Civ4 PitBoss Available

Frisxo said:
KayEss

Don't think my router has a bug. After thinking about it (instead of panic-ing) I think the problem is the conflict with port 2056.

My friend's server communicates w/my laptop (my Civ4 client) on port 2056 and my desktop (server) is listening on port 2056. So when my friend's server sends packets to me on port 2056 my router doesn't know who to send them to; my laptop or my server (because both are listening on port 2056).

Is that logic sound?

I think the dif port number is probably the easiest workaround (instead of opening/closing port 2056 all the time). I could set my server to port 2057. The only issue will be that when i play turns in my friend's game my client (laptop) will have to use 2056. When i play turns on MY server I'll need to change my laptop to use 2057. Yuk.

Any other ideas?
your logic is correct. if you have two machines that share a public internet IP address, each must use a unique port.

however, you don't need to change your ports based on who's hosting the game (you or your friend). if you set up your pitboss server at 2056, and change your laptop to 2057, then set up a forwarding rule so that 2056 goes to your desktop, and 2057 goes to your laptop, then everything will just work. when your friend wants to connect to your server, he'll connect to your ip address and the default port of 2056 will go to your server. when you want to connect to his server, go ahead and connect; when his server sees you coming in from port 2057, it will send its replies back to 2057, which your router will forward to your laptop.

you could even host games on your laptop, if for some reason you don't want to use pitboss that day -- then just have your friend connect to your ip address as usual, but have him append ":2057" (without the quotes) onto the end of your ip address.

-ken
 
Frisxo said:
KayEss

Don't think my router has a bug. After thinking about it (instead of panic-ing) I think the problem is the conflict with port 2056.

My friend's server communicates w/my laptop (my Civ4 client) on port 2056 and my desktop (server) is listening on port 2056. So when my friend's server sends packets to me on port 2056 my router doesn't know who to send them to; my laptop or my server (because both are listening on port 2056).

Is that logic sound?

I think the dif port number is probably the easiest workaround (instead of opening/closing port 2056 all the time). I could set my server to port 2057. The only issue will be that when i play turns in my friend's game my client (laptop) will have to use 2056. When i play turns on MY server I'll need to change my laptop to use 2057. Yuk.

Any other ideas?

The misconfiguration was always more probable than a bug in the router.

When you connect to a server I believe you can put the port number to use as part of the address (seperate with a colon), for example:

dns.server.address.com:2057
or
10.0.0.5:2057

Should connect to port 2057 on a server on a Direct IP game.

EDIT: Should have looked at the next page
 
So, if say I wanted to throw this on a 100 MB/s dedicated server, I would have to install the whole game on there? :(
 
dtgorm said:
So, if say I wanted to throw this on a 100 MB/s dedicated server, I would have to install the whole game on there? :(


At least right now yes.
 
Hey thanks for the port responses. got everything working with minimal issues:

For my server: I opened port 2057, changed .ini file to 2057, used 'whatismyip.com' to get my outside firewall IP, communicated my IP to other friends and they add :2057 to the ip, since I connect from within my firewall I use my local IP + :2057. It all works...whew

and

For when I connect to my friend's server I just leave everything alone. his sever is on port 2056.

Hope this helps someone else too.
 
dtgorm said:
So, if say I wanted to throw this on a 100 MB/s dedicated server, I would have to install the whole game on there? :(


I posted something a few pages ago on this. I got it working on a Windows 2003 server without installing the game.
 
I've been out of circulation for awhile with work. Has there been any discussion or hints about an update to pitboss? Just curious...
 
verdin77 said:
I've been out of circulation for awhile with work. Has there been any discussion or hints about an update to pitboss? Just curious...


I have been wondering the same thing. Beta is working great but I am als curious about the final version.
 
I would like to thank all the guys who tested and posted workarounds for the PB (i know now that i can set one without :wallbash: )

Thanks to scree for the Email Turn Notifier :goodjob:


But if people cant set email (ctrl+D) how can they set password ? Or is the bug effecting only the email field there ?
 
Thanks tals for clearing this !

But now i have some other problem. I downloaded the pitboss and ran it in my Civ dir , it started no problem. Then i decided to set up a dedicated PB. So on the 2nd PC i intall first the .NET framework (for the email notifier) ,then the game and finally copy the pitboss and notifier . Now the PB stops at the first line App::Active and then exits (i ran it with cmd) . Has anybody had this problem ? Am i doing the installes wrong - 1st Civ then .NET 1.1 ?
 
When mine would not work I found that I had Civ installed in two places.

When I droped it to only one then it was fine except it has to make the files in step 6 every time.
 
buldozer said:
Thanks tals for clearing this !

But now i have some other problem. I downloaded the pitboss and ran it in my Civ dir , it started no problem. Then i decided to set up a dedicated PB. So on the 2nd PC i intall first the .NET framework (for the email notifier) ,then the game and finally copy the pitboss and notifier . Now the PB stops at the first line App::Active and then exits (i ran it with cmd) . Has anybody had this problem ? Am i doing the installes wrong - 1st Civ then .NET 1.1 ?

Out of interest what OS - the only time I experienced a similar issue I was running it on Windows 98 - which has poor support for .NET

Tals
 
Out of interest what OS - the only time I experienced a similar issue I was running it on Windows 98 - which has poor support for .NET

Tals


Well its WinXP , i have only 1 copy of Civ4 , never installed any on this PC.
the OS is on drive C , and the game on drive D , on drive D i have another XP installed , i now wonder if that can be a problem.
I noticed too , that when i start the pitboss it makes two shortcuts before closing , and the ini file has just a few entries . i tried replacing the ini file , but it didnt help
 
Ok so let me get this straight. To use pitboss with direct ip i must:

1) setup and run pitboss on a computer with an internet connection and an available smtp mail account?

2) I then just leave the server on all the time and people then connect to it using thier civ client and do their turns based on how frequent the host that setup the server specified them to be,, right?

Please let me know if what i stated above is correct. Also i have some questions:

I. Is it possible to start a game thats played for example through the gamespy setup and then later transfer it to be played through pitboss? This way we could play for a couple hours during the faster part of the game and switch it to the persistant server when things slowed down.

II. I really enjoy playing mods multiplayer with my friends. Is this possible with pitboss?

Thanks in advance for any insight you can provide.
 
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