Civ4 GOTM56 Final Spoiler

Bob, you need to search for clues, and marble island had a fat one. Food/commerce output on sea is present only when cities can work it, so if there were no land NE, there would be no output NE from fish. Better luck next time.
 
I picked up the save today, thought I might cram a game in under the wire. Facing the deadline, I decided to just go into berzerker mode and attack mindlessly. Lost my arty attacking Hatty's first city (IIRC about 85%). At least I won't be facing an all-nighter ;).

Obviously I can't give Cactus Pete much feedback on the map! However, I liked the game concept a lot. Looking forward to the next CP-special.
 
As I mentioned in the 1st spoiler, I was somewhat late with Hattie's conquest and in establishing a culture bridge to Mansa, so I did not attack him at all.

After some lightbulbing towards Optics/Astro I met the 3 remaining AI's before 500AD. The english had been wiped out by Alex, I learned after the game.

Since Cyrus was the most backwards, the artillery came out of its retirement, to carve us some more breathing room for the space race. The war went smoothly, but in 2 steps. First one started before 1000AD with maces/cats, took 2 main cities, got peace, then upgraded troops to rifles and finished him in the late 1400's.

From then on, mostly a builder game, bribed KK to war on Alex twice. Alex eventually sent a few galleons/frigates to me in the early 1800's, but I upgraded some warriors to infantry and had battleships so did not lose much time with that.

As Mansa was set loose for all the game, there was a quite tight race with him for space, but when I launched in 1880AD he was still teching Genetics.

Thanks for the game, CP! :goodjob:
 
I had a good time with this game too, and I'm glad I was able to squeeze it in at the last minute.

Similar start to others here. Teched sailing to get off the island and killed Hatty after she had populated her island for me. Quickly settled marble island for wonders and noticed commerce square for bridge to Mansa. I was a little slow attacking Mansa and could only manage two cities before quitting my military endeavors on the northern front.

By then I had caravels. Played nice with the other AI. Traded techs like mad. Used a specialist economy and spawned many GS, eventually settling 8 or 9 in Hatty' s former eastern city, which became my main tech engine, surpassing the capital after I built the Great Lib. Wonders built included Great Lighthouse, Great Lib, Mids, Parthenon, Hanging Gardens, Taj, and Space Elevator, plus National wonders: Heroic Epic, National Epic, Oxford, and Ironworks.

Converted Mansa to my religion so he would trade with me again after the war. Used liberalism on Astro and landed on continent to the west in time to grab two more cities, which were left in the wasteland of a big war, which I missed completely. Were there more than two empires on that continent to start? Only Kublai and the Persians were left when I discovered it and a bunch of razed city rubble spots.

Turtled down with nine cities for the space race. Bribed Mansa into attacking Kublai, because he was annoyed with me and would have attacked soon, demolishing my relatively defenseless empire (focused on teching). The other AI I was able to manage through diplomacy.

Centuries later, the turn after Mansa and Kublai declared peace, Kublai attacked me. It was fairly close, and he took a few cities, but I was able to squeeze in the last SS part and win a space race victory in 1866.

Thanks for the unique game, Cactus Pete. Looking forward to more challenges from you.
 
Thanks, godotnut . . . Easier and more appropriate to challenge on Immortal. Next game will be on Noble, but will at least try to make it interesting.
 
Props for the creative map design. Unfortunately, I managed to mess it up outside the game, by accidently deleting my save file since I had put it on hold for various other games and forgot about it :sad:. But particularly the early stage artillery attack was very intriguing. I replayed the start a few times with very different results based on small changes in strategy.
In the end, the game seemed well balanced for an immortal game with the scientist+artillery making up for starting on a small island.
 
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