then check out that area of the map and see if you can see it. If it isn't there, then start to worry;-)

Yes, that's what I did. They're all Kaput. I don't want to have to trash this game and start over.
 
I have tried to add Three new Civs to the game. I have copied and renamed all the pcx and flc files required for the new civs. I modified the pedicon and civliopedia file. I am at version 1.17. The problem I have is only two of the civs show up in the menu, the third is a blank. This causes the game to crash. I used the copy tool to create these new civ's in a bic file. HELP please.
 
Check out the file properties (rt-click on the file in Explorer) and find out your real byte count 7,705,244 or 7,705,200. Let me know which number you have in yours. I may be onto something.
 
The 1.17f Patch size I have is 7,705,200 bytes. version is 2.11.15.0. This was downloaded from www.civ3.com. I've also noticed in other threads that this patch is also suppose to upgrade the editor. My editor is at version 1.15. Is this right?
 
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