Civ4 Disappointments...

Jim Ryans

Chieftain
Joined
Nov 12, 2005
Messages
4
Hello all-
Don't get me wrong, Civ is my favorite game, I've played for many years,
and aside from the issues I'm about to whine about, I love the new Civ4...
However-
1.) There is no easy option to not build anything after a city completes something, in Civ3 I'd put it on "money" or whatever until I could come back and review my city list to see what I need to build there...

2.) From the demographics screen, you cannot right-click on the items being built and change them, you have to close the screen, go find the city on the map and change production there, nor can you go to the listed city by
double-clicking, you have to hunt for it on the map...

3.) No wait button, nor no next unit button... in Civ3 I rarely had to touch the keyboard, I'm al a lot more now in Civ4...

4.) No alert of a major problem, such as starvation, on the demographics screen, one must either look at every city on the map, looking for a red-background circle next to the city name, or manually compare the food columns to see any shortage (that's why I have a computer, to do that for me)

If I figure out a better way I'll let yall know, ttyl, Jim...
 
Once you have the tech you can do Wealth Culture Research and build nothing else. You just can't do it from jump street.
 
Awful Civilopedia
and Having to press enter to end turn. Sometimes I have waited 15 minutes without realizing I didnt press enter.
 
Jim Ryans said:
Hello all-

3.) No wait button, nor no next unit button... in Civ3 I rarely had to touch the keyboard, I'm al a lot more now in Civ4...

4.) No alert of a major problem, such as starvation, on the demographics screen, one must either look at every city on the map, looking for a red-background circle next to the city name, or manually compare the food columns to see any shortage (that's why I have a computer, to do that for me)

If I figure out a better way I'll let yall know, ttyl, Jim...

If I understand #3,
you can go to OPtions and select wait at end of turn, smae as CivIII.

#4 - you have the same type of alert as III. The city show the color for its food status, Growing or not, starving are all plain to see.
The F1 screen show a quick review to see if problems exist in any towns.

You also have an alert button in the upper left. This lets you scroll all alert msgs.

So yeah it makes you do some work, I guess they could have add a msg alert to the queue so you could see it there. I am not sure how I would like that as it will be more chafe.
 
vmxa said:
If I understand #3,
you can go to OPtions and select wait at end of turn, smae as CivIII.

#4 - you have the same type of alert as III. The city show the color for its food status, Growing or not, starving are all plain to see.
The F1 screen show a quick review to see if problems exist in any towns.

You also have an alert button in the upper left. This lets you scroll all alert msgs.

So yeah it makes you do some work, I guess they could have add a msg alert to the queue so you could see it there. I am not sure how I would like that as it will be more chafe.


He's talking about the wait button for units. The command to tell them to wait until he's done with other units.
 
Jim Ryans said:
3.) No wait button, nor no next unit button... in Civ3 I rarely had to touch the keyboard, I'm al a lot more now in Civ4...

I just hit W like in all the other civs and it seemed to work, the game moved to the next active unit then back to this one when all others were finished.
 
The good thing about Civ4 is it appears to be highly modable. It will get better with age, and Im sure our collective gripes will be taken care of by nice mods.
 
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