Great_Scott
aka Cottus Arci
mabeco said:I think the rules are being very well managed so far and they work as a kind of constitution for all the civs, but, like in real life, I think that each civ could shape their own "constitutions" with proposals, and the existing rules would be the startup constitution (that of course can be maintained till the end).
I would say that a 2/3 of votes with 1 vote per advisor would approve a change.
What do you think Great Scott?
That could really make a mess in bad organized civs but would be more fun for the better ones and it could help you in the task of managing the improvement of the rules for the next game.
I hope I'm not building up entropy, but since things are calm...![]()
A tough call. However... if your above idea was in place, then this game would be no different from Multi-Team Democracy. I want this game to be different, in that it does have a structure, a simple (simple if people are active and vote when required) structure... but with the added twist of real-life politics (personal gain vs. the gain of your civ) and espionage (double agents in other civs).
Therefore, the system of voting & terms must stay in place.