Civ3MultiTool - Now at Civfanatics

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Originally posted by SCC2
Gramphos I've got the latest version but I stil get a comct232.ocx error, I went to the Microsoft site and got the zip file but it still dosen't work. I mean I installed but it I still get the error message, apprently the version I had aldready was, any I installed the file but it still doesn't work.
Have you tried the full install at Apolyton?
 
Originally posted by GIDustin
Gramphos: Great tool. You said that the rules were imported and exported from saves. Can you edit them as well? Say you are half-way through a game and find out your custom bic doesnt allow galleons to upgrade to spanish galleons, can you load your save, change that, and keep playing? That would be cool.

Also, Wizard is spelled with 2 Z's? Hmm, weird.

Thanks for the tool. Really like it.

GIDustin
You can edit them in the same way you could edit cvi3mod.bic before 1.21f.

I'll have to do something about that spelling before next version... :rolleyes:
 
Hmm.. I think you mis-understood my question. I heard that 1.21f saves the custom rules into the save file when you ssave so that you can continue to play if you change the bic. What I was asking for was a way to extract the rules from a .sav, change them, and then put them back into the .sav so that you can continue playing a game with new changed rules.

Now that big of a deal actually, just thought it would make a cool addon.

GIDustin
 
That's what I said. You can put them back. But the changes to be made can't be any other then the ones that could be made to civ3mod.bic durng earlier versions.
 
oh ok i c

Thanks
 
the CivMultiTool is the BUGGIEST program on my computer. I think there's something to do with the OS.

I'm using Windows ME (Chinese Traditional), installed the VB5 runtime, full install version of MultiTools... BUT ALMOST NOTHING WORKS!:confused:

The CopyTool: whenever i select the civ3mod.bic, it ALWAYS say "File not loaded"
The Unit Creation Util: ALWAYS pop up " comct232.ocx is not registered correctly or missing"
The SaveGame Editor: It always say " level not defined..."

The ONLY thing works is the Civiopedia Editor.

Are there any other programs that can add civilization and units besides CivMultiTool and hacked Civ3edit?
 
Gramphos: As a software developer myself, I am completely in awe of the work you have put into this tool!!! You either have no job (which would be a crying shame), or you have devoted a significant portion of your time off to developing freeware... in my opinion, Firaxis should pay you to include the MultiTool in the PTW release!

I didn't download your utility for the longest time, because from the comments I'd seen elsewhere on the boards, I thought it was principally designed for mod-makers. After I ran into a Civ3 problem that I couldn't find a solution for, someone pointed me in your direction. I downloaded the utility (from Apolyton... BTW, when are you going to update the links here?), and solved my problem. Then I started checking out the other features of the MultiTool and I was completely blown away!

Of course there is no such thing as perfect software. So here are my suggestions for future changes. Since I am principally a VB programmer (though I have done some work with C/C++ and the MFC), these are mainly user interface issues. From what I've seen of the app, it was written in C/C++ and MFC, and you are far more familiar with low-level programming than with user interface issues (UI is one of the things I'm known for being good at). Please understand that these are suggestions, and not criticisms!

Suggestions:
  • Give your executable an icon
    If you don't feel up to creating the icon yourself (I am certainly no artist myself and tend to steal... I mean borrow, my app icons from other sources <grin>) you should be able to find an artistically inclined Civ3 gamer willing to create one for you. Heck, make a contest of it!
  • Add an install program and turn the download into a self-extracting executable
    If you are using one of the Microsoft tools, I can probably give you some more specific advice on this one. They've actually made it a whole lot easier than you might think. Drop me a private message/email letting me know your development environment, and we can take it from there.
  • Add a toolbar to the app with the commonly used functions on it (Open file, Open Terrain Graphics, Save, Open Map, Edit Filter, Apply/Clear Filter, just to start)
    If you are using VB, I can give you explicit instructions on how to do this (I just recently gave a class for the jr. developers, of our software group, on how to use these types of VB functions). If you are using MS C/C++/MFC I may be able to point you to the relevant portion of the help files.
  • If the previous suggestion isn't feasible... Then you should really add both an "Edit Filter" and "Apply/Clear Filter" button to each tab
  • Change the size/placement of the controls on each tab to better manage the 'whitespace'
    The 'whitespace' is the clear area, and it should be kept to the right and bottom. For example, the "General" tab is perfect, but on the "Units" tab the top and bottom drop-downs should be widened to the edge of the other frames and the buttons on the "Map" tab should either be enlarged to better fill the space (with an increase in the font size of the button labels), centered & widened a bit, or they should be rearranged into multiple columns.

The last one is relatively minor (adjusting 'whitespace' and setting the tab-order are the last things I normally do before turning the app over to the QA dept.).

Please, please, understand that I really don't mean these points to be taken as criticisms... I'm just a really anal-retentive software developer (specializing in user interface design), who can't help noticing these sorts of things. If I didn't think the MultiTool was an awesome application, I wouldn't waste my time making these kinds of suggestions.

Thank you for all of your hard work!
 
I'm not home, and don't have acess to the source. However, try to check on microsoft's website for your language version of comclt232.ocx.

also you might need to use the vb6 version (change vb5 to vb6 in the path)


Oh, and I don't have toime to write any long messages. So the suggestion list will have to wait. I can just tell you that I know how to do all that, and that I'm using VB. My occupation for the last tweleve years has been as a student. Now that has changed, and I live away from home for ten months, which will mean less updates.
 
on the savegame editor & changing difficulty level: if I take a tournament/RDciv/GOTM game and change the original 4000 BC save's difficulty level (ie emperor to monarch), will the # of AI starting units change? (Don't worry, I wouldn't submit those games.)
 
Gramphos, sorry if this has been mentioned but I haven't read through the whole thread. Any chance on you sharing your source code :)
 
thanks for the info basher. I guess I'll just have to wait and see what Gramphos decides.
 
I also get this message, when trying to load unit wizard:

Component 'COMCT232.OCX' not correctly registered: file is missing or invalid
 
Yes! I'm a Genius! It's Fixed! :D :D :D

Ok, here is how I did it:

I downloaded the COMCTL32.OCX install files from the readme Gramphos wrote.

I went to kazaa and searched for the file COMCT232.OCX, and someone had it. I downloaded it.

I extracted the COMCTL32.OCX install files, and I renamed the .INF installation file to COMCT232.OCX.

I opened it, modified everything in it from COMCTL32.OCX to COMCT232.OCX.

I putted it on my desktop along with the COMCT232.OCX file, I ran the modified COMCTL32.OCX installation INF file and it installed COMCT232.OCX properly :D

If anyone wants COMCT232.OCX with the modified Installation file, I'll zip it and post it here.

mvh Gramphos!

Bye all,

Eyal
 
Gramphos, I suppose that it's very likely (probably almost certain) that the civ3 patch coming friday won't work with the saved game editor. Do you have any time to make more changes?

Civ3 just isn't the same without your editor! :) :) :)
 
It will not work wth it. I'll see if I can get a new version out on Saturday. If not it will have to wait at least another week.
 
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