Civ4 Multiplayer Hands On Preview

Birdjaguar said:
I have clipped the image and sharpened it in photo shop so those of you who are blind can the pig. Notice teh brown nose and two eyes. The curly tail is harder to see, but it is framed by the ears. I think I can sell this on ebay.

Looks more like a Koala Bear to me...

edit: What are the two promotion icons on the Explorer? And how in the world did an explorer get two promotions?
 
Ex Mudder said:
Looks more like a Koala Bear to me...
At least you were close. ;)

CT: Is there a "turnless" option for multiplayer? Kinda real time?
 
Birdjaguar said:
I have clipped the image and sharpened it in photo shop so those of you who are blind can the pig. Notice teh brown nose and two eyes. The curly tail is harder to see, but it is framed by the ears. I think I can sell this on ebay.

:lol: How are you getting a pig out of that? I'd love to see how you analyze my other pictures. :)
 
Ex Mudder said:
edit: What are the two promotion icons on the Explorer? And how in the world did an explorer get two promotions?

Explorers are able to defend....
 
You can also get free experience points from barracks and civics...
 
It's the face of the pig, like the man in the moon. Or the Easter bunny.

How did Timbuktu get two hammers? I thot city centers only produce 1 hammer?
 
Chieftess said:
:lol: How are you getting a pig out of that? I'd love to see how you analyze my other pictures. :)
The pig is looking right at you. His eyes are at 10 and 1 from the brown nose. His mouth is hidden by the nose. His oval head has two ears o top and a tail between them. It is so obvious to me. Maybe it's my wayward youth. ;)
 
@Thunderfall. The thing with collateral damage is why I think that ALL siege weapons-in a stack-should get 1 shot at the beginning (doing their collateral damage, if successful), then immediately wait out the rest of the fight UNLESS specifically targetted by the enemy OR deliberately sent in to fight.
So, does this mean then that siege weapons in a stack provide NO defensive fire-whatsoever-if that stack comes under attack?
Thanks again :)!
Oh, btw, can none of the beta-testers tell me if it is possible to block trade routes (by land or sea), and how easy it is to do so? This is something I REALLY wanna find out about-as it will potentially be another key to the greater importance of naval units and combat, IMO!

Yours,
Aussie_Lurker.
 
Thunderfall said:
Aussie, you always have long questions. :p To answer one of your questions, yes, to inflict collateral damage, you do need to use your catapult to attack a target. This is ony fair since collateral damage is very powerful and causing collateral damage w/o any risk would make the catapult far too strong. In fact, it's a very good idea to attack catapults before they can cause collateral damages. Attacking with your catapult doesn't mean it will always die, since it has a chance of retreating. And after some fighting with your catapult, you can also select a Barrage promotion which would allow the catapult to cause more collateral damages.

Siege question: say I have a city with pikemen, swordsmen & catapults, and I'm attacked by a similar stack of pikemen, swordsmen & catapults. The attacker's catapults attack the city - (1) do the enemy catapults have a choice of what they damage - defenses or units? Or does it have to knock down defenses before it can bombard units? (2) If they bombard units, who defends, the best-defending unit? (3) Chosen automatically by computer?

I use my city catapults to bombard the enemy horde. (4) I can do collateral damage to their catapults as well as regular units? (5) They get to defend with best defending unit? (6) If they are fortified (dug in for a few rounds), can I bombard their defenses?

Thanks for everybody's previews and information!
 
Neat preview, just waiting for D-Day now.
Question : Do we get a final winners screen , with the other players looking punched up in the multi player ??
 
robcheng said:
Nice CT, but you forgot to mention two of the most important changes!!! (hint: 6)

What? That you can successfully play over hotel wireless networks Rob? :p

CS
 
Nice job Cheiftess:goodjob:

One question - is it possiable to save multiplayer games, and continue them with same oppenants 2 days later, for example?
 
Nice preview.Would it be possible for you to go into a little detail about the various different ways to play a MP game. i.e Similtaneous turns. How do they work out? Is it still too much for a real time mess or have they fixed it somehow? If you wait for your next turn how long does it usually take for everyone else to finish their turns in, say a 6 player game on normal speed?

Thanks.
 
Sorry if this has been discussed but it is new to me...

Now, having huge stacks means your economy will take a hit, especially since units not inside your borders have higher support cost in Civ4.
(My Bold)

I like this! It simulates having to maintain a supply line in enemy territory without a complicated logistics system. :goodjob:

I assume it will apply to SP games as well...I think this will also help offset the risk of having open borders and having the aI camp out a large stack in your territory.
 
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